Percentage Ambient Damage - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Percentage Ambient Damage (/showthread.php?tid=38517) Pages:
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Percentage Ambient Damage - jxie93 - 04-17-2010 Have you ever suffered a hull integrity failure while flying anything lower than a VHF in areas where radiation is present? Have you ever depleted your supply of nanobots and shield batteries while heading to join a battle because you're travelling through minefields or volatile gas nebulae? These problems could be solved if ambient damage, may it be radiation, mine or gas pockets, delt percentage damage on the shield/hull of the ship instead of absolute damage as it is now. Say, radiation deals 10% of the hull every 30 seconds, a battleship would suffer the same damage over time as a light fighter. <strike>"But this isn't fair!" you say. Well, in RP, damage done to a larger ship would be greater than same damage to a smaller ship. A smaller ship has less surface area than large ship, therefore damage taken would be easier to attend to.</strike> I just realised this can't be explained through RP. Just take it as balancing the pain in the backside ambient damage. Percentage Ambient Damage - Mounteblanc - 04-18-2010 So, we could make caps actually fear explosive gas clouds and every mine field? If it's possible, I support this. Percentage Ambient Damage - Lunaphase - 04-18-2010 This is stupid, often the only way for borderworld factions to GET anywhere leads through several minefeilds and radiation zones. Also, battleship sheilding is significantly thicker and would protect them from the blasts. Those mines arent meant to damage capital ships. Percentage Ambient Damage - Montezuma/Kukulcan - 04-18-2010 Mines and gas pockets yes, radiation no, the only way to get from Gamma/Theta/Delta to Bretonia and the Omegas in a reasonable time is to go through Omega 41, and the rad in there already does enough dammage to make lingering for too long very dangerous. Mines and gas pockets however are meant to be very dangerous and avoided at all costs, and yet they do little to no dammage to anything from transports upwards. IMO all ships should fear mines, as they are designed to be incredibly dangerous, which at the moment, they arent (to large ships that is). Percentage Ambient Damage - Lunaphase - 04-18-2010 Montezuma, those mines are meant to be threats to fighters and gunboats at best. Battleships arent supposed to fear them. Percentage Ambient Damage - Montezuma/Kukulcan - 04-18-2010 ' Wrote:Montezuma, those mines are meant to be threats to fighters and gunboats at best. Battleships arent supposed to fear them. Well im thinking of things such as the mines in Omega 5, that have supposedly kept any large Corsair ships from getting too far, and the mines in Dublin, which are supposed to be a deterrant even to Bretonian capital ships. Right now i can wander through both in a ptrans, hitting ever mine i pass and never loose a single bar of sheild integrity. Percentage Ambient Damage - Lunaphase - 04-18-2010 Well the thing is, if we make the mines in dublin any worse, then their fighters undocking from arranmore will be in utter hell. On the flipside, no bretonian should be bringing a capital into a asteroid feild anyway, due to the manuvering issues. Its not really a problem, to be honest. The mines that are supposed to hurt, DO well, such as the z21 or beta mines. Percentage Ambient Damage - Prysin - 04-18-2010 only "scary" minefields is: Zone 21 Bastille The minefields in/out of gallia (if you somehow try to break through, or goes afk while drifting) The Minefields in Iota ONLY dangeorus radiation: Omega 41 + Unknown (nommi trail) Percentage Ambient Damage - jxie93 - 04-18-2010 Granted radiation isn't a big issue for most of you. So I have to say the damage ratio to be applied to gas pockets and mines, all ships should receive same percentage damage to shield and hull. It's only logical that as a fighter, you'd be able to dodge most mines but a transport would have to take the explosions head on. Proportional damage please. Percentage Ambient Damage - swift - 04-18-2010 Well, I'd say that thicker armor does allow for protection against radiation. Fighters are made to be small and compact, not allowing for that much protection to be able to put into it all. Capital ships, on the other hand, can spare the mass. I'd seriously expect any capital ship to have substantial shielding, not to mention thick radiation-proof armor. |