Special scanners as secondary IDs - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Special scanners as secondary IDs (/showthread.php?tid=38747) |
Special scanners as secondary IDs - Cawdor - 04-22-2010 These secondary ID's (special skins of scanners basically) should limit or extend the privileges of the actual, mounted ID, in order to clarify a chars "true roll". Applications:
Special scanners as secondary IDs - kingvaillant - 04-22-2010 Perhaps giving more details could helps since I don't really understand your poin Special scanners as secondary IDs - Oldum - 04-22-2010 I do. For example, if you RP with a Nomad, and get infected, you just put the secondary ID on, and everyone will know that fe. you were a Bounty Hunter who is now a maniac cause you got infected. Same thing if you RP an AI piloted ship, for example an experimental ship for DSE or something ... so you'd put the DSE ID on it, have the DSE IFF and have a "secondary ID" saying AI Controlled or something ... Shout if I missed the pl0x ... I think the
Special scanners as secondary IDs - Cawdor - 04-22-2010 well, its actually meant to be an ooRP hint to what the character is and can or cannot do while having him appear 'normal' to the outside by allowing him to use consistent IFF and ID. It's perfect for enabling under cover operations. Special scanners as secondary IDs - Varok - 04-22-2010 Yes. The idea sounds very well. If it gets in-game, it automatically removes most of the SRP restrictions, which is good and bad. ◘Good point: You will no longer have to write huge wall-o-text's just to get permission to use some weapon. ◘Bad point: There will be less RP. Everyone that doesn't want to RP will change his RM character into a Wilde using the secondary ID and shoot at everyone in Rheinland. (This is just an example) Special scanners as secondary IDs - Cawdor - 04-22-2010 Who said that those _all_ of those secondary IDs will be openly available to the broad public? A special RP is still a special RP. You will have to work for it. one way or another. Special scanners as secondary IDs - Elven - 04-22-2010 No. Just no. :(Metagaming will remain on the same level, but it'll add only some work for devs. Special scanners as secondary IDs - Cawdor - 04-22-2010 ' Wrote:No. While it is true that this will not have an impact of the number of sanction reports, you have to understand that it would help to get rid of a lots of confusions. I, for example, didn't know that the wilds did that infested undercover roleplay all of a sudden. So when I first saw them and got ganked by both RM and wilds, I couldn't help but yell at them for attacking a healthy hessian rather than a wild;). What I didn't know was that those RM's weren't supposed to know that those were wilds. So they had to play dumb while I didn't understand what the hell was going on. Or, for example, an LSF tagged vessel running around with DSE tag and transporter in bretonia. Makes everyone go "wtf" although its a perfectly legal move. So having a secondary ID that clarfied who that char really is and what additional privileges he has or doesn't have would be helpful I guess. For example, a secret service agend would be alowed to use foreign equipment, but under its undercover ID limitations plus the limitations given to him by the secondary ID. :o Special scanners as secondary IDs - Varok - 04-22-2010 Cawdor, it is a good idea. I hope someone from the dev team will see this and think about it... Special scanners as secondary IDs - Harcourt.Fenton.Mudd - 04-24-2010 Secondary IDs should clearly state if the ID is part of RP or not. An 'infected' ID should be primarily for letting nomie players know to not om nom nom that guy. If added, there should be a heavy admin hammer ready to fall on folks that abuse the secondary ID and metagame it (IE: a Zoner flying with an infected ID, random order char goes 'ololol ur infected dai!', treat that as regular PvP abuse) I could see quite a bit of uses for this..... (especily if quite a few 'blank' secondaries are added, so FLHook can be used to update for new ones as theyre SRPd or otherwise come to pass). AI Secondary ID: This ID signifies that this ship is an Artificial Intelligence. It's behavior should match that of it's primary ID. Infected secondary ID: This ID signifies that this character is infected by the Nomad. This ID is to explain this player preforming actions that would normaly be considerd out of role play for it's ID. This ID does not constitute a nomad within roleplay, attacking this vessel based on this ID could lead to sanctions for PvP abuse house intel secondary ID: This ID signifies that this charachter is, despite it's primary ID, actualy a member of (insert house intel agency here) and is allowed to use ship/gun combinations that would normaly not be allowed by the tech use chart. This ID is to explain this player preforming actions that would normaly be considerd out of role play for it's ID. This ID does not constitute a nomad within roleplay, attacking this vessel based on this ID could lead to sanctions for PvP abuse I could see quite a few more that could be added, such as a researcher secondary ID to signify that you're a researcher/scientest for your primary ID playerfaction. Other secondarys I could see being added.... but would have to be limited to being either admin granted, or allow faction heads (or a designated command rank member) to maintain a neutral IDd ship that contains spares. (so that if anyone pops it, they gets sancd hard) PIRATEFACTION affiliated smuggler: This player is, despite the appearances of their ship and ID transponder, actualy a smuggler affiliated with PIRATEFACTION. This ID does not mean that players from PIRATE FACTION and its allies may not pirate this ship, just that there may be in RP consequences. Only PIRATEFACTION and their allies are capable of detecting this secondary transponder. This ID is to explain this player preforming actions that would normaly be considerd out of role play for it's ID. This ID does not constitute a nomad within roleplay, attacking this vessel based on this ID could lead to sanctions for PvP abuse For that one, have the offical pirate factions grant them to smugglers that work for them, be it because the person is a fence for them (IE: an indie trader/zoner/junker/Freelancer/Whatever) and sells their stolen cargo, or smuggles their illict cargo into lawful ports, brings them supplies, or has just RPd their way into being friends with someone important in that group. I could also see adding an undercover one for house police forces, allowing them to use the IFF of a house corp instead of a police IFF. Ditto a 'interdiction detachment' secondary ID for house navies, for enforcing blockades, stoping piracy, and snaping up smugglers they happen to run into. They would be allowed to use trader IDs from their house If the interdiction detachment secondary ID is SRPd and/or player faction leadership granted, prehaps allow caps with said ID to hit transports within RP (IE: a Liberty cruiser with an interdiction secondary ID and a Ageria IFF. It uses its IFF to lure in a pirate, said pirate transport that has been hitting traders in that area, and proceeds to capture or destroy it. Then as it returns to base, it encounters a smuggler with a full hold of cardimine that didnt run because of its IFF, it proceeds to fire upon the smuggler forcing him to drop his load.) |