More NPCs? You gotta be kiddin me...! - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: More NPCs? You gotta be kiddin me...! (/showthread.php?tid=40419) |
More NPCs? You gotta be kiddin me...! - aerelm - 05-21-2010 This thread is So Simple and So Repetitive that even the Single Line Title says it all, but the point is, Its not getting any better. Its just getting worst. We are on a Better Server now, that supports more NPCs without causing Lags. That is a good thing, but main question is, Should we allow MORE NPCs just because Server lets us to? NPCs were already causing trouble before all these changes, but At Least Back then you could go and RP in Hostile Space without NPCs ruining it all, when Server was half full. Now, look at This. Server is Full and I have 9 NPCs hammering my ass while I try to RP and fight, that means even if everyone just sit and watch, I'll die after 5 mins - Because even 9 Ships with Class 5 Guns have enough firepower to blast a Bomber in matter of minutes - Not to mention when they have Death Hands and Debs.) @ Cannon: You want more NPCs? All good with me, but before increasing their numbers, write a new command to get rid of them when needed. This way, We'll have more NPCs, but when they are ruining everything because they are not controllable, we can just get rid of them with a simple command.
Like, the player with Order ID types /EFF-NPCs and all the Order NPCs disappear. That way, these nice pretty Bots that can take a class 10 shield out in Less than 2 seconds, wont ruin all the fun for the Actual Players who are trying to RP or PvP in Hostile space. More NPCs? You gotta be kiddin me...! - Birdtalon - 05-21-2010 Just make the NPCs frequent but tone down their numbers and power a little? Unless in Guard Systems of course. More NPCs? You gotta be kiddin me...! - aerelm - 05-21-2010 Even 3 NPCs with Class 3 Guns, hitting your hull 8 times a second makes it impossible to aim, cause the whole screen whould shake like crazy. It's not just about "zomg npcs killed me! Q_Q" Its about "Why should NPCs be there when they do No Good, and just ruin everything for everyone? Or at the very least, just annoy everyone?" Even if we remove all Guns from NPC Ship, still 9 NPCs is one hell of a Ram-fest, which makes fighting impossible. So, the point is not their Number or Firepower, the point is either getting rid of them completely, or finding a way to control them. More NPCs? You gotta be kiddin me...! - cmfalconer - 05-21-2010 ' Wrote:Just make the NPCs frequent but tone down their numbers and power a little? Unless in Guard Systems of course. For the most part, this cannot be done w/o changes to the systems in FLExplorer and .ini editing. Unless I'm mistaken, then throw this out, but you can change levels, frequency, and occurrence rate by system editing, but not by an FLHook endeavor or server-side mods. It's an all or nothing More NPCs? You gotta be kiddin me...! - Tenacity - 05-21-2010 Personally I think NPC's should only spawn in close proximity to bases owned by their faction, with the exception of guard systems. I also think cruise disruptors should be removed from all non-guard NPC's. More NPCs? You gotta be kiddin me...! - zhihao420 - 05-21-2010 ' Wrote:Just make the NPCs frequent but tone down their numbers and power a little? Unless in Guard Systems of course. No. NPCs help immersion and they shouldn't just be pathetic starfleas with justice mk 1's like they are in NY. NPC distribution should be more even, that means, mixed level squads. For example - BHG fighter squad consists of 2 VHFs, 3 HFs and 5 LFs in their most frequently active systems. More NPCs? You gotta be kiddin me...! - aerelm - 05-21-2010 NPCs are Good because;
More NPCs? You gotta be kiddin me...! - Hidamari - 05-21-2010 im pretty much a full time BPA officer on this server. i have to say that enforcing the Leeds embargo in a Hussar when you have 8 chimeara's TOTALLY raping you is impossible. not only is it impossible to stop blockade Runners, its also impossible to Role Play with anybody nearby unless you dock on the Planet or the Battlship Derby and use system chat, which is annoying. yea I understand Leeds is "under siege" but do the NPC's really need to be this numerous as well as this frequent? what makes it worse is trying to kill 1 of those chimeara's in a hussar is a very long and arduous task with nothing to gain at the end More NPCs? You gotta be kiddin me...! - sovereign - 05-21-2010 Gallic Bomber Patrols. NPCs are not really fond of trading in Gallia. It used to be you could still do it when the server load was higher... but if you got 8 SNAC-spamming bombers on you before... Everything else I don't mind so much, but NPCs in Gallia can swing an easy fight for one side into an utter massacre for the other. Particularly in cap battles, which is why we always hold them above Planet Tonnerre where there AREN'T NPCs. Every event there ever has been done off the map so we don't get NPCs. More NPCs? You gotta be kiddin me...! - Cond0r - 05-21-2010 Its kinda nice if you have 8 NPC's blasting you when you fight someone. Keeps you on the edge. |