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New bomber torp weapon - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: New bomber torp weapon (/showthread.php?tid=41023) |
New bomber torp weapon - ... kur nubėgo? - 06-01-2010 Some people already proposed this, but didn't got much attention since it never had, as I remember, specific thread about it. After removal for bombers to use fighter torpedos quite a few bombers possesing 2x torp slots plus cd were pushed aside. Forced to use only nova torpedo which in piracy and in most cases isn't that usefull. Besids bugged. What I propse is to make energy based cannon similiar to snac, but specificly for shield breaking than hull. The stats would be of course for balance team to decide, but I have a vision of identical stats.. just lowering hull damage and increasing shield damaga 50~100 percent of original snac. Some people might already argue me saying "oh this is just a method to get fighter torps to kill shield and snac hull" well for you I have to say: if this thing would be sufficient you would already see people with 2x snacs pew pewing fighters around. Since hull busting snac can do just the same against the shield of the fighter as proposed shieldbreaking snac. Bombers themselves sufferef much nerfing in equipment, and most likely are left aside whith little to no variety of the weapon layouts. This, I think would increase tactical balancing of fleet, bomber wings and so. Also would leave a person to decide, what he wants. CD, Nova torp, EMP snac or snac. For those who have additional torp slot, this would be an option for bugged nova torp. Ideas? suggestions, what you think. As I said, this won't have any impact on fighter x bomber fights. New bomber torp weapon - Rapur - 06-01-2010 ' Wrote:Some people already proposed this, but didn't got much attention since it never had, as I remember, specific thread about it. *thumbs up* I like it !!! And about Novas...How about increasing the damage? I mean it's slow and with ammo. Can it have like 200000/100000 ? New bomber torp weapon - Lobster - 06-01-2010 Im truly sorry to say this, but no... Bombers are already good enough against caps. we don't need to give them any more advantages. This would allow even the most mediocre bombers to solo a cruiser. Edit: not to mention everyone and his goat could solo a battleship. New bomber torp weapon - ... kur nubėgo? - 06-01-2010 ' Wrote:Im truly sorry to say this, but no... It wouldn't The problem for bomber to kill cruisser is that cruissers shield restores faster than you can shot a second snac. So you need to pump it with EMP cannons. At this time cruisser has ability to damage bomber heavily or even instakill with razors. It doesn't change solo bomber abilities. Maybe slightly, but not for mediocore bombers to solo a cruisser. Quote: Edit: not to mention everyone and his goat could solo a battleship. Seems you truely don't use bombers if you don't know how they work, and why they don't work. No biggie most propably you will answer "ye I do use them" just to make your argument look more revelent. Anyway. The main problem for bomber being inable to solo cruissers or even sometimes gunboat, it's becouse they can't do hull damage while the target is shieldless. Then the power restores for a snac hit, the shield restores too. Even faster. At this point you need to get shield down with simple bomber guns. That means you need to get close to the target. What means cruisser can razor kill or gun him down at that moment, and I'm not even talking about battleship. Get near it, you are cooked even by primaries. And EMP shield breaking snac would drain just the same amount of energy or even more. So it can't break this principal of capital shield protection against solo bombers. New bomber torp weapon - Snoozzzer - 06-01-2010 Luv this idea. Also would love bombers to be turned into torpedo planes - do want this super pulse bomber cannon to be made. As for fighters . . it'll still be just as easy / hard to Insta-kill 'em with this proposed weapon Edit: Bombers soloing cruisers and battleships has more to do with how weak capital warships have been made New bomber torp weapon - Elven - 06-01-2010 Damn. No. Please, no. I just saw Barghest with that. New bomber torp weapon - Rapur - 06-01-2010 ' Wrote:This would allow even the most mediocre bombers to solo a cruiser. Haha Then those guys must be epic capnoobs, who only buy cruisers and battleships because "they are bigger than other ships))" If you are experienced with a cruiser, you can handle even 2 bombers without any problem. I know a few guys who can kill armadas with cruisers or gunships. So ye it's all about skills. Problem is, most of the capship players don't take time to learn how to fly a capship propely, no...They rather go on forums and cry about bombers being overpowered and request a huge nerf to balance it with their incapability to fly a capship. And about 2 bombers pwning a battleship. For me that's = 2 players vs 1 player New bomber torp weapon - Blaze - 06-01-2010 /signed. Its all skill. And if a bomber can fire both of them together it wont instal kill any fighter. New bomber torp weapon - Supercow - 06-01-2010 I agree that its a good idea to make such a weapon, but I would also ask to reballance the snac if the EMP bomer wep is introduced. My proposed reballancing: -make snac weaker, and also use less energy. My fav solution would be to make it stronger than a minirazor, but not strong enough to instakill a figher with over 9000 bade hull and mk8 armor. Maybe jsut enough to take almost all hull, but not instakill on every hit. If that is a problem for killing caps, increase the rife rate. -make the EMP burst more powerfull than a snac takes shields (maybe as much as a snac takes shileds now, without the reduction of damage I asked for above). The main advantage of using a EMP/snac combination should be the better energy efficiency and the increased refire rate that you gain from having 2 weapons. -increase bomer guns speed slightly. Because at this rate, even the most skilled bomber pilt has no chance against a VHF pilot who knows how to avoid snac hits. Also, its even hard to hit a well dodging gunboat with the normal bomber guns. Shouldnt be like that, imo. Another issue is the Inferno. The Outcast hardly ever use it because of only 1 torp slot on their fighters and bombers cnat use them anymore. I think Inferno should become a Liberty Rogue weapon, since their fighter is the only one that has 2 tor slots. Inferno is most useful for pirating, and Liberty Rogues are the most direct piracy oriented faction without much RP function besides that. Would also avoid Rogue pilgrimages to Malta and improve the ZOI-staying and RP. EDIT: Quote:This would allow even the most mediocre bombers to solo a cruiser.Well, I think cruiser guns should be made a bit faster anyway. Not fast enough to take every VHF, but fast enough to provide some amount of defense against bombers. Every time my VHF gets attacked by 2 crusiers, I circle them and dodge till they get a fighter, and I take down every fighter till a gunboat with missiles comes along. Crusiers guns need to be a little bit faster because of that imo. New bomber torp weapon - Exsiled_one - 06-01-2010 When you say it is all about the skill are you actually saying "those that suck can GTFO" or are you saying that you lack that 1% advantage over that other guy? Man, whenever you balance something you need to take into consideration the majority of the players (no, not the forum players) and put them in equation. So... That guy that owned 45 ships with his Arrow or that dude that owns with his Scylla don't count. At all. Never will. Skill is something that takes time to earn and something to be proud off. Not something to be trivialized by inserting it in equation. I would not like to see that weapon. |