Discovery Gaming Community
Military ID - Printable Version

+- Discovery Gaming Community (https://discoverygc.com/forums)
+-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3)
+--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23)
+--- Thread: Military ID (/showthread.php?tid=4183)

Pages: 1 2 3 4


Military ID - estevesbk - 10-12-2007

Hello my dear friends from Discovery!:)

I know that i've been asking too many Roleplaying questions theses days, but one more, one less... LOL

Well, the fact is: I believe there are military IDs for every faction: Liberty Navy, Kusari Naval Forces, as well as Rheiland and Bretonia, right? But also I see a general "Military ID" which is not from any faction. Well, I would like to know in which RP cases you should use it?

Like... there are also general Trader IDs and Pirate IDs, something like:

Trader ID: You are an independent trader which doesn't work for any private company.

Pirate ID: (I roleplay my character Smith as one of them so far) You are an independent pirate, enemy of everything that there is a "law" and of the big corporations and tend to support all the pirates.

But what about the Militay ID? How should it be rolaplayed? As a "lawful" version of the Pirate ID? Well, I think that my idea of Pirate ID is more "acceptable" because pirates are, in most of the cases, a minor part compared to a house state full of settled planets and bases in many integrated systems. So it's more "acceptable", in my humble rolaplaying opinion, to support e.g. both Corsairs and Outcasts.

But house systems seems to be much more politically and socially "organized" (not that pirates aren't, they surely are but not as much as a house system, you know what I mean! ;] ).

So I don't know if a Military IDed player should work for all the house systems against the pirates, this seems, for me, more a task for the mercenaries.

Should they work for the house system that benefits them more? This seems to be also a more mercenary thing.

Will you work for only one house system? If so, why do not join their specific military then?

And I don't know if Liberty Navy e.g. would accept a large battleship military IDed player saying "I am an independent military". They would ask: "What the hell???":P

So, the main question continues: how to roleplay it? In which cases it is more applicable to use a generic military ID instead of a house faction one?

I thank in advance all the good roleplayers for their participation on this thread!:)


Military ID - bluntpencil2001 - 10-12-2007

Basically, don't use it.

The people that do are too lazy to roleplay.


Military ID - estevesbk - 10-12-2007

' Wrote:Basically, don't use it.

The people that do are too lazy to roleplay.

Hello bluntpencil! But if there is this ID on the Discovery RP Server it has some kind of purpose?


Military ID - Jinx - 10-12-2007

in discovery it appears that its all down to the ID you were. and the tag you wear is to match the ID for recongnition purpose.

but then there are these generic IDs. and it would be OK - if for those generics the Tag would determine their affiliation. say - a military ID with a rheinland tag - there we go - rheinland affiliated. that does NOT mean that he is a rheinland military! - but it means that a liberty navy might approach that individual with caution.

same goes with the pirate ID. - pirate ID with a corsair tag appear to be close to the corsairs - however - a tag can be changed. so generic IDs rather reflect what you do, in contrast to what you want ( in terms of buying an ID )

personally, i don t like generic IDs ( other than traders, cause they are allways on the lower end of the food chain when it comes to troublemakers ). you meet a generic pirate, you have no idea what he is about. you meet a generic merc, - some ask for a job, some ignore you, some attack on sight. you never know. military ID - no idea bout that. its often just an ID to fly any military ship ( i don t mean that in any form of offense against generic military ID users ) - ifs for those that are rather uncertain what they really want to roleplay - a military ID is for me ( <--- my point of view ) nothing more and nothing less than a generic merc ID, just more on the lawful side.

@Blunt: its not nice to insult people that use it and judge them to be lazy. i don t use a generic ID - but if it exists, its not just there to please the "lazy" people. if i was using a generic ID, i d feel treated badly by such a comment, for no reason at all, cause it says nothing at all about someones roleplay.


Military ID - bluntpencil2001 - 10-12-2007

Generic IDs are horrible.

How can you be in a military, but not in a particular military? I guess you could be a private military, but a Mercenary ID would cover that.

I HATE seeing people in Rheinland Battleships in Liberty and Liberty Cruisers in Bretonia.


Military ID - estevesbk - 10-12-2007

Hello Jinx! Thank you and bluntpencil for your $2.

Yes, I agree that a Trader ID is the most "understanding" generic ID. You don't need to have a strong RP reason to use it.

But about Military ID being a more lawful aligned mercenary... well I don't know. Because pirates usually do not like mercenaries. Maybe they prefer hiring "neutral aligned" pirates than mercenaries. A mercenary seems, at least for me, too "lawful" already... but I may be wrong.

I really know what you mean that when you meet a generic Mercenary or a Pirate you don't know their intentions... but maybe it's just part of their roleplay, keep their intentions a little "secret", maybe working for many of the sides or attacking a common enemy? Like, Corsairs and Outcasts are both enemy of GMG. A neutral pirate could perfectly help both sides, for more hostile that they are one to another, against another common enemy. Same would be helping both against a house faction (some people say that kusari is neutral to corsairs but a corsair pirate just tried to kill me so I will take KNF faction is neutral but not the whole Kusari Naval Forces;)).

So, yes, it is much easier to understand why a generic trader ID than a generic pirate ID or generic mercenary ID? Yes.

But I think both of them have uses too, depending on the roleplay.

Now, I agree with you, I really see no point of a generic military ID. But there is one in Discovery, the mod authors have created for some kind of reason rather than "helping lazy players" because I'm pretty sure that is the less thing they want!;)

So, what would be that reason? Again, it must fit in some special case that neither me, you or bluntpencil are finding out... I'm thinking, thinking, but what would be...


Military ID - Dopamino - 10-12-2007

only thing i can think of is corporate security.


Military ID - Qunitinius~Verginix - 10-12-2007

The inquisition ships use the Military because we are not part of any house military. However, we are law and depending on where the particular Inquisitor hails from, that's the tag he gets. It has worked for us, but in most cases, the people with Military ID's are those who wish not to role-play as heavily as others.

Verg


Military ID - estevesbk - 10-12-2007

' Wrote:only thing i can think of is corporate security.

Hello Dopamino and welcome to the thread!:)

Well, working for an special corporate security... be of this corporate. Like the transports with civilian ships as escorts that we find everywhere in the NPCs.

Being hired to escort and secure the corporate for a sum of money? -> Mercenary!;)


Military ID - Jinx - 10-12-2007

i have to admit - that i do not know what they are meant to be. there is no real-life counterpart of it.

something like interpol? - international police just on a higher level ... navy level? - makes little to no sense though. no house military would let an "international" - or in that case .. "interplanetary" military into their territory - especially not when they are flying battleships.

so, - no idea at all.