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Ship Modding Utilities - Wolfpack98 - 12-20-2005

After spending so many hours i can't remember looking for a decent tool to modify existing CMP files (Since there is no importer to milkshake or gmax, but there is an exporter..), i came across this..

http://eoa.seriouszone.com/colinsanby.php

Everything you need to modify CMP files, create SUR, and whatever else is needed for a flyable ship in Freelancer!


Ship Modding Utilities - khwain - 12-20-2005

Question: Is there any free software to make ships? I'm pretty sure that Milkshape costs money.


Ship Modding Utilities - Wolfpack98 - 12-20-2005

khwain,Dec 20 2005, 02:51 PM Wrote:Question:  Is there any free software to make ships?  I'm pretty sure that Milkshape costs money.
[snapback]8085[/snapback]

You can use GMax, which is the free version of 3D Studio Max from AutoDesk. However, there is no exporter for Gmax to Freelancer CMP...

Milkshake is pretty cheap.. $25 for full version.


Ship Modding Utilities - khwain - 12-20-2005

I'm cheap too.....There's always the method of....questionably legality.....


Ship Modding Utilities - urgel - 12-29-2005

would blender work?


Ship Modding Utilities - Wolfpack98 - 12-29-2005

Blender, Gmax, 3D Studio Max, ANY 3D mdoeling program would work to make the 3D meshes.

However i know of *NO* exporter for any of the aforementioned programs that will work with Freelancer. Freelancer uses a CMP file, and I only know of the exporter for Milkshake.

The tutorials I've seen basically use Gmax or Blender, and here's what happens.

1) Make mesh in Blender/Gmax.

2) Export to Quake III Arena format

3) Import Q3A format into Milkshake.

4) Apply textures and hardpoints (optional.. you can add the hardpoints using HardCMP if you wish)

5) Export to Freelancer CMP (this also might make the MAT file as well..)


Ship Modding Utilities - Retread - 03-05-2006

I use Milkshape exclusively for frames, texture mapping, hard point creation and scaling. I then use the Freelancer Model Tool to resize the ship to proper size. I use the cmp editor to adjust the hardpoints and create the 3db file. (that Freelancer uses btw). I can also use the cmp editor to create hardpoints although placing them is a matter of X,Y,Z coordinate numbering. I use the utf editor to modify "Glass" files for color and transparency of glass used in my ships.