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Nomad Textures - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Nomad Textures (/showthread.php?tid=4409) |
Nomad Textures - yurineova - 11-03-2007 Ok, Many of you guys have asked, so here is the results; Nomad ships are unique space ships in Freelancer due to the fact that they do NOT use a .mat file. Instead, they use what is called a TXM file. I can still rip these appart, and am finishing my tests on them to see if retexture is possible, but there should be a definate answer here real soon. From how things are going, I'd say that we are gonna be able to re-texture them, but I wont guarentee anyhting. Messin with .mats are one thing, but messing with TXM may be disasterous, so UI am doing it on a contained computer (So as not to mess up my install of FL.). I am just reporting my findings, and will have a conclusion here soon. Nomad Textures - Spacewolf - 11-03-2007 So whats the difference between these files is does the TMX allow the differnt shades? Nomad Textures - Snip3rNife - 11-05-2007 ' Wrote:Messin with .mats are one thing, but messing with TXM may be disasterous, so UI am doing it on a contained computer (So as not to mess up my install of FL.).Lol. Danger, volatile textures detected. Nomad Textures - RingoW - 11-05-2007 Afaik, those txm textures are complete alpha channel textures with 8 Layers. They will be hard to handle for custom purposes. Tried to extract them, but wasn't successful. AoM |