Corporate war - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Corporate war (/showthread.php?tid=49373) Pages:
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Corporate war - Warlord - 11-03-2010 Greetings community. A few weeks ago I saw Dusty Lens saying somewhere that he is actually dieing to see corporate war going on. Being the head of security in the [*USI*] (Universal shipping Incorporated) faction I started to think what we could do on this aspect against Rheinland corporations. The whole aspect is fairly new, as for now corporations are more considered a group of power traders and nothing more. (There's security departments, and in the USI even a department focusing on diplomatic relations and all related business, the Social Services Office) Main focus has been on Gallia, pirates and house wars for a long time now, corporations are left in the dark if you ask me. There's a lot of issues in the system concerning corporations (trading). These issues really come to light when trying to figure out a smooth way to engage into a corporate war. I've figured out a way in which we could really block the Rheinland corporation its path, that's not where the problem lies. The problem is the 'how-to' and the 'what-if'. Many, many, many miners and traders are now 'independent' which is really bothering right now. What if we want to hunt down hostile miners and find nothing but independent miners trying to make as much money as fast as they can? What if we catch a Freelancer trader with ore roaming around? See where I'm getting at? It's not just the way we should proceed, it's the whole diplomatic stuff thats a mess right now. How do we know who's with the hostile corporations and who isn't? The diplomatic relations and wave of independent miners and traders is not the only issue though. Even if we have a way to figure this out there is still a big chance the people that are on the loosing end of this corporate war will just switch corporation. Simply because people have become so obsessed with earning as much money as fast as possible. There's a lot of opportunities for corporations out there, but somehow we're not being given a chance to use these opportunities. I'd very appreciate your thoughts on this in the hope we can finally get some sense back into all of this. Corporate war - Battlesnax - 11-03-2010 So your question is... What in-game actions should corporation factions take to engage in a corporate trade war? If so, there's only one thing you really can do... >>Fly to neutral space (For a Liberty vs. Rhineland corporate war, this would be Kusari, Bretonia, Independent Worlds, Border Worlds) and pirate the other corporation's trading and mining ships. Blow them up and take their cargo if they don't pay.<< As for the issue of independent ships, I really don't see the problem. Just ignore them. Official corporate factions should fight other official corporate factions. Corporate war - AeternusDoleo - 11-03-2010 Why are you excluding corporate indies in this corporate war? For instance, Kruger and Daumann miners could be a prime target for USI (faction tagged or not), and you could set up shop between Helgoland and Naha to do ze dirty deed. Treat the indies of those companies like officials: Just members of a hostile corporation. True independants (freelancer ID) don't mine: They don't get a mining bonus. They might haul for miners, in that case make them prove their cargo is not from a hostile corporation by having the miner himself call in. But it's a grey area: Your ID does not allow you to commit unlawful acts against true independants. You can threaten a trader. If you make good on the threat it might cost you a sanction. Unless you use something like a mercenary ID... or something like that. Corporate war - jxie93 - 11-03-2010 In order to maintain monopoly or at least competitive edge, any corporation must think of ways to gain an upper hand over their rivals. Whether developing new products or through shadier activities such as assination and industrial espionage. In a universe as volatile and dangerous as Sirius sector, I don't see why big house corporations wouldn't do everything in their power to secure a place over their competitors. I'd expect to see annonymous bounties, spying and even ambushes. Unfortunately, in Discovery, the way ID's are written doesn't necessarily enable corporate players to engage in such thrilling adventures. Corporate war - Diabolicus - 11-03-2010 Privateering. Imagine, Daumann IFF'd pirate ships. EDIT: ALSO DAMN CALBULB THAT AVI R/UIDNWEUIF&(U HXSC4871642318934y&$* Corporate war - Battlesnax - 11-03-2010 Quote:Why are you excluding corporate indies in this corporate war? For instance, Kruger and Daumann miners could be a prime target for USI (faction tagged or not), and you could set up shop between Helgoland and Naha to do ze dirty deed. True, you could do this. I left corporate indies out because it seems like picking on the little guy. They don't have a faction to back them up or seek revenge. There would be little RP value to doing so since that pirating would have no external repercussions after that interaction. You'd just be another '2 Mil or Die' pirate. A matter of taste, I suppose. Quote:True independants (freelancer ID) don't mine: They don't get a mining bonus. They might haul for miners, in that case make them prove their cargo is not from a hostile corporation by having the miner himself call in. But it's a grey area: Your ID does not allow you to commit unlawful acts against true independants. You can threaten a trader. If you make good on the threat it might cost you a sanction. Unless you use something like a mercenary ID... or something like that.He was talking about indy corporate players like a Daumann ID'd player that's not in the DHC. The Corporate IDs allow for such: Universal Shipping ID: "Cannot participate in any unlawful actions except against Rheinland lawful and Rheinland commercial factions. " Corporate war - mwerte - 11-03-2010 I know a few RepExerz will take behemoths and Rocs up to Liberty every now and then, but the restriction on "Liberty Corps Only" is a real painful one to get around. Corporate war - Cris - 11-03-2010 Daumann Pirate Constructions yess!! But seriously, this is a great idea in theory, but in practice, for example, Libertonian traders are not usually seen in Bering attempting to run the blockade, even less in enemy space (Like USI being in NB for example). This leaves only the other houses as possible space, but what would the governments of these houses do if, a Rheinland corporation escort destroys a libertonian trader in Bretonia, and the libertonian files a complaint to the government? There will be inrp repercussions that really limit the possibilities of "open war", perhaps more specific operations could be possible, and even then there will be consequences. And as Cabulb said, the ways IDs are written doesnt allow corporate factions to engage in such "thrilling adventures" DHC once attacked a Kruger vessel mining our fields who wouldn't leave despite the threats and warnings, and we got sanctioned, for attacking an allied faction. Corporate war - Elven - 11-03-2010 I thought more about using corporate IDs for privateering. Corporate war - Elsdragon - 11-03-2010 The issue with "open warefare" is a lack of manpower for the corperate factions, and often but not always, a Lack of firepower. Having a couple guys does not for an epic fight make, and when that trading faction is rendered unable to trade from attrition, it really just turns into a hellish drag that no one wants to play, unless you are willing to make an unrelated trader/miner for the purpose of credit grinding to keep the other trader/fighter combo afloat. The Consequences form undertaking such actions can oftentimes cripple the trade routes of a faction as well. If you are going to wait in a lane in the middle of neutral space, you will likely not be allowed in said neutral space, leaving the only actual alternative to being a direct assault in a home system of the enemy. Cap swarm vs a Single fighter/ Bomber is almost a forgone match, Unless one uses guerilla tactics and thenbecomes maligned much the same way the QCP was when they used such things against Kusari. Unless the purpose of your stay here is to piss folks off, That is also hardly an attractive option. Now, if the new version allows better firepower, relaxed attack restrictions, and permits the guys to not get their asses kicked, then yeah, you might see some. |