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[Suggestion] Capital ship missiles - Printable Version

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+--- Thread: [Suggestion] Capital ship missiles (/showthread.php?tid=50139)



[Suggestion] Capital ship missiles - AeternusDoleo - 11-19-2010

It should be no secret to many players that missile weapons with their small explosion range are hopelessly ineffective vs large ships. Even battleships missiles can have trouble scratching the shields on some vessels - but only if the shield is up. However, especially for cruisers, missiles are part of the primary araments. Cruiser missiles are the longest range weapon in the game.

I suggest an extra EMP/Pulse missile turret to be defined for each capital ship class - gunboat, cruiser and battleship, in addition to the existing ones.
- Range slightly exceeding the max range of any missile available for that class (5% at most)
- Does energy damage only, and in fairly high amount (I suggest 125% the generic missile damage, but pure energy, no hull hit)
- Tracking equal to the generic missile for the ship class
- Does not detonate on proximity
- Has no explosive range - instead hits like a standard gun round, impacting on the shield rather then catching the ship in it's blast.

Impact damage rather then explosive damage will ensure that the shields get hit. Especially the cruiser class can benefit from this, considering the cruiser missiles liberally outrange battleship siege weaponry. Missile cruisers can become an option for long-range engagement of other cruisers, battleships heavier gunboats, by using both pulse and standard launchers - once the shields are down standard missiles can damage both hull and equipment.


[Suggestion] Capital ship missiles - Jinx - 11-19-2010

we are ( or have been ) working on a solution of shield and blast damage. so 4.86 should see missiles actually do damage to shields. ( that is - if everything works out fine )



[Suggestion] Capital ship missiles - mjolnir - 11-19-2010

' Wrote:- Has no explosive range - instead hits like a standard gun round, impacting on the shield rather then catching the ship in it's blast.

Impact damage rather then explosive damage will ensure that the shields get hit.

Tried this about 2 years ago during 4.85 development. They worked well vs NPC shields but never vs player ship shields.

Now for 4.86 we have actually fixed the shields instead.



[Suggestion] Capital ship missiles - Corsair - 11-20-2010

I still want to see long-range artillery missiles that fire from 9.9k away.


[Suggestion] Capital ship missiles - Korny - 11-20-2010

' Wrote:I still want to see long-range artillery missiles that fire from 9.9k away.

Oh god yes ! This ! D:




[Suggestion] Capital ship missiles - Vexykin - 11-20-2010

FIX MISSILES FIX MISSILES FIX MISSILES FIX MISSILES.





[Suggestion] Capital ship missiles - Boss - 11-20-2010

' Wrote:FIX MISSILES FIX MISSILES FIX MISSILES FIX MISSILES.

This.


[Suggestion] Capital ship missiles - mjolnir - 11-20-2010

Actually if you read 3rd post in this thread the missile damage issue vs shields is fixed in 4.86.

But sure go on and +1 a bit more.


[Suggestion] Capital ship missiles - xxrockstar992xx - 11-20-2010

Everyone just +1's now-a-days. Its nothing new

And even you +1'd..


[Suggestion] Capital ship missiles - jxie93 - 11-20-2010

This EMP missile turret would have a pretty hefty range though, perhaps the same as the light mortar, or it'll render pulse cannons redundant.