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Clarification - Printable Version

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Clarification - Negatar - 02-13-2011

I a couple of questions that I am seeking some clarification on.

1) As an independent am I allowed to name a capital ship using the corresponding faction capital ship designations? Ex RNC Germania or HMS Bretonia. Obviously I know not to use the [RM] or BAF| indication prior to my ships name - but since its a capital ship - cant I use those faction designators like LNS bla bla bla or KNF bla bla bla. Hopefully you all get what I am asking.

2) Is it still policy that if in a cap and I see a pirate trans attacking a lawful miner/trader - even if its literally happening right in front of me - there is nothing I can do? Wasnt there some sort of rule regarding proper roleplaying behavior - ie not attacking a trader right in front of a giant naval cruiser/battleship because its simply very poor roleplay and technically using rule technicalities. I know that official faction folks do have more liberties on this topic - I just seem to think somewhere before I saw that the behavior had to make roleplay sense as well and that might trump a rule technicality.

Lastly - can an independent give their characters military ranks in their names? I know they cannot ever order any official faction folks but I just think it lends itself to roleplaying if your police character or military character has some sort of rank.

Thanks in advance folks!


Clarification - Ceoran - 02-13-2011

1) yep. LNS, RNC, HMS, IKN (Kusari), MNS, etc are all free for use.

2) You'll need to fly a gunboat or smaller if you want to deal with the random PTrans. At least to my knowledge no changes have been made. While it makes sense inRP for a randomly passing by capital ship, people otherwise would start to actively hunt down PTranses in their Dreads if allowed.

edit: last) (why no number? forgot about that one q_q) Yes you can, though it's commonly frowned upon to see lots of admirals flying around.


Clarification - Zelot - 02-13-2011

' Wrote:I a couple of questions that I am seeking some clarification on.

1) As an independent am I allowed to name a capital ship using the corresponding faction capital ship designations? Ex RNC Germania or HMS Bretonia. Obviously I know not to use the [RM] or BAF| indication prior to my ships name - but since its a capital ship - cant I use those faction designators like LNS bla bla bla or KNF bla bla bla. Hopefully you all get what I am asking.

Yes, indies can use LNS, HMS, IKN (Imperial Kusari Navy) or RNC. These tags are generally used by indy cap ships.

2) Is it still policy that if in a cap and I see a pirate trans attacking a lawful miner/trader - even if its literally happening right in front of me - there is nothing I can do? Wasnt there some sort of rule regarding proper roleplaying behavior - ie not attacking a trader right in front of a giant naval cruiser/battleship because its simply very poor roleplay and technically using rule technicalities. I know that official faction folks do have more liberties on this topic - I just seem to think somewhere before I saw that the behavior had to make roleplay sense as well and that might trump a rule technicality.

Official faction capital ships may attack transports, Indies may not, even when the transport is pirating right in front of you, or doing other such dastardly deeds.

Lastly - can an independent give their characters military ranks in their names? I know they cannot ever order any official faction folks but I just think it lends itself to roleplaying if your police character or military character has some sort of rank.

Yep, you can give your character whatever rank you want to, but it doesn't mean anyone has to respect it if they don't want to.

Thanks in advance folks!

Hope that answers your questions.



Clarification - Negatar - 02-13-2011

Thanks so much for the quick response - I appreciate the information so very much!


Clarification - Agmen of Eladesor - 02-13-2011

' Wrote:2) Is it still policy that if in a cap and I see a pirate trans attacking a lawful miner/trader - even if its literally happening right in front of me - there is nothing I can do? Wasnt there some sort of rule regarding proper roleplaying behavior - ie not attacking a trader right in front of a giant naval cruiser/battleship because its simply very poor roleplay and technically using rule technicalities. I know that official faction folks do have more liberties on this topic - I just seem to think somewhere before I saw that the behavior had to make roleplay sense as well and that might trump a rule technicality.

This gives you the opportunity to do two things:

Interdict your capital ship between the victim and the cute and fuzzy pirate, so that he's now shooting you, and not the transport - because then if he brings your shield down below 50% (and is stupid enough to do that) you can then merrily blast him to hell and back. (Take pictures!)

That's one. The second is that it gives you the chance to RP with the pirate while you're doing the first, warning him off and about all the bad and dire things that will happen to him when the rest of your navy gets here. You, of course, have to provide first aid and comfort to the poor victim. Which also sets him up for a 6.10 violation, because sticking around to continue plundering while a battleship is sitting right there in front of him is the sign of someone seeking a blue message, NOT someone acting in roleplay as a pirate out for a buck. (Again, take pictures.)

You on your own as a non-official cap cannot blast the pirate out of space without something else happening, though. (Unless, of course, he's dumb enough to be pirating in your Guard system - then you're free to do whatever you want to him.)


Clarification - Negatar - 02-13-2011

Thanks Agmen! It was the 6.10 rule regulation I was thinking of - the Player reputation and conduct must match player actions rule.

I knew there was something I was missing. I appreciate it sir!


Clarification - Zelot - 02-13-2011

' Wrote:This gives you the opportunity to do two things:

Interdict your capital ship between the victim and the cute and fuzzy pirate, so that he's now shooting you, and not the transport - because then if he brings your shield down below 50% (and is stupid enough to do that) you can then merrily blast him to hell and back. (Take pictures!)

That's one. The second is that it gives you the chance to RP with the pirate while you're doing the first, warning him off and about all the bad and dire things that will happen to him when the rest of your navy gets here. You, of course, have to provide first aid and comfort to the poor victim. Which also sets him up for a 6.10 violation, because sticking around to continue plundering while a battleship is sitting right there in front of him is the sign of someone seeking a blue message, NOT someone acting in roleplay as a pirate out for a buck. (Again, take pictures.)

You on your own as a non-official cap cannot blast the pirate out of space without something else happening, though. (Unless, of course, he's dumb enough to be pirating in your Guard system - then you're free to do whatever you want to him.)

Rule Lawyering at it's finest.



Clarification - Enoch - 02-13-2011

Quote:Which also sets him up for a 6.10 violation, because sticking around to continue plundering while a battleship is sitting right there in front of him is the sign of someone seeking a blue message, NOT someone acting in roleplay as a pirate out for a buck.
Am I seeing things or are you saying that 6.10 allows you to file a report against someone who does not act like you want him to act ?
And who on Earth can decide what inRP reaction is adequate or not ?


Clarification - Dusty Lens - 02-13-2011

' Wrote:This gives you the opportunity to do two things:

Interdict your capital ship between the victim and the cute and fuzzy pirate, so that he's now shooting you, and not the transport - because then if he brings your shield down below 50% (and is stupid enough to do that) you can then merrily blast him to hell and back. (Take pictures!)

That's one. The second is that it gives you the chance to RP with the pirate while you're doing the first, warning him off and about all the bad and dire things that will happen to him when the rest of your navy gets here. You, of course, have to provide first aid and comfort to the poor victim. Which also sets him up for a 6.10 violation, because sticking around to continue plundering while a battleship is sitting right there in front of him is the sign of someone seeking a blue message, NOT someone acting in roleplay as a pirate out for a buck. (Again, take pictures.)

You on your own as a non-official cap cannot blast the pirate out of space without something else happening, though. (Unless, of course, he's dumb enough to be pirating in your Guard system - then you're free to do whatever you want to him.)

Interfering in a fight in such a way to abuse rules that protect certain game mechanics can and will result in a sanction. I would caution extreme wariness in executing any such rule-violation/workaround.


Clarification - Camtheman - 02-13-2011

Quote:2) Is it still policy that if in a cap and I see a pirate trans attacking a lawful miner/trader - even if its literally happening right in front of me - there is nothing I can do? Wasnt there some sort of rule regarding proper roleplaying behavior - ie not attacking a trader right in front of a giant naval cruiser/battleship because its simply very poor roleplay and technically using rule technicalities. I know that official faction folks do have more liberties on this topic - I just seem to think somewhere before I saw that the behavior had to make roleplay sense as well and that might trump a rule technicality.

Faction Bias,

but yes, you can use HMS and all that noise, hell sometimes I make up my own.

Quote:Interfering in a fight in such a way to abuse rules that protect certain game mechanics can and will result in a sanction. I would caution extreme wariness in executing any such rule-violation/workaround.

Although aside from my normal anti-faction sentiments, I do have a question...

If a BS at like a choke point (like Planet Hamburg) for embargos, interupts the lane, that's okay right?