Free Rotating Ship Models - michiyl - 04-21-2011
This is just an example.
What I'm offering you:- an image of a rotating ship / object (weapon, station ... etc.) of an ingame model *
What else can be done (examples are linked):
About the size of the image ... well, it's better to not go too high with that. The preview on the top is 400x300, and it's quite large, don't you think?
If you need one for your stories / message dumps / market place / wiki page / whatever, tell me in THIS thread.
Credits are very appreciated but not necessary [color=#99FFFF]***
NOTE:
#1 Since the work is done on another computer, I'll collect all your requests here. You'll probably get your animation the next day (I like to process a bulk of requests in one session rather than running around for each single one ^^).
#2 About textures: Some models in Freelancer use ingame texture coloration (like the yellow parts on the Civilian Transports) which may hinder me to render the real ingame model accordingly. I'll try to get close to that.
3# Besides standard colors (red, green etc.) I'll use this as a reference if you don't give me an RGB value.
#4 Transparent animations tend to not work well with dark objects. See this as a reference. If you want to use it as an avatar or such, tell me, then I can adjust the background so that the transition is smoother for that color.
#5 Most of the possibilities can be connected. Takes more time though.
#6 No Discovery 4.86 content availabe, sorry! We all have to wait for it (^_^)
#7 image effects: due to the fact that there are more parts of the frames (one single image in an animation) are changing, the animation will be larger. The base animation (before applying all image effects I offer) was some 1389 kb while the finished example is 3889 kb in size. The "noise" effect increases the filesize dramatically!
* = no humans/aliens/robots since they don't want to get imported ^^
*** = credits go to Michail_Henek (ingame of course)
--- --- --- --- --- you don't need to read on for your request --- --- --- --- ---
And for those who are interested in the short version of how I did this:
Milkshape (import / export); Cinema4D (atom array / frame output); Animation Shop (putting all frames into an animation ... who'd thought that? ^^)
If you have a professional video/animation editing tool you are, of course, free to use this to complete the work.
--- --- --- --- --- compiled list of finished requests --- --- --- --- --- (first few were crap, they are NOT listed here || some of the animations are huge: I've warned you!)
- Gaian Gunsip (red wireframe)
- Lane Hacker Gunship (blue wireframe) (no glow)
- Lane Hacker Gunship (blue wireframe) (no glow, slow)
- Nyx (red wireframe) (transparency)
- Nyx (red wireframe) (black background)
- Slave Liner (red wireframe) ("fast")
- Slave Liner (red wireframe) (slow)
- Zoner Conference Gunboat (blue wireframe) ("fast")
- Zoner Conference Gunboat (blue wireframe) (slow)
- Zoner Conference Gunboat (blue wireframe) (slower)
- Zoner Conference Gunboat (textured, shadows) ("fast")
- Zoner Conference Gunboat (textured, shadows) (slow)
- Zoner Conference Gunboat (textured, shadows) (slower)
- Zoner Conference Gunboat (sharp textures, shadow) (almost fast)
- Zoner Conference Gunboat (sharp textures, shadow) (slow)
- Zoner Conference Gunboat (sharp textures, shadow) (slower)
- Storta Outcast Destroyer (sharp textures, without turrets) slow
- Storta Outcast Destroyer (sharp textures, without turrets) medium
- Storta Outcast Destroyer (sharp textures, without turrets) fast
- Storta Outcast Destroyer (sharp textures, turrets) slow
- Storta Outcast Destroyer (sharp textures, turrets) medium
- Storta Outcast Destroyer (sharp textures, turrets) fast
- Storta Outcast Destroyer (solid wireframe, blue, turrets) slow
- Storta Outcast Destroyer (solid wireframe, blue, turrets) medium
- Storta Outcast Destroyer (solid wireframe, blue, turrets) fast
- Storta Outcast Destroyer (solid wireframe, green, turrets) slow
- Storta Outcast Destroyer (solid wireframe, green, turrets) medium
- Storta Outcast Destroyer (solid wireframe, green, turrets) fast
- Lane Hacker Bayonet (blue wireframe)
- Liberty Avenger (textured)
- Dromedary (green wireframe, engine damage blink doubled)
- Rheinland Battleship (green wireframe, turrets) normal speed - fast
- Rheinland Battleship (green wireframe, turrets) normal speed - medium (like the preview)
- Rheinland Battleship (green wireframe, turrets) normal speed - slow
- Rheinland Battleship (green wireframe, turrets) slow speed - fast
- Rheinland Battleship (green wireframe, turrets) slow speed - medium
- Rheinland Battleship (green wireframe, turrets) slow speed - slow
- Rheinland Wraith Fighter (textured)
- Rheinland Battleship (textured, slower-than-slow) - fast
- Rheinland Battleship (textured, slower-than-slow) - medium
- Rheinland Battleship (textured, slower-than-slow) - slow
- Rheinland Battleship (textured, slower-than-slow, below plane) - just a try!
- Rheinland Battleship (textured, slower-than-slow, with shadows)
- Barrier Gate Station (orange wireframe to texture, smooth) - fast
- Barrier Gate Station (orange wireframe to texture, smooth) - medium
- Barrier Gate Station (orange wireframe to texture, smooth) - slow
- Ahoudori Gunboat (special texture, nothing to wireframe to texture, 400x300) - fast
- Ahoudori Gunboat (special texture, nothing to wireframe to texture, 400x300) - medium
- Ahoudori Gunboat (special texture, nothing to wireframe to texture, 400x300) - slow
- Jaguar (green wireframe)
- L'Ane (green wireframe)
- Nomad Light Fighter (wireframe) - fast
- Nomad Light Fighter (wireframe) - medium
- Nomad Light Fighter (wireframe) - slow
- Nomad Light Fighter (wireframe, rgb 155 204 255, glow) - fast
- Nomad Light Fighter (wireframe, rgb 155 204 255, glow) - medium
- Nomad Light Fighter (wireframe, rgb 155 204 255, glow) - slow
- Nomad Light Fighter (wireframe, rgb 155 204 255, glow) - transparent, fast
- Nomad Light Fighter (wireframe, rgb 155 204 255, glow) - transparent, medium
- Nomad Light Fighter (wireframe, rgb 155 204 255, glow) - transparent, slow
- Small version of the Ahoudori with special texture - fast
- Small version of the Ahoudori with special texture - medium
- Small version of the Ahoudori with special texture - slow
- Katana Blood Dragon Fighter (red wireframe, glow, 640x480, equipment) - fast
- Katana Blood Dragon Fighter (red wireframe, glow, 640x480, equipment) - medium
- Katana Blood Dragon Fighter (red wireframe, glow, 640x480, equipment) - slow
- #1 Border Worlds Very Heavy Fighter (wireframe to texture, white)
- #2 Border Worlds Very Heavy Fighter (wireframe to texture, magnolia)
- #3 Border Worlds Very Heavy Fighter (wireframe to texture, cyan)
- Gaian Gunship (nothing to wireframe to texture, green wireframe, 160x140) - fast
- Gaian Gunship (nothing to wireframe to texture, green wireframe, 160x140) - medium
- Gaian Gunship (nothing to wireframe to texture, green wireframe, 160x140) - slow
- Prison Liner (green wireframe to texture) - fast
- Prison Liner (green wireframe to texture) - medium
- Prison Liner (green wireframe to texture) - slow
- Slave Liner (red wireframe to texture) - fast
- Slave Liner (red wireframe to texture) - medium
- Slave Liner (red wireframe to texture) - slow
- Liberty Assault Battlecruiser (textured, 800x600, slower than slow) - fast
- Liberty Assault Battlecruiser (textured, 800x600, slower than slow) - medium
- Liberty Siege Cruiser (textured, 800x600, slower than slow, turrets) - fast
- Liberty Siege Cruiser (textured, 800x600, slower than slow, turrets) - medium
- Venator (green wireframe, 400x300, "a bit slower than slow") - fast
- Venator (green wireframe, 400x300, "a bit slower than slow") - medium
- Venator (green wireframe, 400x300, "a bit slower than slow") - slow
- Venator (textured, 400x300, "a bit slower than slow") - fast
- Venator (textured, 400x300, "a bit slower than slow") - medium
- Venator (textured, 400x300, "a bit slower than slow") - slow
- Battlerazor Turret (textured, 400x300) - fast
- Battlerazor Turret (textured, 400x300) - medium
- Battlerazor Turret (textured, 400x300) - slow
- Battlerazor Turret (textured, 400x300, with firing FX) - fast
- Battlerazor Turret (textured, 400x300, with firing FX) - medium
- Battlerazor Turret (textured, 400x300, with firing FX) - slow
- Battlerazor Turret (textured, 400x300, with firing FX, different viewing angle) - fast
- Battlerazor Turret (textured, 400x300, with firing FX, different viewing angle) - medium
- Battlerazor Turret (textured, 400x300, with firing FX, different viewing angle) - slow
- Battlerazor Turret (textured, 400x300, with firing FX and light) - fast
- Battlerazor Turret (textured, 400x300, with firing FX and light) - medium
- Battlerazor Turret (textured, 400x300, with firing FX and light) - slow
- Battlerazor Turret (textured, 400x300, with firing FX and light) - fast
- Battlerazor Turret (textured, 400x300, with firing FX and light) - medium
- Battlerazor Turret (textured, 400x300, with firing FX and light) - slow
- Order Bastet (yellow wireframe, 210x210) - fast
- Order Bastet (yellow wireframe, 210x210) - medium
- Order Bastet (yellow wireframe, 210x210) - slow
- Order Osiris (blue wireframe, 3D grid) - fast
- Order Osiris (blue wireframe, 3D grid) - medium
- Order Osiris (blue wireframe, 3D grid) - slow
- Order Bastet (yellow wireframe, 210x210, 6 EXCALIBURs equipped) - fast
- Order Bastet (yellow wireframe, 210x210, 6 EXCALIBURs equipped) - medium
- Order Bastet (yellow wireframe, 210x210, 6 EXCALIBURs equipped) - slow
- Freeport 2 (green wireframe to texture, viewing angle) - fast
- Freeport 2 (green wireframe to texture, viewing angle) - medium
- Freeport 2 (green wireframe to texture, viewing angle) - slow
- Gaian Gunship (160x140, nothing to green wireframe to texture, custom equipment, 3D grid) - fast
- Gaian Gunship (160x140, nothing to green wireframe to texture, custom equipment, 3D grid) - medium
- Gaian Gunship (160x140, nothing to green wireframe to texture, custom equipment, 3D grid) - slow
- Hegemon (160x140, wireframe to texture) - fast
- Hegemon (160x140, wireframe to texture) - medium
- Hegemon (160x140, wireframe to texture) - slow
- Zephyr (textured) - fast
- Zephyr (textured) - medium
- Zephyr (textured) - slow
- Zephyr (green wireframe) - fast
- Zephyr (green wireframe) - medium
- Zephyr (green wireframe) - slow
- Liberty Assault Battlecruiser (blue wireframe, 200x150) - fast
- Liberty Assault Battlecruiser (blue wireframe, 200x150) - medium
- Liberty Assault Battlecruiser (blue wireframe to texture, 200x150) - fast
- Liberty Assault Battlecruiser (blue wireframe to texture, 200x150) - medium
- Kusari Liner "Geisha" (textured, with shadows) - fast
- Kusari Liner "Geisha" (textured, with shadows) - medium
- Kusari Liner "Geisha" (textured, with shadows) - slow
- Tridente (red wireframe, very smooth, preview 320x256) - fast
- Tridente (red wireframe, very smooth, preview 320x256) - medium
- Tridente (red wireframe, very smooth, preview 320x256) - slow
- Border Worlds Transport (green wireframe to texture, special rotation, 200x150) - fast
- Border Worlds Transport (green wireframe to texture, special rotation, 200x150) - medium
- Border Worlds Transport (green wireframe to texture, special rotation, 200x150) - slow
- IMG Hydra Gunboat (red wireframe to texture, special rotation, 200x150) - fast
- IMG Hydra Gunboat (red wireframe to texture, special rotation, 200x150) - medium
- IMG Hydra Gunboat (red wireframe to texture, special rotation, 200x150) - slow
- Golden Chrysanthemum Bomber (realistic lights #2, orange and purple hp lights, 300x300)
- Golden Chrysanthemum Bomber (realistic lights #2, orange and purple hp lights, 200x200)
- GC Bomber preview (250x250, textured, light hardpoints: white ones changed)
- GC Bomber preview (250x250, textured, light hardpoints: white ones changed, transparency)
- GC Bomber preview (250x250, textured, light hardpoints: white ones deleted)
- GC Bomber preview (250x250, textured, light hardpoints: white ones deleted - purple = orange)
- GC Bomber preview (250x250, orange wireframe to texture, with light hardpoints: white ones deleted)
- GC Bomber (250x175, realistic lights #2, orange wireframe to texture)
- Wasupu (250x250, green solid wireframe to texture, with light hardpoints: orange and purple) - fast
- Wasupu (250x250, green solid wireframe to texture, with light hardpoints: orange and purple) - medium
- Wasupu (250x250, green solid wireframe to texture, with light hardpoints: orange and purple) - slow
- Scorpion Gunboat (200x150, nothing to blue wireframe) - fast
- Scorpion Gunboat (200x150, nothing to blue wireframe) - medium
- Scorpion Gunboat (200x150, nothing to blue wireframe) - slow
- Scorpion Gunboat (200x150, blue wireframe to texture) - fast
- Scorpion Gunboat (200x150, blue wireframe to texture) - medium
- Scorpion Gunboat (200x150, blue wireframe to texture) - slow
- Liberty Carrier (wireframe, green-blue color thingie) - fast
- Liberty Carrier (wireframe, green-blue color thingie) - medium
- Liberty Carrier (wireframe, green-blue color thingie) - slow
- Guardian VHF (#1 blue wireframe and texture, 200x150) - fast
- Guardian VHF (#2 blue wireframe and texture, 200x150) - fast
- Guardian VHF (#3 blue wireframe and texture, 200x150) - fast
- Guardian VHF (#4 blue wireframe and texture, 200x150) - fast
- Arranmore Base (350x350, texture, full hardpoints) - texture glow at 100 % intensity
- Arranmore Base (350x350, texture, full hardpoints) - texture glow at 100 % intensity + realistic lights
- Arranmore Base (350x350, texture, full hardpoints) - different lights
- Arranmore Base (350x350, texture, full hardpoints) - standard, no realism
- Arranmore Base (350x350, texture, full hardpoints) - realistic lights, no 'sun' light
- Arranmore Base (350x350, texture, full hardpoints) - realistic lights, with 'sun' light
- Arranmore Base (350x350, texture, full hardpoints) - standard, no realism, orange light intensity: 200%
- Arranmore Base (350x350, texture, full hardpoints) - standard, no realism, orange light intensity: 500%
- Liberty Dreadnought (400x300, green wireframe, smooth) - fast
- Liberty Dreadnought (400x300, green wireframe, smooth) - medium
- Liberty Dreadnought (400x300, green wireframe, smooth) - slow
- Roc Civilian Bomber (200x150, blue wireframe and texture) - fast
- Spatial SHF (200x150, blue wireframe and texture) - fast
- Zoner Juggernaut "Jinkusu" (green wireframe, 400x300) - fast
- Zoner Juggernaut "Jinkusu" (green wireframe, 400x300) - medium
- Zoner Juggernaut "Jinkusu" (green wireframe, 400x300) - slow
- Zoner Juggernaut "Jinkusu" (texture, 400x300) - fast
- Zoner Juggernaut "Jinkusu" (texture, 400x300) - medium
- Zoner Juggernaut "Jinkusu" (texture, 400x300) - slow
- Virage (400x300, red wireframe, slow) - fast
- Virage (400x300, red wireframe, slow) - medium
- Virage (400x300, red wireframe, slow) - slow
- Shire (400x300, textured) - fast
- Shire (400x300, textured) - medium
- Shire (400x300, textured) - slow
- Shetland (400x300, textured) - fast
- Shetland (400x300, textured) - medium
- Shetland (400x300, textured) - slow
- Gallic Lawful Light Fighter (400x300, green wireframe) - fast
- Gallic Lawful Light Fighter (400x300, green wireframe) - medium
- Gallic Lawful Light Fighter (400x300, green wireframe) - slow
- Gallic Lawful Heavy Fighter (400x300, green wireframe) - fast
- Gallic Lawful Heavy Fighter (400x300, green wireframe) - medium
- Gallic Lawful Heavy Fighter (400x300, green wireframe) - slow
- Gallic Lawful Very Heavy Fighter (400x300, green wireframe) - fast
- Gallic Lawful Very Heavy Fighter (400x300, green wireframe) - medium
- Gallic Lawful Very Heavy Fighter (400x300, green wireframe) - slow
- Gallic Lawful Bomber (400x300, green wireframe) - fast
- Gallic Lawful Bomber (400x300, green wireframe) - medium
- Gallic Lawful Bomber (400x300, green wireframe) - slow
- Gallic Lawful Gunboat (400x300, green wireframe) - fast
- Gallic Lawful Gunboat (400x300, green wireframe) - medium
- Gallic Lawful Gunboat (400x300, green wireframe) - slow
- Gallic Lawful Cruiser (400x300, green wireframe) - fast
- Gallic Lawful Cruiser (400x300, green wireframe) - medium
- Gallic Lawful Cruiser (400x300, green wireframe) - slow
- Gallic Lawful Battleship (400x300, green wireframe) - fast
- Gallic Lawful Battleship (400x300, green wireframe) - medium
- Gallic Lawful Battleship (400x300, green wireframe) - slow
- Starflier (pink wireframe, 160x140) - fast
- Starflier (pink wireframe, 160x140) - faster
- Starflier (pink wireframe, 160x140) - way too fast!!!
Free Rotating Ship Models - DarthBindo - 04-21-2011
red gaian gunboat wireframe, same speed, 200x150 plox.
Will gief credits.
Free Rotating Ship Models - michiyl - 04-21-2011
' Wrote:red gaian gunboat wireframe, same speed, 200x150 plox.
Will gief credits. Argh ... didn't expect to have a customer THAT soon:D
I'll try to do this as fast as possible ... then gief credits :laugh:
Oh ... link to image via PM or can I post it here?
Free Rotating Ship Models - DarthBindo - 04-21-2011
Post away.
Free Rotating Ship Models - Kuze - 04-21-2011
I see Atom array...hmm I must try it. NOW. :-D
Free Rotating Ship Models - Enoch - 04-21-2011
Looks cool. I'd like something :
Lane Hacker Gunship, blue wireframe, slightly slower rotation speed, and for size probably something like 200x200.
I'll pay you but since I'm poor it won't be a lot, I'm afraid.
Free Rotating Ship Models - michiyl - 04-22-2011
' Wrote:Post away. #1
Gaian Gunship - Red Wireframe (normal)
# 2
Gaian Gunship - Red Wireframe (with glow)
#3
Gaian Gunship - Red Wireframe (normal, alternative processing cycle)
' Wrote:I see Atom array...hmm I must try it. NOW. :-D If you need some help with it, PM me!
' Wrote:Looks cool. I'd like something :
Lane Hacker Gunship, blue wireframe, slightly slower rotation speed, and for size probably something like 200x200.
I'll pay you but since I'm poor it won't be a lot, I'm afraid. Don't worry about the credits!
#1
Lane Hacker Gunship - Blue Wireframe (normal)
#2
Lane Hacker Gunship - Blue Wireframe (with glow)
EDIT:
Hm ... looks the the alternative processing cycle looks way better than the first one. I'll redo the animations if you want to but it's a bit harder to get the right animation speed ... or I stick to a new default one if you like the animation of the alternative process!
Edit #2:
Added credit "link" to first post.
Free Rotating Ship Models - Rommie - 04-22-2011
The alternate processing cycle looks awesome on the Gaian Gunship.
Could I get one for a Nyx, at the same rotation speed as the Gaian one? Oh and the same color please.
Edit: Is transparent background possible?
Free Rotating Ship Models - michiyl - 04-22-2011
' Wrote:The alternate processing cycle looks awesome on the Gaian Gunship.
Could I get one for a Nyx, at the same rotation speed as the Gaian one? Oh and the same color please. Alright ... then I'll redo the other animations as well.
Err ... I assume you'll want about the same size of the animation like the Gaian Gunship for yours, right?
Edit:
Transparent background ... ?
I don't know but I'll see what I can do.
Free Rotating Ship Models - Rommie - 04-22-2011
Yes.
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