To the Community - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Role-Playing (https://discoverygc.com/forums/forumdisplay.php?fid=9) +--- Forum: Unofficial Factions and Groups (https://discoverygc.com/forums/forumdisplay.php?fid=67) +--- Thread: To the Community (/showthread.php?tid=63351) |
To the Community - rwx - 09-02-2011 Please excuse this question, Anne, but I don't see the reason for using FL/Merc ID. If undercovered BDM members fly only civilian ships, they should better use a civilian ID than a generic. So why are you using the generic IDs instead of a civilian one? To the Community - CHUNKINATOR - 09-02-2011 ' Wrote:Please excuse this question, Anne, but I don't see the reason for using FL/Merc ID. You can't use a Civilian ID when your over level 40 To the Community - rwx - 09-02-2011 ' Wrote:You can't use a Civilian ID when your over level 40 Who said this? Last time I checked it, there was a change, that also "high level" chars can use it. Edit: ' Wrote:Civilian ID is allowed over level 30 so long as you abide by the ship and rule restrictions listed on the ID. To the Community - CHUNKINATOR - 09-02-2011 ' Wrote:Who said this? Well, I never heard anything about a change. But I saw somewhere "Can't Use Civilian ID on Char above level 40". I think it might have been on one of the starter items. To the Community - Ayatolah - 09-02-2011 ' Wrote:The proposed change in this thread is going into effect. So, that means that our spies will have MND id? i'm a bit lost right now... To the Community - CHUNKINATOR - 09-02-2011 Well, If the BDM Operatives use the Civilian ID they can't attack anything. To the Community - rwx - 09-02-2011 ' Wrote:Well, If the BDM Operatives use the Civilian ID they can't attack anything. They couldn't also with a FL/Merc ID. (Except in self-defense on all three.) Btw: A undercovered agent shouldn't fire first or he'll be uncoveredsted as criminal. |