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The Flying Circus - Printable Version

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The Flying Circus - Elven - 07-24-2011

[Image: fc1.png]

All right you miserable peasants, sit down and look sharp! Today your going to be reading the tome that is the Bretonian Armed Forces Instructional Manuel, aka, The Flying Circus.

Now, this manual has been created to thoroughly hammer into you the rudimentary skills required to turn you from an organ donor in under 5 minutes, into a proficient pilot, capable of defending your pride, Country and Queen. This will me by no means make you an ace, there is no shortcut, but it will set upon the right track.

The more observant of you will notice the only ship that we are interested in a looking at in this manual is the Templar, if you fly a Hussar, please - report to your nearest hospital and they will happily remove your obviously unnecessary man-hood. Paladin pilots...well....I imagine they are already dead, so probably reading this won't be much use.

The Templar is a fine girl to ride, bred to survive the heaviest of strikes and remain functional and with a surprisingly small frame it makes quite a tough nut to crack - that said, like all women, it has it's faults, namely, a little slow on it's turn and not exactly record breaking power core. The turning issue will no doubt be the biggest one to deal with and your most common source of grief, but no matter chap's, you have a ship capable of going toe to toe with any other fighter out there. So no complaining!

[Image: Biggles%20WEB.JPG]
Biggles Say's: Treat her mean - and keep her keen old boy!


Lesson 1: Pugilism in the New Century.

Boxing. Repeat after me. B-O-X-I-N-G. This is what you need to learn, you must rapidly become proficient in this, or the next drunken degenerate or filthy cannibal with a Mini Razor will quite simply cut your head off and wear it as a hat.

We are all old fashioned knights at heart, we all enjoy a good joust - and it's the most common method of engaging the enemy. But. If you do not box -or strafe - not only will you be unsaddled swiftly, you'll end up providing your enemies with a supply of mines and a modest number of nano-botts and shield batteries. So you must make sure that when you joust, you are carefully strafing both horizontally and vertically. You ingrate. Controls for the vertical strafe must be manually set in the options sub menu of your Templar.

Boxing is done by rapidly strafing left/right and up/down. To make a 'box' shape, hope that didn't confuse you budding young genius's to much - and this is a fundamental maneuver for any pilot that wishes to evade being hit repeatedly by either guns or the aforementioned Mini Razor. You should be using this technique to strafe whilst you joust at your target.

An illustrated example:

[Image: 525e735e-e202-421e-9204-5495807aabad.jpg]


Lesson 2: Jousting, because real men like a good lance in they're hands.

Now, as your already no doubt aware, the easiest way to actually hit something is fly straight at whilst shooting. Sadly, the enemy has been rather cunning and also figured this out for themselves - the rotten bastards. So, the end result of this is two rapidly approaching ships, both hell bent on rending the other limb from limb - a joust is born.

In a joust, the victor is usually decided by whoever shoots the most accurately, strafes/boxes the best and makes the fewest mistakes. What mistakes? Why, my little pea brained one, the most common mistake is the over eager fighter who flies headlong in and receives a razor to the face - or if by some miracle, dodges the razor and face-plants the nuclear mine the other fighter has dumped behind him. The moral of this story? Do not fly straight past the other pilot and try to begin evasive actions earlier, as to avoid the mine.

Boxing/strafing is vital when engaged in a jousting match, do not forget to keep boxing whenever charging down the villains.

Lesson 3: Manhandling your Templar.

Obviously, the chances of ending a fight early on is quite low, without access to heavy weapons and a razor/nuke mine, it's is highly unlikely you'll take an enemy ship out of action with just one or two jousts - so, at some point you'll realise you must turn - in order to joust again.....this is where the Templar comes into some trouble, you see, it's not exactly nimble - and turning is markedly slower than say....a Chimera - You know, that cheap Kusari manufactured death-trap.

Turning in jousts can become a dangerous move as the enemy will likely already have turned and already bearing down on you! So, how do we deal with this? You must learn to use E-kill in moderation and a reverse thrust turn in order to mix up your flying pattern. Consistency kill's - a pilot that always fly's in one style will eventually become predictable, and in the era of nuclear mines and razors, will soon become dead. So make use of the different style, E-kill turns help generate more 'length' in the joust, but repeated use might allow the enemy to start early turning and blast you as you fly E-kill turn in a straight line. Reverse thrust turns will shorten the next jousting distance, but might also give you the chance to get an early attack in - again, overuse of this move will probably result in the spamming of a few nuke's which will certainly piss on your parade if they go off right next to you!

Whats the lesson here? Mix it up. There is no one perfect style for every fight, so you must adapt to survive.

Lesson 4: Ball's to the Wall's.

So, you've had a bad day, lost a few fights - got yourself one hell of a repair bill. Chin up old boy, could be worse! You could be foreign! As an ensign, your not expected to be dealing death and laying low everyone you meet - not expected - but that doesn't mean you shouldn't try. No one ever got 'good' by calling in for help, or running away - by facing the best pilot's you'll learn how to fight better, so if anyone ever tell's you not to duel, slap them for the cretin they most certainly are - roll up your sleeves and prepare to get bloody!

Now. There's a word often used by fighters, the word is Gank. A 'Gank' is when one uses overwhelming numbers to make up for ones lack of testicular fortitude. It's a shameful tactic, but sadly quite prevalent in today's battle field. While it might seem to be the logical move in order to win, in the long run it weakens you, as your own ability to fight will deteriorate if you are constantly outnumbering your foes - I can only speak from personal experience and say that eventually you will be in a situation where it's one on one - and the pilot's that can only fight with multiple wing-men helping them will almost always loose. Your choice old bean.

Don't ever be bothered about the opponents technology, gun's or otherwise - chances are, if he's good enough, he'd beat you using basic civilian equipment. So instead, show them why Bretonians are famed for their stiff upper lips, man up and take the good fight to them!

Whilst on this matter, It would be remiss of us not to discuss base hugging, capital ship refilling and other such douche-baggery. Don't do it, or every other beggar will do the same back and suddenly we're all knee deep in the brown smelly stuff!

[Image: Biggles%20WEB.JPG]
Biggles Says: Don't be a gay lord!

Lesson 5: Furballs. No...not the 'animal's' - the better kind.

1st rule of the Furball, NEVER stand still -expect mines and razor to be flying thick and fast, stand still and you will die.

This is what most combat in Bretonia involves. Mixed class vessel fleet's , multiple fighters and a whole lot of noise. In these battles order will be given - as a rule of thumb you should listen to them and obey - especially at the start.
The whole point of these battles is to reduce the enemies force as swiftly as possible, normally this will involve all of our fighters trying to jump up and down on the head of one of the opposing rascals. So, when the order is given, jump to and start wailing on the target and force them down and out as soon as possible.

But....what if I'm the target!!!! - I hear you think - now is not the time to joust, nor to fight, go evasive - do nothing but dodge, strafe, box and thrust - in other words, make sure the enemy is having to work incredibly hard for every sliver of damage they put on your hull. This is where your in some luck, as the Templar has an exceptional amount of hull for a fighter of it's size and class. You might be tempted to try spamming a few mines behind you in these circumstances - be warned, if the enemy has a CD mounted, you might find they have just irradiated your back side with your own mine, which is most certainly poor form on your part. Remember, if your targeted, the longer you survive, the longer the rest have to work over their rascal and rake him over the coals - so if your seen taking Razors to the face, or getting mined when you should be going evasive, expect to have my boot so far up your rear end, you'll be able to floss using the laces!

Lesson 6: Heretics, villains, degenerates and midgets.

Bretonia is surrounded by the filthiest, most miserable and down right rotten scoundrels in Sirius, while it may seem daunting, I should point out, another way to to look upon this situation, is not one of being under siege, but rather, one of having ample target practice!

In any situation, there is one tried and true method of resolving any conflct - CHARGE! - that's right, don't over think it, chances are, the Johnny foreigner needs a good kicking, so get right to it!

Obviously, the Molly's are a constant pain in the rear, watch out for the Greyhound, it's fast and agile - as befitting a Heavy Fighter - and makes a decent Mini Razor platform - so prime those guns and keep a steady aim, it's shields won't last long - and the hull's made from old tin cans. The Werewolf is a proper tank, damn things got more armor than a Templar - so don't expect to shot-gun it to swiftly, and watch out for the Mini Razor and CD/Nuke capabilities - not to mention it's potentially enormous fire power. Might be slow, but turn your back on it for a moment and you'll regret it!

[Image: Biggles%20WEB.JPG]
Biggles Says: See a Molly? Slap a Molly!

The Corsairs - the cannibal hordes of Crete, Crete-ards like to use the Titan, damn similar to the Templar, as in heavily armored - not too good in the corners - and a surprisingly awkward thing to clip - they can be exceptionally dangerous. The Gladiator is an awkward little runt of the Corsair litter - packs a lot of equipment and with a skilled razor aim - can well and truly shaft you.

The Chinamen, good pilots, good ships. The Chimera's exceptionally agile - not too heavily armored though - a few decent slugs - mines or mini razors - will soon have the ship reeling. The trouble comes if you try get into a knife fight with the damn thing, it'll run rings around you and be able to flame you. Badly. If ever there was a time to judiciously drop mines and mix up your turning style - it'll be now.

Obviously, this isn't the full roster of ships and villains you'll be seeing day to day - Eagles, Sabres, Black Dragons and much more wait you in the Kingdom of Bretonia!

The general principle of fighter combat in a Templar is thus, expect to be out turned in the corners - so don't for god's sake let yourself get pulled into smaller and smaller turning circle's - as your enemy's mines and superior turning will cause you considerable grief. Finally - as obvious as it might seem - the opposing pilot's technology doesn't guarantee a specific fighting style - be prepared to adapt. Fast.

Lesson 7: General Information.

There's no one, singular correct way to fly - jousting works, but can beaten by sliding, sliding works, but can be disrupted with CD's and punished - static boxing is an option - but mines will/should break that up if done correctly. So change your style - your enemy will.

Nor is there no great trick or secret to aiming properly, it comes with time and experience - but as general advice, fire less and aim more - theres no prizes for the quantity of shots fired, only the quality of the shots.

Sliding is an important move, also, quite hard to describe properly, but for the basics, try a training duel in Salisbury and try to E-kill set to 'on' - and see how how your ship reacts and moves. Sliding is good way of neutralizing the Mini Razor and the nuke mine, but it takes some time to get right - so don't be overly concerned if it doesn't work first time.

Minecraft, this is one of the most popular ways to deal with an enemy, the precise delivery of a nuclear mine to the hull of ones foe will make for a large bang, also, the cunning amongst you might fancy trying to drop a few mines, then rapidly turn (after moving away from said mines) and once the other fighter approaches your 'trap' launch a few CD's at the mines in hopes of detonating them and catching the other pilot.

Common Sense. Not really common, but still vital. Think about whats happening - how is your enemy tearing your hull up? Razor? Mine's? Guns? Where is he hitting you? When you turn? In the Jousts? As you slide? By actually thinking about whats happening you'll be able to adjust what your doing to hopefully counteract his efforts - in other words, don't be afraid to change up your style in the middle of a fight - better risk change than just following through with the same damn plan that's getting you nowhere.

[Image: Biggles%20WEB.JPG]
Biggles Says: Jousting a mini razor hound whilst your shields down? Idiot.

Well, that's about it really, not really a huge amount you can learn about fighting from reading - you'll find you have your own style and weapon preference in time. Time is all that separates the best pilots from the beginners, put in your time, learn your craft with diligence and care and you'll soon get the hang of it! Remember, every fight is an experience, regardless of the result, and it's experience that will make you the better pilot.
Good luck pilot, give them hell, or failing that, just kick them really hard in the nuts so they remember you!



[color=#FFFFFF]The Flying Circus

Kudos to Veyron for writing this up.:)



RE: The Flying Circus - Ivan - 08-27-2013

Something tells me this could use bump...