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Bouncing from stationary objects in pvp. - Printable Version

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Bouncing from stationary objects in pvp. - Knjaz - 08-01-2011

' Wrote:<<skipped>>
What is here is that you're using that tactic where you E-Kill into rocks and bounce off at 400m/s. While that's nice and all, I've been told before by a previous admin (Virus) that he has warned people against this as an abuse of game mechanics. I don't know what the current feelings of the administration are, but in the past that's what it's been classified as. Thought you should know.

Aside from that I think it's a very crappy tactic. We can probably realize that if you run into an asteroid, the law of conservation of momentum won't make you bounce off at double your speed (triple in the case of GBs and Cruisers). Incredibly silly.

Have a nice night.:)

' Wrote:Hm, afaik I'm the only one who used it (and started to do it just few days ago when I had to fight a gunboat with slowly turning cruiser turrets on the Order char, it just didn't come to my mind before), and as far as I noticed my speed wasn't higher then the moment before I bounced, it was actually lower. (Since I initiate EK before hitting the asteroid, not like with the ship ramming when you initiate EK during the ram)
P.S. Launched the game, rechecked it. Bounce speed is lower then the initial one. And it's mainly being used not to get away from those who's following you, but to quickly change direction of your movement to evade SNAC (which kinda violates the law of physics in FL Disco universe too, but is required for balance :) )

Anyway, it's not the place to discuss that, I think. And thanks for the nice pewpew there.


' Wrote:It actually is the place to discuss that. You're abusing game mechanics, which shines a bad light on the EDGE. Don't do it.

Anyways, I am hoping you chaps are talking with the admins so to find a resolution to your ID issues as I think you are just as worthy of official status as any of the current official factions. Don't give up so easily!


I kinda don't agree with abovementioned statement, especially. Would like to see some clarification, as is it really an abuse of game mechanics under these conditions:

--bouncing is being made only from stationary objects, like asteroids, stations, trade lanes, etc.
--after bounce speed is always lower then the ship speed before the bounce.
--all it gives you is to change the vector of your movement.

I don't see how that would be considered a bad form in current FL game engine / gameplay model.
If I'm wrong, please tell me how and why exactly I'm wrong.


Bouncing from stationary objects in pvp. - Grumblesaur - 08-01-2011

Do we really even need to discuss this?


Bouncing from stationary objects in pvp. - SnakThree - 08-01-2011

I'd call it abuse. And being a jerk.

I hated when people done that intentionally to gain PvP advantage. It's poor form. Same as sun diving.


Bouncing from stationary objects in pvp. - Cannon - 08-01-2011

It's abuse.


Bouncing from stationary objects in pvp. - Daedric - 08-01-2011

Cannon ninja.


Bouncing from stationary objects in pvp. - Death.RunningVerminator - 08-01-2011

Someone report me then because every time I'm being chased into the badlands i absolutely garuntee you i'm gonna be bouncing and thus decreasing the rate of which those whom are hostile are shooting at me and in turn lower my odds of being defeated.


Bouncing from stationary objects in pvp. - AeternusDoleo - 08-01-2011

Meh. As far as abuse goes, EKing into roids is a low one. As long as you are in EK, you have NO steering whatsoever, so you're very vulnerable to SNACs and mortarfire. It's at best an anti-fighter tactic for caps, to use when faced with a mass-fighter assault with no bomber support on capital vessels.

Intentionally going in a PvP match with >20% lag on a tiny fighter that then jumps all over the place is as much abuse of game mechanics as that, but seems to be commonplace among "aces". How about booting any player with >5% loss or >20% lag to prevent that?


Bouncing from stationary objects in pvp. - Govedo13 - 08-01-2011

' Wrote:Intentionally going in a PvP match with >20% lag on a tiny fighter that then jumps all over the place is as much abuse of game mechanics as that, but seems to be commonplace among "aces". How about booting any player with >5% loss or >20% lag to prevent that?
This. I was always ranting around lags and abuse, it is funny how when you start a fight player A have no lag at all, then when A starts to loose it he has 15-20% and it is impossible to be hit. I found the way how to abuse it too but I does not use it, it is funny how with 2 things someone who sux in PvP can be brutal- lag abuse and chain-fire abuse..
And from the other side are a lot of players with poor connections or some who are far away from the server and if any anti-lag measures are taken it will hit them on very unfair way.
The same as the bumping- you cannot prove it if you does not film every encounter in game.......
So I guess we just need to play the game and be ignorant to such acts.

Edit:
SnaK3 yes but to have ready fraps or other sort of software every time when you play the game because someone can abuse something... and then formatting the video, uploading it in you tube reporting- it is a way too much hassle for something that cannot be fixed anyway.


Bouncing from stationary objects in pvp. - SnakThree - 08-01-2011

' Wrote:The same as the bumping- you cannot prove it if you does not film every encounter in game.......
Only the encounter you see it being done and you think it is abuse worth reporting. Not each and every encounter.


Bouncing from stationary objects in pvp. - Ayem - 08-01-2011

Moving asteroids please, with crushing damage.

Until then I'm going to continue to bounce off asteroids accidentally while I'm looking the wrong way in my Destroyer to shoot bombers off my tail.