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A certain death penalty suggestion. - Printable Version

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A certain death penalty suggestion. - Backo - 08-29-2011

Well, good-erm...afternoon, community. Last night, well really early today (the really small hours) me and a friend discussed that usually there's no financial penalty of losing your ship. All you'll have to pay for is the new CDs, the regens, CMs and Nukes (if you're a fighter). Other then that the fact you just threw that ship into certain death doesn't even matter at all.

Another issue we got is that once you get your mercenary or pirate ship, all your credits can do is increase, there's not really somewhere to sink down the money. You make 1 mil or more per kill, but if you die you barely lose more then your regens. And after a while you poor pirate/mercenary becomes a multimillionaire. As for military pilots, well, on my Wraith I used to sell any armaments that fall after the battle. I made my very own fortune like that, selling CDs I don't use and Screamers/Rippers as well as part of the nukes (I usually roll on 30-40 nukes).

So we decided to thinker on what would happen if you lost something if you dare to, god forbid, actually die? Quickly I remembered this Discovery of Discovery's server's old FLHook command when whenever you died you used to lose money accordingly to your ship cost. Was all fine and dandy there, even if the price was big, but then again it was a "test this and that" fun server where a single restart fixed everything. So of course if we ever put that here it'll need to be tuned down... a lot.

Then of course came the issue if people decide to abuse it. You ask how? Well, simple - drain your credits account and /drawcash whenever you need to to actually pay for something. That way if you die they can't steal your credits, can they? Well, Disco' of Disco' had that covered as well, if you lacked the funds it sold a random piece of equipment, mostly guns. I know it'll be a huge pain if you lose a codename or a mortar or maybe something else. Quite annoying, I agree.

Of course in the discussion we also pulled a few numbers to see how would things look. We picked 10% of ship's price for combat ships and 5% for trade ones (Obviously to make sure pirate demands don't skyrocket due to the fact you'll be losing insane cash). But again, the rates are only a suggestion to let you see how it works:
  • Average VHF fighter cost is 2 million credits - death penalty 10% - 200 000.
  • Average Bomber costs is 6 million credits or so - death penalty 10% - 600 000.
  • Average Gunboat cost is 40 million - death penalty 10% - 4 000 000.
  • Average Cruiser cost is 200 million - death penalty 10% - 20 000 000.
  • Average Battleship is 700 million - death penalty 10% - 70 000 000 credits.
And now comes the huge crying from the people with expensive ships that can't be arsed to actually save money for their big creations. Yes, I know it will suck hard for you, but it's -some- sort of balance. You're flying the ship actually worth billions and not a few million (less then 30 mil for fighters), you'll always pay more on repairs. Though on the bright side, if you actually work in a team and don't die - you won't be losing anything.

The whole idea of this will hopefully try and make the capital ships look more, erm, treasured and not the suicide "throw in the fire and don't care about it" tool they sometimes are right now. It might hopefully decrease the number of big capitals as well, due to them being too costly to maintain, or perhaps make them patrol with escorts, who knows?

And now for the ones that are crying that capital ships are under balanced versus snubs - the new turret steering should actually be a help of you, increasing capital ship potential in fights. Who knows? Either way, when you're a lone player and facing 5 others, it's a -tad- fair that you actually have a chance to lose, no? After all it took 5 other players to log their snubs to deal with you. It's what you get for the fact you paid more. But let's not jump into balance in fights...

So now the trader part:
  • Average good freighter is worth ~ 2 million as well - Death Penalty 5% - 100 000 credits.
  • Average transport, one of the bigger ones is ~ 100 million - Death Penalty 5% - 5 million credits.
Again prices are only as a suggestion, it can always be tuned down to reach the perfect balance. Bad side is - pirates will ask for more, good side is - some won't go "Just kill me" (hopefully(?)). Again this comes into another sub-topic on QQs and the likes. But like I said all percentages can be edited.

And now pretty much the last thing I got:
Connecticut

It would be a pain to lose money there while you're learning how to fly? Well, I believe that after Cannon created a system (TLAGSNET) where you can access said FLhook only from certain systems only, I'm sure he can probably do something similar for Connie.

And the last issue I remember from last night - ganking and base hugging. Even if it may promote those, it's not like they don't happen right now, no? It might be a bit higher at start, until people get used to it, but hopefully it will eventually settle.

So to sum things up for all you guys who can't be bothered to read through, but sure do want to argue/agree with me:

Right now: After you buy your dream ship all the savings stop. You don't even have a place to sink all your newly made money.

Each ship gets a penalty on death, to promote safety instincts and punish suicides. All prices will be adjusted to fit for the ship and make it as balanced as it can be.

The expensive ships pay more, the cheaper ships pay less.

If you're a trade vessel you pay less for repairs, due to the fact we don't want pirates to turn the 2milordai to 10milordai.

It -is- a chore some of you will hate to the bottom of your guts.

If you don't have to pay for "revival", you'll lose a random gun, just so you won't hide your credits like some people try from the Admins.





<div align="right]Discuss?


A certain death penalty suggestion. - ruihu908 - 08-29-2011

Cool/Realistic idea.

But also the moment when I stop play Freelancer :|


A certain death penalty suggestion. - Starfish - 08-29-2011

I like an idea. A death should be painful.


A certain death penalty suggestion. - Tachyon - 08-29-2011

Soo, I want to have fun inRP being in a battle with my dreadnought. I usually know, that I willbe destroyed, but still, I go for the fun.

Now, I do that maybe 2 or 3 times a week.

And you want to tell me that costs 140 - 270 million credits, for which I need to trade and mine for hours and hours and more hours ?

=>I am out, I play this to have fun, not for having a job besides school.


A certain death penalty suggestion. - Backo - 08-29-2011

' Wrote:Soo, I want to have fun inRP being in a battle with my dreadnought. I usually know, that I willbe destroyed, but still, I go for the fun.

Now, I do that maybe 2 or 3 times a week.

And you want to tell me that costs 140 - 270 million credits, for which I need to trade and mine for hours and hours and more hours ?

=>I am out, I play this to have fun, not for having a job besides school.


That's pretty much why I said all the percentages are just a suggestion. If it turns out to be too harsh it could be tuned down to 1% for biggest capitals, no? That way suddenly it turns to 7 million credits or so on death. Wouldn't that make you feel better?


A certain death penalty suggestion. - Govedo13 - 08-29-2011

I agree with you- it will make the game more interesting but at the same time more boring because people with small ships will shield-run like crazy and the blue msgs in general will be less, it will affect the bounty hunters/mercs a lot as well the new players since if you are new new to the server and buy armour-less vhf you might not have 200k to pay the penalty what then?
I would add penalty only on transports and the 5% seems reasonable because there will be no more non-sense I wont pay you because I am empty, and there will be no more suicide trade runs, for combat ships I see something more effective- high repair costs-( really high ones think cheetah thruster and Omega 41 here) same but for all of the equip and you should not be able to undock till you pay them or till you sell them.
In general I think that now it is damn hard to kill average fighter pilot who is just shieldruning in 20k distance(till he docks in his base ) with one or 2 snub crafts, it is just not working, so if such penalty is implemented people who care a lot not to give blue msgs now will care even more, thing about resupplying in group battles all the time with repair ships and similar stunts.


A certain death penalty suggestion. - Febreze - 08-29-2011

*Sets up a stand selling torches and pitchforks*
Business will be good today!

[Image: frankenstein-mob.jpg]




A certain death penalty suggestion. - Mao - 08-29-2011

No.
I barely have money on my ships. It's often that I have to do missions to buy mines and regens. And if I die on my BS, I stop using it because 70 mils?! R U CREZI? If you want realism, let's make that if you die with any ship you respawn with a equipment-less Starflier.


A certain death penalty suggestion. - Ntei - 08-29-2011

More realistic = less fun, it's ok as it is


A certain death penalty suggestion. - ruihu908 - 08-29-2011

' Wrote:No.
I barely have money on my ships. It's often that I have to do missions to buy mines and regens. And if I die on my BS, I stop using it because 70 mils?! R U CREZI? If you want realism, let's make that if you die with any ship you respawn with a equipment-less Starflier.

The day I quit gaming.