Weapon balance proposal - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Balance (https://discoverygc.com/forums/forumdisplay.php?fid=31) +---- Thread: Weapon balance proposal (/showthread.php?tid=6713) |
Weapon balance proposal - chopper - 03-05-2008 Okay, I will paste most of the fighter weapons current stats here, as well as a proposal for their upgrade (i won't be proposing nerfing). I will not name Codes except one, because all except that one are pretty much ok. Here it comes : *************************************************************** Adv. Splitter - Tachyon Hull damage - 484 Shield damage - 242 Power usage - 125 Energy efficiency - 3.87 Refire - 4.0 Speed - 700 Proposal : Hull damage - 500 Shield damage - 260 Power usage - 120 Energy efficiency - Refire - 4.0 Speed - 700 *************************************************************** Barrager Mk V - Photon Hull damage - 198 Shield damage - 99 Power usage - 55 Energy efficiency - 3.6 Refire - 8.33 Speed - 600 Proposal : Hull damage - 240 Shield damage - 120 Power usage - 65 Energy efficiency - Refire - 8.33 Speed - 600 *************************************************************** Black Widow - Particle Hull damage - 580 Shield damage - 290 Power usage - 175 Energy efficiency - 3.31 Refire - 4.0 Speed - 700 Proposal : Hull damage - 600 Shield damage - 300 Power usage - 160 Energy efficiency - Refire - 4.0 Speed - 700 *************************************************************** Buckshot - Particle Hull damage - 458 Shield damage - 229 Power usage - 122 Energy efficiency - 3.75 Refire - 4.0 Speed - 750 Proposal: Hull damage - 470 Shield damage - 435 Power usage - 122 Energy efficiency - Refire - 4.0 Speed - 750 *************************************************************** Daito - Laser Hull damage - 232 Shield damage - 116 Power usage - 70 Energy efficiency - 3.3 Refire - 8.33 Speed - 750 Proposal: Hull damage - 242 Shield damage - 121 Power usage - 70 Energy efficiency - Refire - 8.33 Speed - 750 *************************************************************** Death's Hand Mk V - Laser Hull damage - 232 Shield damage - 116 Power usage - 65 Energy efficiency - 3.56 Refire - 8.33 Speed - 750 Proposal: It's fine. *************************************************************** Destroyer - Tachyon Hull damage - 627 Shield damage - 313.5 Power usage - 190 Energy efficiency - 3.3 Refire - 3.03 Speed - 600 Proposal: Hull damage - 650 Shield damage - 325 Power usage - 180 Energy efficiency - Refire - 3.03 Speed - 600 *************************************************************** Disinfector 3 - Neutron Hull damage - 460 Shield damage - 230 Power usage - 92 Energy efficiency - 5.0 Refire - 4.0 Speed - 600 (+ very limited range, I think 550) Proposal: Hull damage - 520 Shield damage - 260 Power usage - 105 Energy efficiency - Refire - 4.0 Speed - 600 *************************************************************** Drake Type D - Plasma Hull damage - 499 Shield damage - 249.5 Power usage - 120 Energy efficiency - 4.1 Refire - 4.0 Speed - 550 Proposal: Hull damage - 520 Shield damage - 260 Power usage - 125 Energy efficiency - Refire - 4.0 Speed - 600 *************************************************************** Firekiss Mk II - Plasma Hull damage - 978 Shield damage - 489 Power usage - 203 Energy efficiency - 4.8 Refire - 2.0 Speed - 500 Proposal: Hull damage - 978 Shield damage - 489 Power usage - 203 Energy efficiency - Refire - 2.0 Speed - 600 *************************************************************** Gaia's Angel - Photon Hull damage - 258 Shield damage - 129 Power usage - 72 Energy efficiency - 3.58 Refire - 5.88 Speed - 750 Proposal: Hull damage - 320 Shield damage - 160 Power usage - 90 Energy efficiency - Refire - 5.88 Speed - 750 *************************************************************** Hellfurry Mk IV - Tachyon Hull damage - 446 Shield damage - 223 Power usage - 130 Energy efficiency - 3.4 Refire - 4.0 Speed - 700 Proposal: Hull damage - 520 Shield damage - 255 Power usage - 130 Energy efficiency - 4.0 Refire - 4.0 Speed - 700 *************************************************************** Hornviper Mk II - Tachyon Hull damage - 264 Shield damage - 132 Power usage - 75 Energy efficiency - 3.52 Refire - 5.88 Speed - 700 Proposal: Hull damage - 350 Shield damage - 175 Power usage - 99 Energy efficiency - Refire - 5.88 Speed - 700 *************************************************************** Kraken Type 2 - Particle (putting this one only so you can compare with my proposals) Hull damage - 556 Shield damage - 278 Power usage - 126 Energy efficiency - 4.41 Refire - 4.0 Speed - 700 Proposal: Don't need an upgrade. *************************************************************** Luger Type D - Tachyon Hull damage - 574 Shield damage - 287 Power usage - 170 Energy efficiency - 3.37 Refire - 3.03 Speed - 700 Proposal: Hull damage - 600 Shield damage - 300 Power usage - 160 Energy efficiency - Refire - 3.03 Speed - 700 *************************************************************** Magma Hammer Mk IV - Plasma Hull damage - 954 Shield damage - 477 Power usage - 197 Energy efficiency - 4.84 Refire - 2.0 Speed - 500 Proposal: Hull damage - 954 Shield damage - 477 Power usage - 197 Energy efficiency - Refire - 2.0 Speed - 600 *************************************************************** Nattertrun Zwei - Laser Hull damage - 314 Shield damage - 157 Power usage - 80 Energy efficiency - 3.9 Refire - 5.88 Speed - 750 Proposal: Hull damage - 325 Shield damage - 162.5 Power usage - 83 Energy efficiency - Refire - 5.88 Speed - 750 *************************************************************** Protector Mk IV - Neutron Hull damage - 448 Shield damage - 224 Power usage - 112 Energy efficiency - 4.0 Refire - 4.0 Speed - 600 Proposal: Hull damage - 500 Shield damage - 250 Power usage - 120 Energy efficiency - 4.0 Refire - 4.0 Speed - 600 *************************************************************** Reaper Mk V - Neutron Hull damage - 526 Shield damage - 263 Power usage - 110 Energy efficiency - 4.78 Refire - 4.0 Speed - 600 Proposal: Hull damage - 562 Shield damage - 281 Power usage - 124 Energy efficiency - 4.78 Refire - 4.0 Speed - 600 *************************************************************** Salamanca Mk II - Neutron Hull damage - 489 Shield damage - 244.5 Power usage - 98 Energy efficiency - 4.99 Refire - 4.0 Speed - 600 Proposal: Hull damage - 560 Shield damage - 280 Power usage - 115-120 Energy efficiency - Refire - 4.0 Speed - 600 (note - the only difference is that it's slightly more effective then kraken, but has lower speed) *************************************************************** Suncannon D - Photon Hull damage - 312 Shield damage - 156 Power usage - 92 Energy efficiency - 3.4 Refire - 5.88 Speed - 750 Proposal: Hull damage - 336 Shield damage - 118 Power usage - 90 Energy efficiency - Refire - 5.88 Speed - 750 *************************************************************** Sunfenzy 3 - Photon Hull damage - 232 Shield damage - 116 Power usage - 64 Energy efficiency - 3.625 Refire - 8.33 Speed - 600 Proposal: Hull damage - 260 Shield damage - 130 Power usage - 70 Energy efficiency - Refire - 8.33 Speed - 600 *************************************************************** Trefoil - Neutron Hull damage - 524 Shield damage - 262 Power usage - 140 Energy efficiency - 3.74 Refire - 4.0 Speed - 600 Proposal: Hull damage - 550 Shield damage - 275 Power usage - 145 Energy efficiency - Refire - 4.0 Speed - 600 *************************************************************** Ultra Sunrail - Particle Hull damage - 476 Shield damage - 238 Power usage - 126 Energy efficiency - 3.77 Refire - 4.0 Speed - 600 Proposal: Hull damage - 540 Shield damage - 270 Power usage - 145 Energy efficiency - 3.77 Refire - 4.0 Speed - 600 (note - It has lower speed then Adv. Splitter, so it's reasonable to give it a bit bigger damage) *************************************************************** Vampire 4 - Tachyon Hull damage - 431 Shield damage - 215 Power usage - 102 Energy efficiency - 4.2 Refire - 4.0 Speed - 700 Proposal: Hull damage - 480 Shield damage - 240 Power usage - 120 Energy efficiency - Refire - 4.0 Speed - 700 *************************************************************** Vengeance Mk V - Laser Hull damage - 186 Shield damage - 93 Power usage - 56 Energy efficiency - 3.3 Refire - 8.33 Speed - 750 Proposal: Hull damage - 240 Shield damage - 120 Power usage - 72 Energy efficiency - 3.3 Refire - 8.33 Speed - 750 *************************************************************** Vulture 4 - Neutron Hull damage - 603 Shield damage - 301.5 Power usage - 162 Energy efficiency - 3.72 Refire - 3.03 Speed - 600 Proposal: Hull damage - 640 Shield damage - 320 Power usage - 160 Energy efficiency ~ 4 Refire - 3.03 Speed - 600 *************************************************************** Wyrm Type 2 - Tachyon (for comparing as well) Hull damage - 652 Shield damage - 326 Power usage - 165 Energy efficiency - 3.92 Refire - 3.03 Speed - 700 Proposal: It's pretty much okay. though not really as good as Kraken. *************************************************************** Solaris - Code Hull damage - 495 Shield damage - 247.5 Power usage - 105 Energy efficiency - 4.8 Refire - 4.0 Speed - 600 Proposal: Hull damage - 420-430 Shield damage - 210-215 Power usage - 85 Energy efficiency - 4.8 Refire - 5.0 Speed - 600 *************************************************************** That's about it. I didn't put any weapons that don't need an upgrade, in my opinion, though your advices are welcome. Any typos, mistakes, disagreements, please say it. Comment. You will notice that House weapons got the biggest upgrades, but that's just my piece of mind. It is arguable. Besides them, big upgrades go to Corsairs, Gaiians, Hackers, GC.. Others are pretty much smaller ones. Anyway, please comment. Also, I am for further nerfing of Nomad Blasters/Cannons, as well as small nerfing of certain Codes. We need to make people use their own guns. *************************************************************** Alright, what comes next is thanks to Mjonlir, he wanted to do the turret work, so - here it is.. ------------------------------------------------- Looking at current situation the turrets usually are a bit different (worse or better) than the guns... I'm trying to keep that "spirit" in my numbers for each faction. Very often turrets have +-50 or 100m/s in speed compared with guns.. I'm kepping the differences at 50m/s, because that means you can actually use them together with the guns, 100m/s difference is too big. Otherwise the lvl 9 gun stats could just be used. Which is what I did with factions that don't have a single turret now. ***************************************** Adv. Splitter - new Hull damage - 500 Shield damage - 250 Power usage - 120 Refire - 4.0 Speed - 750 ********************************************************* Barrager MK V - new Hull damage - 240 Shield damage - 120 Power usage - 65 Refire - 8.33 Speed - 650 ********************************************************** Black Widow - new (Xenos don't have a single turret) Hull damage - 600 Shield damage - 300 Power usage - 160 Refire - 4.0 Speed - 700 ********************************************************* Buckshot Turret Hull damage - 391 Shield damage - 195 Power usage - 122 Energy efficiency - 3.2 Refire - 4.0 Speed - 750 (same energy use as gun while delivering 60 less damage) Proposal : Hull damage - 440 Shield damage - 220 Power usage - 122 Refire - 4.0 Speed - 750 *********************************************************** Daito Turret - new Hull damage - 242 Shield damage - 121 Power usage - 70 Refire - 8.33 Speed - 700 ********************************************************* Death's Hand MK V Turret - new Hull damage - 232 Shield damage - 116 Power usage - 65 Refire - 8.33 Speed - 700 ********************************************************* Destroyer - new (no turrets for LWB either) Hull damage - 650 Shield damage - 325 Power usage - 180 Refire - 4.0 Speed - 600 ********************************************************* Disinfector 3 Turret - "new" (Disinfector 2 Turret should be class 4) Hull damage - 520 Shield damage - 260 Power usage - 105 Refire - 4.0 Speed - 650 ********************************************************* Drake Type D Turret - new Hull damage - 520 Shield damage - 260 Power usage - 125 Refire - 4.0 Speed - 650 ********************************************************* Firekiss MK II Turret - new Hull damage - 978 Shield damage - 489 Power usage - 203 Refire - 2.0 Speed - 600 ********************************************************* Gaia's Angel Turret - new (no turrets for Gaians) Hull damage - 320 Shield damage - 160 Power usage - 90 Refire - 5.88 Speed - 750 ********************************************************* Hellfury MK IV Turret - new Hull damage - 520 Shield damage - 255 Power usage - 130 Refire - 4.0 Speed - 700 ********************************************************* Hornviper MKII Turret - new Hull damage - 350 Shield damage - 175 Power usage - 105 Refire - 5.88 Speed - 750 ********************************************************* Kraken Type 2 Turret - new Hull damage - 556 Shield damage - 278 Power usage - 126 Refire - 4.0 Speed - 700 ********************************************************* Luger Type D Turret - new Hull damage - 600 Shield damage - 300 Power usage - 160 Refire - 3.03 Speed - 700 ********************************************************* Magma Hammer MK IV Turret - new Hull damage - 954 Shield damage - 477 Power usage - 197 Refire - 2.0 Speed - 600 ********************************************************* Protector MK IV Turret - new (no turrets for Unioners now) Hull damage - 500 Shield damage - 250 Power usage - 120 Refire - 4.0 Speed - 600 ********************************************************* Reaper MK V Turret - new Hull damage - 526 Shield damage - 263 Power usage - 110 Refire - 4.0 Speed - 650 ********************************************************* Salamanca Turret Hull damage - 489 Shield damage - 244 Power usage - 98 Refire - 4.0 Speed - 700 Proposal: Hull damage - 560 Shield damage - 280 Power usage - 120 Refire - 4.0 Speed - 650 ********************************************************* Suncannon D Turret - new (no turrets for GC) Hull damage - 336 Shield damage - 118 Power usage - 90 Refire - 5.88 Speed - 750 ********************************************************* Sunfrenzy 3 Turret - new Hull damage - 260 Shield damage - 130 Power usage - 70 Refire - 8.33 Speed - 650 ********************************************************* Trefoil Turret - new Hull damage - 550 Shield damage - 275 Power usage - 145 Refire - 4.0 Speed - 650 ********************************************************* Ultra Sunrail Turret - new Hull damage - 540 Shield damage - 270 Power usage - 145 Refire - 4.0 Speed - 650 ********************************************************* Vampire Turret 3 - new Hull damage - 460 Shield damage - 230 Power usage - 118 Refire - 4.0 Speed - 700 ********************************************************* Vengeance MK V Turret - new (MK IV turret should be declasified to Class 4) Hull damage - 240 Shield damage - 120 Power usage - 72 Refire - 8.33 Speed - 750 ********************************************************* Vulture 4 - new (no turrets for FA) Hull damage - 640 Shield damage - 320 Power usage - 160 Refire - 3.03 Speed - 600 ********************************************************* Wyrm Type 2 Turret - new (Wyrm turret is kind of wrong now.. being 4.00 refire with 70 less damage and more energy use than Kraken one) Hull damage - 652 Shield damage - 326 Power usage - 165 Refire - 3.03 Speed - 700 ********************************************************* Natterturn Zwei turret - new (no Turrets for Hessians, as far as I can see) Hull damage - 340 Shield damage - 170 Power usage - 86 Refire - 5.88 Speed - 750 ********************************************************* Weapon balance proposal - cmfalconer - 03-05-2008 quick question Chopper, how did you calculate weapon efficiency? (Damage/energy usage) / refire rate? Weapon balance proposal - Jwnantze - 03-05-2008 I would agree with all of it, except the firekiss and magma hammer. Your proposall with these would make codes useless, and these are lvl 9 weps. Hmmm, maybe leave the current ones for those and make a separet lvl 10 gun? Weapon balance proposal - chopper - 03-05-2008 cmfalconer, It's efficiency per shot, not per second. Duke, It wouldn't, check the speed. It's much harder to hit with 2.0 refire + 500 speed. And still they are weaker then Coddies, while they should be stronger. We want people to use them, don't we? Weapon balance proposal - Jwnantze - 03-05-2008 yes true, but I think that they still need to be reclassified as lvl 10 Weapon balance proposal - mjolnir - 03-05-2008 I agree with all... ' Wrote:I would agree with all of it, except the firekiss and magma hammer. Your proposall with these would make codes useless, and these are lvl 9 weps. Hmmm, maybe leave the current ones for those and make a separet lvl 10 gun? No it won't ... I can barely hit 1/3 of firekiss/ magma hammer shots.... but I can hit over 2/3 of Code shots... 500 or 600m/s is a huge difference. Also Codes can be used by anyone... Firekiss and Magma Hammer only by Rheinland/Liberty. Weapon balance proposal - Etaphreven - 03-05-2008 I do! Weapon balance proposal - Jwnantze - 03-05-2008 ok that makes scence. I concure. Weapon balance proposal - chopper - 03-06-2008 If I left some weapons, that deserve an upgrade, out, please inform me, and I will edit my post. Solaris is proposed only as an addition, it's importance is secondary. It is useless, but maybe it should be useless, so I have no quarrel with that. Weapon balance proposal - Dusty Lens - 03-06-2008 I'd love to see some of the other particle weapons brought in line with the Kraken... But, well, that's just me! Amazing writeup! Good show Chopper! *gives Chopper a gold star* |