Discovery Gaming Community
Weapon balance proposal - Printable Version

+- Discovery Gaming Community (https://discoverygc.com/forums)
+-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7)
+--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37)
+---- Forum: Discovery Mod Balance (https://discoverygc.com/forums/forumdisplay.php?fid=31)
+---- Thread: Weapon balance proposal (/showthread.php?tid=6713)

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17


Weapon balance proposal - chopper - 03-05-2008

Okay, I will paste most of the fighter weapons current stats here, as well as a proposal for their upgrade (i won't be proposing nerfing).
I will not name Codes except one, because all except that one are pretty much ok.

Here it comes :

***************************************************************

Adv. Splitter - Tachyon
Hull damage - 484
Shield damage - 242
Power usage - 125
Energy efficiency - 3.87
Refire - 4.0
Speed - 700

Proposal :
Hull damage - 500
Shield damage - 260
Power usage - 120
Energy efficiency -
Refire - 4.0
Speed - 700

***************************************************************

Barrager Mk V - Photon
Hull damage - 198
Shield damage - 99
Power usage - 55
Energy efficiency - 3.6
Refire - 8.33
Speed - 600

Proposal :
Hull damage - 240
Shield damage - 120
Power usage - 65
Energy efficiency -
Refire - 8.33
Speed - 600

***************************************************************

Black Widow - Particle
Hull damage - 580
Shield damage - 290
Power usage - 175
Energy efficiency - 3.31
Refire - 4.0
Speed - 700

Proposal :
Hull damage - 600
Shield damage - 300
Power usage - 160
Energy efficiency -
Refire - 4.0
Speed - 700

***************************************************************

Buckshot - Particle
Hull damage - 458
Shield damage - 229
Power usage - 122
Energy efficiency - 3.75
Refire - 4.0
Speed - 750

Proposal:
Hull damage - 470
Shield damage - 435
Power usage - 122
Energy efficiency -
Refire - 4.0
Speed - 750

***************************************************************

Daito - Laser
Hull damage - 232
Shield damage - 116
Power usage - 70
Energy efficiency - 3.3
Refire - 8.33
Speed - 750

Proposal:
Hull damage - 242
Shield damage - 121
Power usage - 70
Energy efficiency -
Refire - 8.33
Speed - 750

***************************************************************

Death's Hand Mk V - Laser
Hull damage - 232
Shield damage - 116
Power usage - 65
Energy efficiency - 3.56
Refire - 8.33
Speed - 750

Proposal:
It's fine.

***************************************************************

Destroyer - Tachyon
Hull damage - 627
Shield damage - 313.5
Power usage - 190
Energy efficiency - 3.3
Refire - 3.03
Speed - 600

Proposal:
Hull damage - 650
Shield damage - 325
Power usage - 180
Energy efficiency -
Refire - 3.03
Speed - 600

***************************************************************

Disinfector 3 - Neutron
Hull damage - 460
Shield damage - 230
Power usage - 92
Energy efficiency - 5.0
Refire - 4.0
Speed - 600
(+ very limited range, I think 550)

Proposal:
Hull damage - 520
Shield damage - 260
Power usage - 105
Energy efficiency -
Refire - 4.0
Speed - 600

***************************************************************

Drake Type D - Plasma
Hull damage - 499
Shield damage - 249.5
Power usage - 120
Energy efficiency - 4.1
Refire - 4.0
Speed - 550

Proposal:
Hull damage - 520
Shield damage - 260
Power usage - 125
Energy efficiency -
Refire - 4.0
Speed - 600

***************************************************************

Firekiss Mk II - Plasma
Hull damage - 978
Shield damage - 489
Power usage - 203
Energy efficiency - 4.8
Refire - 2.0
Speed - 500

Proposal:
Hull damage - 978
Shield damage - 489
Power usage - 203
Energy efficiency -
Refire - 2.0
Speed - 600

***************************************************************

Gaia's Angel - Photon
Hull damage - 258
Shield damage - 129
Power usage - 72
Energy efficiency - 3.58
Refire - 5.88
Speed - 750

Proposal:
Hull damage - 320
Shield damage - 160
Power usage - 90
Energy efficiency -
Refire - 5.88
Speed - 750

***************************************************************

Hellfurry Mk IV - Tachyon
Hull damage - 446
Shield damage - 223
Power usage - 130
Energy efficiency - 3.4
Refire - 4.0
Speed - 700

Proposal:
Hull damage - 520
Shield damage - 255
Power usage - 130
Energy efficiency - 4.0
Refire - 4.0
Speed - 700

***************************************************************

Hornviper Mk II - Tachyon
Hull damage - 264
Shield damage - 132
Power usage - 75
Energy efficiency - 3.52
Refire - 5.88
Speed - 700

Proposal:
Hull damage - 350
Shield damage - 175
Power usage - 99
Energy efficiency -
Refire - 5.88
Speed - 700

***************************************************************

Kraken Type 2 - Particle (putting this one only so you can compare with my proposals)
Hull damage - 556
Shield damage - 278
Power usage - 126
Energy efficiency - 4.41
Refire - 4.0
Speed - 700

Proposal:
Don't need an upgrade.

***************************************************************

Luger Type D - Tachyon
Hull damage - 574
Shield damage - 287
Power usage - 170
Energy efficiency - 3.37
Refire - 3.03
Speed - 700

Proposal:
Hull damage - 600
Shield damage - 300
Power usage - 160
Energy efficiency -
Refire - 3.03
Speed - 700

***************************************************************

Magma Hammer Mk IV - Plasma
Hull damage - 954
Shield damage - 477
Power usage - 197
Energy efficiency - 4.84
Refire - 2.0
Speed - 500

Proposal:
Hull damage - 954
Shield damage - 477
Power usage - 197
Energy efficiency -
Refire - 2.0
Speed - 600

***************************************************************

Nattertrun Zwei - Laser

Hull damage - 314
Shield damage - 157
Power usage - 80
Energy efficiency - 3.9
Refire - 5.88
Speed - 750

Proposal:
Hull damage - 325
Shield damage - 162.5
Power usage - 83
Energy efficiency -
Refire - 5.88
Speed - 750


***************************************************************


Protector Mk IV - Neutron
Hull damage - 448
Shield damage - 224
Power usage - 112
Energy efficiency - 4.0
Refire - 4.0
Speed - 600

Proposal:
Hull damage - 500
Shield damage - 250
Power usage - 120
Energy efficiency - 4.0
Refire - 4.0
Speed - 600

***************************************************************

Reaper Mk V - Neutron
Hull damage - 526
Shield damage - 263
Power usage - 110
Energy efficiency - 4.78
Refire - 4.0
Speed - 600

Proposal:
Hull damage - 562
Shield damage - 281
Power usage - 124
Energy efficiency - 4.78
Refire - 4.0
Speed - 600

***************************************************************

Salamanca Mk II - Neutron
Hull damage - 489
Shield damage - 244.5
Power usage - 98
Energy efficiency - 4.99
Refire - 4.0
Speed - 600

Proposal:
Hull damage - 560
Shield damage - 280
Power usage - 115-120
Energy efficiency -
Refire - 4.0
Speed - 600
(note - the only difference is that it's slightly more effective then kraken, but has lower speed)

***************************************************************

Suncannon D - Photon
Hull damage - 312
Shield damage - 156
Power usage - 92
Energy efficiency - 3.4
Refire - 5.88
Speed - 750

Proposal:
Hull damage - 336
Shield damage - 118
Power usage - 90
Energy efficiency -
Refire - 5.88
Speed - 750

***************************************************************

Sunfenzy 3 - Photon
Hull damage - 232
Shield damage - 116
Power usage - 64
Energy efficiency - 3.625
Refire - 8.33
Speed - 600

Proposal:
Hull damage - 260
Shield damage - 130
Power usage - 70
Energy efficiency -
Refire - 8.33
Speed - 600

***************************************************************

Trefoil - Neutron
Hull damage - 524
Shield damage - 262
Power usage - 140
Energy efficiency - 3.74
Refire - 4.0
Speed - 600

Proposal:
Hull damage - 550
Shield damage - 275
Power usage - 145
Energy efficiency -
Refire - 4.0
Speed - 600

***************************************************************

Ultra Sunrail - Particle
Hull damage - 476
Shield damage - 238
Power usage - 126
Energy efficiency - 3.77
Refire - 4.0
Speed - 600

Proposal:
Hull damage - 540
Shield damage - 270
Power usage - 145
Energy efficiency - 3.77
Refire - 4.0
Speed - 600
(note - It has lower speed then Adv. Splitter, so it's reasonable to give it a bit bigger damage)

***************************************************************

Vampire 4 - Tachyon
Hull damage - 431
Shield damage - 215
Power usage - 102
Energy efficiency - 4.2
Refire - 4.0
Speed - 700

Proposal:
Hull damage - 480
Shield damage - 240
Power usage - 120
Energy efficiency -
Refire - 4.0
Speed - 700

***************************************************************

Vengeance Mk V - Laser
Hull damage - 186
Shield damage - 93
Power usage - 56
Energy efficiency - 3.3
Refire - 8.33
Speed - 750

Proposal:
Hull damage - 240
Shield damage - 120
Power usage - 72
Energy efficiency - 3.3
Refire - 8.33
Speed - 750

***************************************************************

Vulture 4 - Neutron
Hull damage - 603
Shield damage - 301.5
Power usage - 162
Energy efficiency - 3.72
Refire - 3.03
Speed - 600

Proposal:
Hull damage - 640
Shield damage - 320
Power usage - 160
Energy efficiency ~ 4
Refire - 3.03
Speed - 600

***************************************************************

Wyrm Type 2 - Tachyon (for comparing as well)
Hull damage - 652
Shield damage - 326
Power usage - 165
Energy efficiency - 3.92
Refire - 3.03
Speed - 700

Proposal:
It's pretty much okay. though not really as good as Kraken.

***************************************************************

Solaris - Code
Hull damage - 495
Shield damage - 247.5
Power usage - 105
Energy efficiency - 4.8
Refire - 4.0
Speed - 600

Proposal:
Hull damage - 420-430
Shield damage - 210-215
Power usage - 85
Energy efficiency - 4.8
Refire - 5.0
Speed - 600

***************************************************************



That's about it.
I didn't put any weapons that don't need an upgrade, in my opinion, though your advices are welcome.
Any typos, mistakes, disagreements, please say it. Comment.

You will notice that House weapons got the biggest upgrades, but that's just my piece of mind.
It is arguable.
Besides them, big upgrades go to Corsairs, Gaiians, Hackers, GC..
Others are pretty much smaller ones.
Anyway, please comment.

Also, I am for further nerfing of Nomad Blasters/Cannons, as well as small nerfing of certain Codes.
We need to make people use their own guns.

***************************************************************

Alright, what comes next is thanks to Mjonlir, he wanted to do the turret work, so - here it is..


-------------------------------------------------
Looking at current situation the turrets usually are a bit different (worse or better) than the guns... I'm trying to keep that "spirit" in my numbers for each faction. Very often turrets have +-50 or 100m/s in speed compared with guns.. I'm kepping the differences at 50m/s, because that means you can actually use them together with the guns, 100m/s difference is too big.

Otherwise the lvl 9 gun stats could just be used. Which is what I did with factions that don't have a single turret now.

*****************************************
Adv. Splitter - new

Hull damage - 500
Shield damage - 250
Power usage - 120
Refire - 4.0
Speed - 750

*********************************************************
Barrager MK V - new

Hull damage - 240
Shield damage - 120
Power usage - 65
Refire - 8.33
Speed - 650

**********************************************************
Black Widow - new (Xenos don't have a single turret)

Hull damage - 600
Shield damage - 300
Power usage - 160
Refire - 4.0
Speed - 700

*********************************************************

Buckshot Turret

Hull damage - 391
Shield damage - 195
Power usage - 122
Energy efficiency - 3.2
Refire - 4.0
Speed - 750
(same energy use as gun while delivering 60 less damage)

Proposal :
Hull damage - 440
Shield damage - 220
Power usage - 122
Refire - 4.0
Speed - 750


***********************************************************

Daito Turret - new

Hull damage - 242
Shield damage - 121
Power usage - 70
Refire - 8.33
Speed - 700

*********************************************************

Death's Hand MK V Turret - new

Hull damage - 232
Shield damage - 116
Power usage - 65
Refire - 8.33
Speed - 700


*********************************************************

Destroyer - new (no turrets for LWB either)

Hull damage - 650
Shield damage - 325
Power usage - 180
Refire - 4.0
Speed - 600

*********************************************************

Disinfector 3 Turret - "new" (Disinfector 2 Turret should be class 4)

Hull damage - 520
Shield damage - 260
Power usage - 105
Refire - 4.0
Speed - 650

*********************************************************

Drake Type D Turret - new


Hull damage - 520
Shield damage - 260
Power usage - 125
Refire - 4.0
Speed - 650

*********************************************************

Firekiss MK II Turret - new

Hull damage - 978
Shield damage - 489
Power usage - 203
Refire - 2.0
Speed - 600

*********************************************************

Gaia's Angel Turret - new (no turrets for Gaians)


Hull damage - 320
Shield damage - 160
Power usage - 90
Refire - 5.88
Speed - 750

*********************************************************

Hellfury MK IV Turret - new

Hull damage - 520
Shield damage - 255
Power usage - 130
Refire - 4.0
Speed - 700

*********************************************************

Hornviper MKII Turret - new

Hull damage - 350
Shield damage - 175
Power usage - 105
Refire - 5.88
Speed - 750

*********************************************************
Kraken Type 2 Turret - new

Hull damage - 556
Shield damage - 278
Power usage - 126
Refire - 4.0
Speed - 700

*********************************************************

Luger Type D Turret - new

Hull damage - 600
Shield damage - 300
Power usage - 160
Refire - 3.03
Speed - 700

*********************************************************

Magma Hammer MK IV Turret - new

Hull damage - 954
Shield damage - 477
Power usage - 197
Refire - 2.0
Speed - 600

*********************************************************

Protector MK IV Turret - new (no turrets for Unioners now)

Hull damage - 500
Shield damage - 250
Power usage - 120
Refire - 4.0
Speed - 600

*********************************************************

Reaper MK V Turret - new

Hull damage - 526
Shield damage - 263
Power usage - 110
Refire - 4.0
Speed - 650

*********************************************************

Salamanca Turret

Hull damage - 489
Shield damage - 244
Power usage - 98
Refire - 4.0
Speed - 700

Proposal:
Hull damage - 560
Shield damage - 280
Power usage - 120
Refire - 4.0
Speed - 650

*********************************************************

Suncannon D Turret - new (no turrets for GC)

Hull damage - 336
Shield damage - 118
Power usage - 90
Refire - 5.88
Speed - 750

*********************************************************

Sunfrenzy 3 Turret - new

Hull damage - 260
Shield damage - 130
Power usage - 70
Refire - 8.33
Speed - 650

*********************************************************

Trefoil Turret - new

Hull damage - 550
Shield damage - 275
Power usage - 145
Refire - 4.0
Speed - 650

*********************************************************

Ultra Sunrail Turret - new

Hull damage - 540
Shield damage - 270
Power usage - 145
Refire - 4.0
Speed - 650

*********************************************************

Vampire Turret 3 - new

Hull damage - 460
Shield damage - 230
Power usage - 118
Refire - 4.0
Speed - 700

*********************************************************

Vengeance MK V Turret - new (MK IV turret should be declasified to Class 4)

Hull damage - 240
Shield damage - 120
Power usage - 72
Refire - 8.33
Speed - 750

*********************************************************

Vulture 4 - new (no turrets for FA)

Hull damage - 640
Shield damage - 320
Power usage - 160
Refire - 3.03
Speed - 600

*********************************************************
Wyrm Type 2 Turret - new (Wyrm turret is kind of wrong now.. being 4.00 refire with 70 less damage and more energy use than Kraken one)

Hull damage - 652
Shield damage - 326
Power usage - 165
Refire - 3.03
Speed - 700

*********************************************************

Natterturn Zwei turret - new (no Turrets for Hessians, as far as I can see)

Hull damage - 340
Shield damage - 170
Power usage - 86
Refire - 5.88
Speed - 750

*********************************************************




Weapon balance proposal - cmfalconer - 03-05-2008

quick question Chopper, how did you calculate weapon efficiency? (Damage/energy usage) / refire rate?


Weapon balance proposal - Jwnantze - 03-05-2008

I would agree with all of it, except the firekiss and magma hammer. Your proposall with these would make codes useless, and these are lvl 9 weps. Hmmm, maybe leave the current ones for those and make a separet lvl 10 gun?


Weapon balance proposal - chopper - 03-05-2008

cmfalconer,

It's efficiency per shot, not per second.

Duke,

It wouldn't, check the speed.
It's much harder to hit with 2.0 refire + 500 speed.
And still they are weaker then Coddies, while they should be stronger.
We want people to use them, don't we?


Weapon balance proposal - Jwnantze - 03-05-2008

yes true, but I think that they still need to be reclassified as lvl 10


Weapon balance proposal - mjolnir - 03-05-2008

I agree with all...

' Wrote:I would agree with all of it, except the firekiss and magma hammer. Your proposall with these would make codes useless, and these are lvl 9 weps. Hmmm, maybe leave the current ones for those and make a separet lvl 10 gun?

No it won't ... I can barely hit 1/3 of firekiss/ magma hammer shots....

but I can hit over 2/3 of Code shots...

500 or 600m/s is a huge difference.

Also Codes can be used by anyone... Firekiss and Magma Hammer only by Rheinland/Liberty.


Weapon balance proposal - Etaphreven - 03-05-2008

I do!


Weapon balance proposal - Jwnantze - 03-05-2008

ok that makes scence. I concure.


Weapon balance proposal - chopper - 03-06-2008

If I left some weapons, that deserve an upgrade, out, please inform me, and I will edit my post.

Solaris is proposed only as an addition, it's importance is secondary.
It is useless, but maybe it should be useless, so I have no quarrel with that.


Weapon balance proposal - Dusty Lens - 03-06-2008

I'd love to see some of the other particle weapons brought in line with the Kraken... But, well, that's just me!

Amazing writeup! Good show Chopper!

*gives Chopper a gold star*