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Player-owned bases - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Player-owned bases (/showthread.php?tid=67340) Pages:
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Player-owned bases - Corsair - 10-10-2011 [9:22:51 PM] Alexander Sexton: And what will that look like, player owned bases? [9:23:06 PM] Justin Hopkins: Just need to steal the FLHook code from Cannon. [9:23:09 PM] Alexander Sexton: Like, you spend 10 million credits for an outpost that can be destroyed by players, but can be docked? [9:23:12 PM] Justin Hopkins: I'm not sure how it's done myself. [9:23:15 PM] Alexander Sexton: I see [9:23:15 PM] Justin Hopkins: And, [9:23:20 PM] Justin Hopkins: It takes a lot to destroy it. [9:23:25 PM] Justin Hopkins: And yes, they're dockabe. [9:23:28 PM] Justin Hopkins: dockable* [9:23:59 PM] Alexander Sexton: When they implement that, they should remove most of the stationary battleships and front-line war bases. [9:24:09 PM] Alexander Sexton: So the battle zone is truly dynamic So what exactly will player owned bases look like? I know they're a feature in .86 but I can't find any details. There are a couple of ways this can go down:
Player-owned bases - Zynth - 10-10-2011 There should be different classes of bases with different properties/abilities at different prices. Trading outposts should have good stuff to buy and sell. Shipyards should offer caps and act as an armory of sorts for equipping and re-equipping. Player owned bases should have proper names. Naming conventions should be approved by somebody before the base is put in game. I don't want bases called "LaLaLand Base". They should follow the Freelancer convention of naming based on faction and location. Eg: A Libertonian base should be maybe... "Fort Knox" or "Dakota Shipyard". Player-owned bases - (ツ) - 10-10-2011 Selfquote: -Make the stations fairly cheap. Destuction of Station/Structure is permanent. -Make them slighly more expensive. Destruction is permanent until server reset. -Make them *really* expensive. Complete destruction is not possible but a temporary shutdown of the station is. see also: http://discoverygc.com/forums/index.php?showtopic=109280 Player-owned bases - AeternusDoleo - 10-10-2011 Station shapes... there's about 10 progressive models thus far, ranging from a tiny little base to a huge beast the size of Southhampton. Cost and all other details are still in a TBD stage. Not yet alpha tested as far as I know. Player-owned bases - Corsair - 10-10-2011 Obviously, bases shouldn't be free to construct for just any freelancer. Base price, I think, should be 100 million. And as for destruction, they should be destroyable but HEAVILY armed with a variety of weapons. That would deter a capital ship from going on a mighty crusade. And also, the matter of loot. Destroying heavily armed and defended stations should yield a wide range of rewards, from credit cards to valuable cargo. Player-owned bases - CzeReptile - 10-11-2011 Its still kind of weird, then you go offline and few people just joins up with lets say few bombers and go on rape battle against stations. Face it, thrusted SNAC from 3k, hardly any weapons can damage such bomber. Repeat, use ptrain to tractor, profit. Player-owned bases - Haphestus - 10-11-2011 Construction wise I've noticed a definite segmentation to the stations which should leave a fair few construction options and personalization if it used a interface similar to /pimpship. balancing wise well see if you can put on BS turrets given there fairly long range but just one can do a heap load of damage so lets hope something is put in place to stop what reptile said because i would not want my personal station in wherever i decide to put it in public view. Player-owned bases - Snak5 - 10-11-2011 My "5 more Newarks around Manhattan" senses are tingling! /trollface I'd foresee interesting Freeports. With biodomes, needing fertilizers and water etc. Hmm. If only IC could grow money on trees... Player-owned bases - Echo 7-7 - 10-11-2011 Last I heard, player-owned stations were going to be modular, and of the style of most Freeports, such as Ames, FP2 and FP4. I can't remember who said that though (ie. unsure how credible it is.) It would have some logic to it, though. Player-owned bases - Lennox - 10-11-2011 If there will be player owned stations then only over the price of 1 billion (and thats not much) I think. Why should a station cost less than a battleship? Keep in mind that you can sell/buy cargo on them, set prices (not sure about this) and, yes, destroy them. So this should be much more expensive. Starting at 1 billion, or even more, credits for a small asteroid base for example to prevent single freelancers from building the the bigger stations because the max amount of money cannot reach 3bil. |