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Cant Activate Mod - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Welcome (https://discoverygc.com/forums/forumdisplay.php?fid=399) +--- Forum: Help & Support (https://discoverygc.com/forums/forumdisplay.php?fid=26) +--- Thread: Cant Activate Mod (/showthread.php?tid=68722) |
Cant Activate Mod - Euripides - 11-13-2011 Hi I am in desperate need for help please. I recently have moved from XP to Win 7 64 bit and I can not activate the mod. I have a new install of the game and FLMM 1.31. I keep getting an error denying access to Bin.dl.mods. I managed to get another mod working by running at as admin however there is no option to do that on 485 mod. I am worrying that my chars will disapear soon. Any ideas would be welcome. Cant Activate Mod - Blaze - 11-13-2011 1. Run FLMM as Admin... 2. If that dosnt work.. Make a clean install of FL and repeat step 1. 3. If working then have fun or else, go back to step 1 Cant Activate Mod - Tachyon - 11-13-2011 I was having that problem, too, when I was new here. http://discoverygc.com/forums/index.php?showtopic=44642 This will help. Cant Activate Mod - Tachyon - 11-13-2011 Double post, I don't even... Cant Activate Mod - Veygaar - 11-13-2011 Run as FLMM or FL Account Manager as Admin, start game from there. Cant Activate Mod - Disco - 11-14-2011 Try changing the install directory to your desktop instead of program files. ' Wrote:Install Freelancer onto the desktop. Cant Activate Mod - Euripides - 11-15-2011 Thx for replying - you have saved me. All chars are back up and flying. Cheers Euripides |