Can't install the mod on FLMM - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Can't install the mod on FLMM (/showthread.php?tid=69101) |
Can't install the mod on FLMM - Necromancer11 - 11-22-2011 Hey everyone. I've been away from Freelancer for quite some time, and I thought I'd try coming back. I wanted to play on Discovery, so I got Freelancer Mod Manager, the global server workaround mod, and the Discovery mod. Everything installed correctly until I got to the Discovery mod. When it was almost finished installing, it stopped and gave me three messages, one right after the other. The first one said this: "Access to C:\Program Files (x86)\Freelancer Mod Manager\mods\Discovery485\DLL5\BIN\content.dll was denied." The next one said this: "Error: Unable to extract a file from mod archive 'Discovery485' File possibly corrupt." Then, the last one said this: "There was a problem while inspecting one or more mods in the \mods folder. Please read the log for more information." Then, I checked FLMM. The mod was there, and I was able to activate it, but it didn't do anything when I entered the game. Then, I read FLMM's log, and it said this: "Unable to load mod! Error: this mod is empty and doesn't have a script.xml file; activating it would do nothing!" I have no idea what to do to fix this, and I don't even know what a script.xml file is. Does anybody know of a solution? EDIT: Never mind, I figured it out. Can't install the mod on FLMM - Tachyon - 11-23-2011 http://discoverygc.com/forums/index.php?showtopic=44642 This will help you. |