Battleship discussion topic - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Battleship discussion topic (/showthread.php?tid=699) |
Battleship discussion topic - Korrd - 02-27-2006 The reason why many people (including myself) are mounting its weps on Battleships is because battleship weapons sucks. They use too much power for the punch they give. I remember when the ossiris turrets did a damage of 1600 at 2.0 firerate with a decent power usage. Now, they use too much power. Even a stock ossiris runs out of power after a few shots. I allways thought that BS weapons should do ENORMOUS, almost insane, ammounts of damage. Because they are battleships. They have turrets almost the size of a fighter, power generators far bigger than those of fighters (even bigger than the fighter itself)... And still, some fighter weapons do more damage than their BS counterparts. WTF!?!? :crazy: Its the most annoying thing in the universe being defeated by a $ 4.000.000 slipstream when you are on board of a $ 200.000.000 battleship just because you run out of energy every time you shoot more than 3 times at it. And it is also annoying havin your shields being depleted by a fighter in less than 10 seconds, when it is supposed that the fighter has 1/100 of the power output of a BS. --I think that the weakest BS weapon should do twice the damage of the most powerful fighter weapon. And the BS should not run out of power that fast. It should be able to fire constantly for at least 1 minute with the most powerful weps available. --Shileds should be twice as strong as they are now. And they should regenerate much faster. The shield design of current BS is based on fighter shields. I guess that the people who created the BS mod (which is integrated on discovery if im right) just took a champion shield and increased its max capacity. So actual BS shields are not designed for BS's, but are just overpowered fighter shields. --Hull strenght is fine. --Power output should be increased a lot. It is supposed that a BS has a power generator capable of powering up a Warp drive (suggested by the SP campaign, where the ossiris takes you to toledo. As you know there is no JH to toledo in the original Freelancer. So i suppose that the BS has its own warp drive), which is supposed to use far more power that all weapons. So the warp core should generate enough power to run the engine for a lot of time. Let alone using that core to power up the weapons, which consume much less power than the engines. And as you know, most sci-fi ships take its combat energy from the warp core... --Maneuverability is fine as it is now. But if it has to be decreased for correcting the mass problem of current BS's, then make it so. So thats why people use MF weps on battleships. To make battleship LOOK like battleships. Not just big, expensive, unamenuverable fighters, with poor power output... Battleship discussion topic - finius - 02-27-2006 Agreed 100%. Battleship discussion topic - The Damned - 02-27-2006 Well Korrd has summarized all our suggestions in 1 big and very logical one. I Agree 100% too. We all need to know for what are we spending 100mils++ afterall. If I can add we might take a re-balance of the BS number of guns too. IT's Like the fighters - all heavy or VeryHeavy fighters have 6 guns ( LF have 4) with one or no turret. So we can make the BS with equall amounts of guns 10 -12 or so(and still do increase the guns dmg). I've seen this in other mods - its just that all BS have the same number of guns. The ones with 2 , 4 more are much more expensive than the ones with less , but still the difference isn't that big - for example Osiris / Rheiland BS - 8/21. This way everyone will be sure to pick the BS for their affiliation with the faction and house , not but the fact that only 1 BS is worth having. Well we can make the Rh BS and Kusari ones with 12 guns , the liberty and bretonia - 10( because they are smaller) And the nomad - 14 (i think he has that number now) cause he is the larges one. Thats all. Possibly after good testing these features will really make the difference. Battleship discussion topic - Denier-of-Soup - 02-27-2006 I also agree 100%. And I'll strangle anyone who feels the need to disagree. Battleship discussion topic - Virus - 02-28-2006 The Damned,Feb 27 2006, 04:14 PM Wrote:Rh BS and Kusari ones with 12 guns , the liberty and bretonia - 10( because they are smaller) And the nomad - 14 (i think he has that number now) cause he is the larges one. The Nomad BS isn't that much bigger than the RH BS, I think its only fair for it to have 12. And yes, capships do need A LOT more firepower and shield strength. Battleship discussion topic - The Damned - 02-28-2006 Well I'm giving the nomads the heads up 'cause they are supposed to be aliend advanced race - we all have watched the full intro where a single nomad BS destroys the sun. So thats the reason for giving the nomad BS a slight advantage. And he is longer than the rheiland one and with the fins pointing around its definetely harder to "drive it". :D Battleship discussion topic - Virus - 02-28-2006 The Damned,Feb 27 2006, 05:30 PM Wrote:Well I'm giving the nomads the heads up 'cause they are supposed to be aliend advanced race - we all have watched the full intro where a single nomad BS destroys the sun. So thats the reason for giving the nomad BS a slight advantage. True..... That's the big reason I sold mine..... Though, I want to know where one could put two more turrets on the Osiris. :) Battleship discussion topic - f2k - 02-28-2006 I agree 100%... The battleships, as they are now, are severely underpowered. Weapon-, shield-, and hull-strength all needs to go up. However, it needs to be done carefully. I remember back when all players had a battleship. That was no fun. The battleships need to be balanced so that they have their own distinct advantages and disadvantages compared to fighters. How about this? Gun/Turret Mounts: 0/12 14 (4 6 primary lvl 10 mounts, rest lvl 9 and 8 secondary and tertiary mounts) Armour: 600.000 800.000 Cargo Space: 500 - 600 Max Batteries/NanoBots: 1.500 2.000 Power Output: 10.000.000 15.000.000 Max. Impulse Speed: 80 Equipment Mounts: CM / CD / T / M Shield-strength: 400.000 500.000 with around 500 regen. This should put the battleship back at the top of the food-chain where it belongs. But, and this is a big but, it needs some drawbacks to compensate for the increased power. When looking at real battleships, the thing that strikes me about its primary turrets is that: 1) they are bloody big, and 2) they are not designed to engage anything smaller that a cruiser. Id suggest that the tracking time for the big primary turrets should be set to around 1/2 minute from right to left. This means that the ship has the big guns to engage other ships of its class, but is forced to rely on the secondary and tertiary turrets when fighting smaller ships. Just as it should be Battleship discussion topic - xit - 02-28-2006 I too agree about what Korrd said. Something should be done about them. And I don't really mind your suggestion, f2k, except the part about giving the BS lvl 9 or 8 secondary/tertiary mounts. Do you want to make some BS lvl 9/8 weapons? That would just mean that other ships would love to get their hands on such weapons. Unless of course they use a million energy or so to fire per weapon. And besides that, why do you want to compare them with real life BSs? This game isn't reallife. Never have been. In other spacesimulation games (at least all of those I've played), BSs are meant to deal with normal fighters. And other BSs. Actually they're usually able to deal with everything. So if you want to compare Freelancer BSs, then I say compare them with other games BSs (or equivalent). Battleship discussion topic - Fire_Tzunami - 02-28-2006 99% agree. Cargo space needs to be bigger f2k, they have 1000-1500 right now. |