Fleet Population; A question - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Fleet Population; A question (/showthread.php?tid=70187) Pages:
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Fleet Population; A question - Azan27 - 12-17-2011 Ok, lets take a hypothetical scenario; You've got a fleet of ships. Lets say Zoner ships. They're out exploring, or raiding Gamma, or something. Total, the fleet has ~5 large capital craft (Battleship and above) ~20 mid sized craft (Crusier to Gunboat), around ~15 support craft, such as BW trans or whales, along with maybe 10 fully manned squadrons of single-man fighter craft, attached to the large capital craft capable of supporting fighters. Lets say that all the ships are crewed to optimal efficiancy for both combat and deep space exploration, and along with this, lets say that each of the large capital craft carries a sizeable civilian population aboard, lets say as many people as the ship has rooms for without being crowded. So my question is, how many people are in this fleet? What's the estimated population of all the crew, passangers and command staff combined? Rough numbers are fine. Keep in mind that this population should be large enough to keep these ships manned and repaired in space, but not so large that they require a well-stocked base of operations to refill their supplies every day. Feel free to guess. Fleet Population; A question - r3vange - 12-17-2011 [color=#FFFFFF]Well I've always used the following as an estimate A carrier: ~5000 men A standard dreadnought/battlecruiser: 2000-4000 men Destroyer: ~1000 men Gunboat:~ 20-30 men Bomber: 2 Fighters: 1 I've based that on real life crew sizes. I know that you might say that tech must be much more advanced so crews can be smaller but think of if this way. A Nimiz class carrier has a crew of ~6000 hands. And the Nimitz class carrier is only 332 meters long. A libertonian built dreadnought is at least 1.4km long, so I guess it's fair that a crew of 4000 is a fair estimate despite the advanced tech and automation Exception to these numbers are the Maltese ships. Since each life is pretty much sacred to the Maltese I think that a crew of 1000 would be a lot even for the largest Maltese vessels Fleet Population; A question - Azan27 - 12-17-2011 Hmm... Those numbers seem very good, especially for combat-oriented crews. Another thing I was curious about was the number of civilians a fleet like this could support, taking advantage of the transport ships as makeshift passenger craft, and the large capital craft traded off some of their armour and weapons blisters for increased crewspace. Fleet Population; A question - jimmy Patterson - 12-17-2011 it seems reasonable hell a Galaxy class starship from star trek has like 1000-5000capacity <there roughly 650 meters long "if discovery follows evacuation allowances for ships like in star trek if you refit the cargoholds of say a kusari destrouer you should beable to hold like 3000 civvies in adatiopn to a full combat crew the galaxy class ships can evacuate 15,000 people if again the cargoholds and such are refit if our ships are twice the size <ballpark 1.4 km long for a lib dread/carrier> i can easly see something simmiler Fleet Population; A question - Sly - 12-17-2011 The scaling system in FL is fooked up Fleet Population; A question - Tachyon - 12-17-2011 I will make a random guess of 50000 Fleet Population; A question - Unseelie - 12-17-2011 I look at smaller craft in terms of their actual size in comparison to trent to the starflier, and then in terms of long term effectivity, and guess you need at least three people to man a craft for any duration. I don't play this way, but also play that my ships are docked or drifting on auto a lot. There's also a question of time: We cross multiple systems in twenty minutes. I doubt this is the scale of time actually employed. A tradelane travel likely takes a few days, crossing a system a week. This isn't to say a single person couldn't man a craft, but you have to think about their awareness in terms of autopilots, proximity alaurms, and sleep, some assisted, some not, while you're sitting in a chair. Even a small frieghter likely has a crew onboard, and its not too unlikely that the crew raise families on ship, or one rather extended family. Consider that for every 24 day you need a fully active crew, you need three crews, one for every 8 hours, or you're working too few people to exhaustion in just a few days, and that you likely need, for everything but interceptor ship/planet launched fighters, multiple days of operational time. Weeks or more if its anything larger than a fighter. A dromedary or a clydesdale might have space for ten people. Not much space, but not a hovel, either. Five bunkbeds, bulkheads between, a small mess. Schedule their wakefullness such that three are children, six adults, one too elderly to do much..assign the elderly as a teacher, the adults on rotating shifts, you've two people working every 8 hours, with children pitching in as they're able..and probably more than regulations allow. In terms of transports, extrapolate from that number, say a hundred or fifty people. At least four wakeful adults at all times, that's twelve. Half their number children, and then again the elderly or infirm makes twenty..and that's if you're running with just barely what you need. You could fit a village on a transport. On Navy ships, you can estimate that there's a base they're defending, and they work just as our military does, separate from families for months or years at a time...even then, remember you've three crews to remain alert at all hours. On fleets that double as actual homes, estimate a fourth again the working crew (which is three times the crew needed every hour) as children, then perhaps a tenth as senior citizenry. That is to say, if it takes four people to run a ship for three hours, it takes 12 to run it for three days, and then 15 with children, 17 with seniors. On a zoner city ship, which is what I think the Jinkitzu's are, primarily, the actual work of the populace would be the work of the ship, with considerations for feeding everyone, etc. That would likely mean, in a technologically advanced ship, that less people are fully employed than you'd expect, with most spending their labor at things like drilling for combat or educating youngers or passing exams themselves. Also consider that these people live time-dilated lives. I'm not sure how much difference that makes, but a fifty year old spacer may have easily lived 100 subjective years. Fleet Population; A question - Mao - 12-17-2011 I realized it's a good idea to RP the number of crew members as the cargo space. Not that they have any connection but those numbers fit well in this case too. Note: ONLY FOR CAPITAL SHIPS because some transports have 5000 cargo space and that would be crazy. Fleet Population; A question - jammi - 12-17-2011 ' Wrote:"if discovery follows evacuation allowances for ships like in star trek if you refit the cargoholds of say a kusari destrouer you should beable to hold like 3000 civvies in adatiopn to a full combat crewHell no. Have you seen how big that thing is? It's only marginally bigger than a Bretonian GB. Doesn't matter how much stuff you tear out, you're not going to fit 3,000 people into one. Fleet Population; A question - schlurbi - 12-17-2011 A Jinkusu is large enough to have all Vanilla Zoners on Board. They breed like Rabbits :l |