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The Tech Chart - Printable Version

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The Tech Chart - themikeruler - 12-20-2011

I suppose this is quite a controversial topic; the tech chart.

I understand that in roleplay, each faction should have their own weapons because it is their unique way of showing who they are and so on.

However, it is also roleplay to cast your spoils of victory on display, such as using the captured tech of your enemy on your own vessel. Of course, its only common with fighters, as the weapons are easier to be shot off or blown off during a ship's explosion.

Also, stolen tech. Obviously if a faction catches someone with their tech and they did not permit them to have it, then bounties should be placed as a form of roleplay. If someone were to steal my 80 dollar white Nikes, I would either go and get them myself or higher some scary dudes to go and get it from him. If the crook won't give take em off and give them, then they'd kill the bastard and take the shoes, and give them to me for a price.

Food for thought.


The Tech Chart - Markus_Janus - 12-20-2011

A few points, really if we were to go that way, capita weapons should be no harder to shoot off then snub weapons, in fact may be easier.


The problem with the stolen tech idea is that there is no way to have the tech returned.
If you get them yourself or hire scary guys.
The perp will just laugh at you and hit the respawn button with your stolen white nikes back on his feet and you still empty handed except from the expenses of the scary dudes.

This is the proble with using real world comparisons they just don't work here.
Here there is no legal system that can help you and nothing you can do to stop him in anyway short of a sanction for rule breaking.

This was the intent behind the tech chart, to enforce some kind of regulation in what ships mount.
Whether it is good or bad is a matter of opinion but unless something better is proposed like the energy system of 4.86, it isn't going anywhere.



The Tech Chart - themikeruler - 12-20-2011

' Wrote:A few points, really if we were to go that way, capita weapons should be no harder to shoot off then snub weapons, in fact may be easier.
The problem with the stolen tech idea is that there is no way to have the tech returned.
If you get them yourself or hire scary guys.
The perp will just laugh at you and hit the respawn button with your stolen white nikes back on his feet and you still empty handed except from the expenses of the scary dudes.

This is the proble with using real world comparisons they just don't work here.
Here there is no legal system that can help you and nothing you can do to stop him in anyway short of a sanction for rule breaking.

This was the intent behind the tech chart, to enforce some kind of regulation in what ships mount.
Whether it is good or bad is a matter of opinion but unless something better is proposed like the energy system of 4.86, it isn't going anywhere.
Ah, i see what you mean.

Too bad there wasn't a way to regulate that, however. Such as once you've been killed by a player in roleplay because of the stolen tech, you must remove it, or something to that matter. but then i can predict that that would cause arguments and frustration among members and such.


EDIT: Go technoviking.


The Tech Chart - Backo - 12-20-2011

' Wrote:I suppose this is quite a controversial topic; the tech chart.

I understand that in roleplay, each faction should have their own weapons because it is their unique way of showing who they are and so on.

However, it is also roleplay to cast your spoils of victory on display, such as using the captured tech of your enemy on your own vessel. Of course, its only common with fighters, as the weapons are easier to be shot off or blown off during a ship's explosion.

Also, stolen tech. Obviously if a faction catches someone with their tech and they did not permit them to have it, then bounties should be placed as a form of roleplay. If someone were to steal my 80 dollar white Nikes, I would either go and get them myself or higher some scary dudes to go and get it from him. If the crook won't give take em off and give them, then they'd kill the bastard and take the shoes, and give them to me for a price.

Food for thought.

Back in the glorious days of 4.84 this was how tech was settled.
-How you got those krakens?
-Erm, I found them.
-You're going down, we're here to reclaim what's ours.
*pew pew, ta pew, ba-bluemsg*

So yes, back then spoils of war and other things were okay. But due to abuse of some people flying GMG ID/IFFd Outcast dreadnoughts to Liberty with Corsair guns people invented the tech chart.


The Tech Chart - themikeruler - 12-20-2011

' Wrote:Back in the glorious days of 4.84 this was how tech was settled.
-How you got those krakens?
-Erm, I found them.
-You're going down, we're here to reclaim what's ours.
*pew pew, ta pew, ba-bluemsg*

So yes, back then spoils of war and other things were okay. But due to abuse of some people flying GMG ID/IFFd Outcast dreadnoughts to Liberty with Corsair guns people invented the tech chart.
I could understand the guns part. but entire ships, especially capitals with an entire f***ing crew, is out of hand.

I mean for one, GMG, really? GMG is weak, and to "try" to hijack a dreadnought? not plausible, not plausible at all. They couldn't hijack a rookie Sabre if they tried.
"Oh, you have the Kaichou? Well we have um lets see the Tridente, Storta, Sabre, Switchblade, Falcata, Ranseur, Sarissa, Scimitar.. yeah. Times that by our entire army of 1000, so eat it."

Now to see the Corsairs in an Outcast dreadnought could be plausible, as they are the strong opposing group against the Outcasts. For instance, maybe the dreadnought was caught somewhere in eta, and two Osiris's caught it off guard and attacked. Somehow, they managed to get into the ship and attack its crew; the OCs perished, but only a few Sairs lived to tell the tale. They were able to fly it back to Tripoli for repairs, and outfitted the empty turret hardpoints or even all of them to have Corsair turrets. Thus, the Ranseur of the Corsairs. Of course, the crew would do their best to keep it alive, and probably only use it as a defense ship. The Outcasts would of course raid Gamma and try to take their beloved ship back, but everybody knows that the Sairs always win. (just kidding about that, i have both an OC and a Sair haha)

Anyway, i see it in this way: If it is absolutely plausible, then by all means. but if it gets out of hand, then thats when things need to be put in check.

Hence, the forums. For roleplaying stories.


The Tech Chart - AeternusDoleo - 12-20-2011

I wouldn't mind spoils and stolen tech as much as long as you'd be Starflied on exploding. Because your own faction doesn't have the means to repair/reconstruct tech you do not own, simple as that. It'd also curb folk on "stealing" battleships as much, since one kaboom later you've lost at least 400M.


The Tech Chart - themikeruler - 12-20-2011

' Wrote:I wouldn't mind spoils and stolen tech as much as long as you'd be Starflied on exploding. Because your own faction doesn't have the means to repair/reconstruct tech you do not own, simple as that. It'd also curb folk on "stealing" battleships as much, since one kaboom later you've lost at least 400M.
Exactly. Players would think twice upon doing so. However i do think that is a bit rash, losing all that money. Maybe at least half of that could be automatically returned upon Starfly.


The Tech Chart - AndrzejB - 12-20-2011

More realistically all the tech (including non-faction guns) that doesn't fit the ID should perish. It's just one step toward hardcore "everything should perish".
However, realism is not the reason for people playing video games. Quite the opposite. Any implemented system which is realistic enough will break the fun. Any system that provides maximum fun will break the immersion. It's game devs' squaring the circle.


The Tech Chart - Syrus - 12-20-2011

' Wrote:I wouldn't mind spoils and stolen tech as much as long as you'd be Starflied on exploding. Because your own faction doesn't have the means to repair/reconstruct tech you do not own, simple as that. It'd also curb folk on "stealing" battleships as much, since one kaboom later you've lost at least 400M.
A long time ago I read suggestions about making "red celled ships" weaker with every time they explode. At some point they should be starflierfied. That'd be more iRP, keeping in mind that most RP their ships to be "damaged" when becoming a blue message.

On the other hand, every such death penalty to red celled ship-stealing might increase F1ing - or rich people could just rebuy the stuff they lost.


The Tech Chart - themikeruler - 12-20-2011

' Wrote:However, realism is not the reason for people playing video games.
I must disagree with that. Yes i would say that it isn't the main reason, but games are fun when there is some sort of realism to it. Nobody wants to play a game without a valid storyline, or if physics or possibility of such happening is TOTALLY off. Of course, there's a limit. It can't be too realistic, i.e. a wargame in which you get shot in the leg and you can no longer walk. Nobody would play it because of the irritation of not being able to do anything when your limb is shot.

Example of in between realism: Left 4 Dead.

Realistic in the setting: A city, guns, the amount of survivors, the gunshots in the distance. The somewhat possibility of a global pandemic in which a disease alters the attitudes, behaviors, and condition of a human.

Unrealism in the game: The fast reloads (no gamer wants to have to wait several seconds to reload a gun while infected persons are rushing and trying to kill you), the mutants (smokers, boomers, tanks, hunters, THE WITCH, i mean its SOMEWHAT in a green sky possible, but not likely to happen if an infection was to spread), the medkit (no one wants to wait an entire hour/days/weeks for a body to heal)

So there are boundaries, but all ends well when they are to be discussed.