How much comminucation is there between lawfuls? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: How much comminucation is there between lawfuls? (/showthread.php?tid=7117) Pages:
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How much comminucation is there between lawfuls? - David Grau - 03-21-2008 Ok, these are questions about lawfuls and smugglers. Allow me to explain each question before you vote. Question one is simple and self-explanatory. Do you think lawfuls (all houses) are doing a good job stopping smuggling? Question two pertains to how well you think information about smugglers is transfered. I ask this because I think it is poor. Lets say a smuggler was seen with cardimine and was chased. In the chase a lawful was killed by the smuggler and the smuggler got away. How well do you think other lawfuls are informed? I would like to suggest that in the role playing part of the forums that new topics be created, detailing known and wanted smugglers. It would post details and information about them.. for example..we will use, say...smuggler bob. Here is how a report would look. Begin transmission -------------------------------------------------------------------------------- To all lawfuls in Liberty, a smuggler with the callsign "Bob" was seen trying to bring Cardimine into Liberty. After a lengthy pursuit he got away and killed a liberty police officer. A reward will be offered for any details that lead to his capture. Callsign: Bob Ship: Pirate Train Total Fines owed: 5 mil Reward offered for termination: 1 mil Reward offered for information that leads to his capture: 500k ------------------------------------------------------------------------------- End Transmission Something like that. I say this because I have Junker characters...and in keeping with rp of junkers we smuggle from time to time. I have been chased and when I got away I was told that they would be watching for me...yet not long after I can go by every navy and police player and not a word be said. I can understand leaving a char alone after he was caught or killed, but I have some chars that haven't died or been caught since their last escape...and no military or police players notice. Some may say, why am I even mentioning this, well it is simple: If I am going to make millions smuggling I want to have to work not just sit and wait until I reach my destination, and I also would like the rush of having to always be on my guard even when I don't have illegal cargo...because I was seen with illegal cargo. So that is the second question...do you think there is enough communication between lawfuls informing each other of other smugglers or am I just not seeing it right? The third question is asking do you think lawfuls are searching for illegal cargo over great areas. It seems to me anyone can get away with smuggling anything into Liberty by simply avoiding Manhattan. Oh well, thanks in advance, for your inputs. How much comminucation is there between lawfuls? - Jinx - 03-21-2008 voted that its overall poor. - but thats not necessarily because the factions / players are too lazy or so; its also, cause the chatsystem is outmoded and utterly useless. - you may, if you have time, give a call to a fellow lawful, but you d be lucky if you get an answer back. problem there is, that the one on the receiving end has no "reply" function and has to search for your name out of a list of up to 200 people ( some of them with rather funny digets ) i remember giving calls about smugglers from bretonian space to liberty ( on cheshire ), when i knew that a smuggler would head to new york. - half of the time, i get no response. but i don t think its cause the player that was addressed is a bad RPer or RPs a bad communication between .. in that case .. liberty lawfuls and BHG, - but rather cause its just too much trouble to find my name in the list. same goes with calls that .. in two cases .. nomads were approaching liberty through alaska ( i still think that nomads like anyone else should not pass the alaska gate, but, - if they wish to go to new york, take different routes, cause no matter how great you are as an alien, you don t get past a jumpgate that is coded and blocked ) calls were sent, but no reply. - but there are good hopes that it still works. when its about the pure roleplay - i am really not sure how good the communication between the houses are. even between bretonia and liberty, who are quite friendly to each other, i do not think that there is very much communication like "hey, john, - we just let a smuggler slip past our defenses and he is heading to your space" - they d prolly rather hush it up. communication between the "lower" members of a faction will most probably not really happen, - the admirals or whatever high-something-people may have a chat every now and then, but will prolly only discuss general terms, like smuggling in general, instead of smuggling of specific people. and i see a house like rheinland, which puts a great emphasis on being "strong and autonomous" not to show any sign of weakness ( that they cannot cope with criminals ) to anyone - so the communication will be rather limited. same with kusari - sort of. they are described as proud - and pride limits the ability to talk openly about your problems. ( or can be ) in the end, its up to the factions themselves and what they make out of each house. - when its about the original freelancer, - liberty isn t too different to rheinland, kusari isn t very different to bretonia. - its what the factions make out of it. - so liberty is now a dictatorship and policestate, rheinland is a dictatorship under military administration, bretonia a monarchy aswell as kusari. players can turn them back into democracies with rather open borders and open communications - mind, for the sake of pvp-RP, military goverments that are hostile to each other are of course much more interesting. ( playing peace is interesting, but playing war is more fun in terms of playing ) How much comminucation is there between lawfuls? - Oniros - 03-21-2008 Overall poor. To communicate between official House Police, they need to be online at the same time. it's not such an easy thing as people have many different characters. To my opinion, the only faction that are willing to join his effort with others Houses is LSF as i see them like a kind of "DEA/CIA" (sorry for the common ref.) LSF might want to keep record of smugglers for itself and try to catch the big fish. But it is more a long-term Op than a day to day activity. It is the police job to keep criminal record. As a former smuggler, as long as, the police stay far enough from junker bases, everything is perfect. To stop smugglers, catch them before they reach NY or Texas systems, be mobile, communicate, set trap. Not gonna happen... How much comminucation is there between lawfuls? - Jihadjoe - 03-21-2008 ' Wrote:Overall poor. I would love to see the LSF doing sting operations using undercover operatives and taking down some of the regualr smugglers. That would be more than awesome. I personally can't vote on this, becuase the place I smuggle my cardi has next to no police. I think the biggest problem is actualy in Rhienland and Kusari where there is no police faction at all. How much comminucation is there between lawfuls? - Xing - 03-22-2008 very poor. The problem isn't just about navy people. It's also about most smugglers being stoically silent figures, that log off when you can actually scan them, but there's only like 10 seconds left before they dock on the moor, so you really can do nothing about it, unless you post the name on forum - meaning virtually, we should make a KoS of every smuggler we see, which would mean, we'd have no smuggling going around at all. Because for navy characters patroling near say, manhatten, unless you are many, there aren't much chance at destroying the smuggling ship. And if you act in good rp (as you fear admin reprisal and all of course), you feel the need to warn the guy. Except, most smuggler guys dont give a *** about rp. They just dock, log off. At that extent, I'm not even feeling like rply interacting with them anymore. Smuggle all you want, if it's just to get a ridiculous dock-log-off situation as soon as I say a word. How much comminucation is there between lawfuls? - Jwnantze - 03-22-2008 Poor allaround. I have 2 smugglers, one smuggles through Bretonia and Liberty, the other through Rhienland and Liberty. In the 6-7 months I have operated the latter and the 2.5 months the former I have NEVER been stopped effectivley. I was attacked once in Maggelin by a Liberty navy fighter and he was killed by some bored Hacker pilots. I have been chased once by RM but thats it. It should be improved. How much comminucation is there between lawfuls? - Bass_masta992 - 03-22-2008 Poor average and low. honestly we don't have enough comms anywhere, and widespread can be hard being that pirating and smuggling really is not widespread anyway due to the fact that people only really trade along a couple of areas in sirius. How much comminucation is there between lawfuls? - David Grau - 03-22-2008 ' Wrote:Except, most smuggler guys dont give a *** about rp. They just dock, log off. I have seen that happen. Some players have said, "Well I will just log off..." These players can best be described by my German word "Miststuecken!" In English that means "Pieces of crap" (it may not be correct German but I don't care..) I personally find that pathetic. It used to be I would put up a fight against lawfuls, but now I have adapted a run-but-don't-kill policy. Basically if lawfuls get me stopped then I will give up...but they will have to work. I do judge each situation carefully though before running. I don't believe in logging out during that. Even when I am feeling like getting off anyway I stay on until I have gotten away, or forced to stop and pay up. I think we could all agree smuggling and stopping smugglers would be more fun if all smugglers had my attitude towards rp and not logging off. Like I said to me it is unrealistic and stupid to just log of when being chased. Also it fun to be chased, and in some cases I get an adrenaline rush. When I know I am about to be chased I blare the chase music and run like mad. It is all fun, and if the lawfuls stop me, it is game over, I will pay up and give them the rewards for a hard chase. I would even venture to say lawful players enjoy chasing a smuggler who actually rp's and doesn't just log off. Of course in the Junker description it says that we are not easily seen red-handed so I keep my smuggling very secretive through routes that I have never seen others use...and hey, doing these routes have never got me caught. Which is why I would like to have lawfuls searching more places. Now with the points you all made I understand that many lawfuls have to deal with non-rping smugglers and that makes it so they don't really care; but I am here to tell you that some of the Grau Family chars (Kampfer, Corredor, Forschung Schiff, and the Grau Family Yacht) may be carrying illegal cargo. Some more than others, but in any case you can be sure that these won't log off when chased. Sure I would lose money, but to me that is the risk that I take when I bring, or am forced against my will to bring illegal cargo on board my ship. :rtfm: Also in real life a person can't just disappear while being chased, and to me the purpose of rp is to mimic real life as much as possible...to a degree, but all you rpers know what I am talking about. Too bad others smugglers don't share my view on smuggling and rp...:( How much comminucation is there between lawfuls? - ioha - 03-22-2008 Well, here is the point of view of someone that tries to fine smugglers: It is really, really difficult to do. You don't always have the time to go after a smuggler, even if you know that he is one and that he is in your area of jurisdiction. Apart from that, the reasons that Jinx stated are having their effect as well. When we catch someone, we will fine him though and we will surely state it in our patrol report. Via said report, the entire faction (in this case BPA) will know of the incident and keep a close eye on the individual, once it enters Bretonian space. You are right when saying that the cooperation between different house forces needs to be improved though. Of course, contact between Kusari and Bretonia is unlikely here and Liberty and Rheinland don't have the best relations as well. The remaining alliances should be taken seriously though and roleplayed that way. Good example: when an Order vessel was leaving Bretonia en route to Liberty, we warned the LSF/SA about an incoming "enemy of the state". The same should be done when a smuggler leaves/enters a house. How much comminucation is there between lawfuls? - Xing - 03-22-2008 I think, some traders should put in their effort. I tend to denounce some smugglers through private commlines to the authorities. I mean, if you are a trader, then you usually are a lawful, good citizen that was given a nice shiny liscence to command a big ship, and when you scan someone and sees his hauling 4000 tons of cardamine in his way to new york, you don't stay "bah whatever"... |