Unioner ID - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Unioner ID (/showthread.php?tid=71222) |
Unioner ID - Backo - 01-01-2012 Alright, so being an AGS-U guy and also an active one I was all very happy to see the new Arbeiter, it's improvement and all that. But then I actually saw the ID and the lack of common sense hit me so hard it still hurts. But to get to the point. Now small time pirate factions have their ZOI listed in it for where the faction can operate aggressively and all that (Also known as "May engage pirates, terrorists, lawfuls in...."). So our ID reads: Can engage pirates, terrorists and lawfuls in Rheinland and the Independent Systems bordering Rheinland. And now to get the list of our bases:
So this raises the question:
Obviously you're free to discuss, list other IDs with similar problems, rant on AGS and etc, etc. Unioner ID - Jansen - 01-02-2012 Not including Texas into this ID takes away quite a part of the Unioners ZOI, it also terminates any possible base for further cooperation with the LR in Liberty. Unioner ID - blubba - 01-02-2012 Makes me wonder what the Xenos and Unioners are fighting over if they aren't allowed to go play.... Put Texas on the ID please Unioner ID - Vito - 01-02-2012 I support AGS's petition too, they should be allowed to operate in Texas Unioner ID - AeternusDoleo - 01-02-2012 Noted. Makes sense since they have a base one jump away, to include that system. [Edit] Just don't expect the rogues to be happy with you 2milordaiing at their turf - that's their job:D |