Discovery 4.86.0 trade sheet - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Discovery 4.86.0 trade sheet (/showthread.php?tid=71243) |
Discovery 4.86.0 trade sheet - Alex. - 01-02-2012 https://docs.google.com/spreadsheet/ccc?key...Sk1NRmdBTzB0SXc Thanks to Wiz0u for FLC, Adoxa for FLCC, and billy bob for bothering to run FLCC.:P Discovery 4.86.0 trade sheet - Awesome Boats - 01-02-2012 I might just be lazy, but with what cargo hold / units in mind was this calculated out? Thanks a lot though. Pretty useful. Discovery 4.86.0 trade sheet - Alex. - 01-02-2012 I can't actually tell, but it looks like roughly 4604-4605 units of cargo. My friend billy bob ran FLCC, so I don't know what settings were used. I'll re-do it for one unit of cargo, 350 average cruise speed, 1900 average trade lane speed, 15s jump gate/hole delay, 10s trade lane docking delay and 20s base reaching/docking delay. Unless someone else has some better FLC settings. Discovery 4.86.0 trade sheet - Alex. - 01-02-2012 There, I changed it. Unfortunately VIPs and Military Vehicles take up more than 1 unit of cargo... |