![]() |
Harvester AI forge - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Role-Playing (https://discoverygc.com/forums/forumdisplay.php?fid=9) +--- Forum: Unofficial Factions and Groups (https://discoverygc.com/forums/forumdisplay.php?fid=67) +--- Thread: Harvester AI forge (/showthread.php?tid=7177) |
Harvester AI forge - ScornStar - 03-24-2008 These are the parameters please identify yourself in a PM and, arrangments can be made. Looking for 2 more recruits to bring us up to 8 players. Thanks for reading. HARVESTER CODING ***SHIPS*** Kushan, Taidani, Kith Som Taaw, Turanic, Kadesh, Daumann heavy Tanker, miner ship, Talarca cruiser and Zoner designs are all allowed Harvester designs. All new Harvesters are given 25 million to and started in a miner ship. All money made after that is for your personal Harvesters improvement. You may make multiple Harvesters and are encouraged to do so. However they will be funded by your miners efforts or assistance from other Harvesters that have topped out or desire no other ships. You may purchase any ship in guide lines if you can afford, up to cruiser. Juggernaughts will be reserved for at a 1 Juggernaught per 2 cruisers in the inventory over all so just check first. ***GUNS***Junker, Zoner, and Nomad weapons to start any SALVAGED or, bought from friendlies guns after start. They are machines and think purely in practical terms, go for max effect balanced with your style of combat. 1.The lower a Harvesters number the higher its rank, as the closer it gets to the root program. I suggest we all have at least two Harvesters so we can swap command around. 2.Teamwork is the most important virtue to me. As we are playing a single minded machine. 3. NEVER disagree in front of other players, its instant purging of your program. // not really youll be warned but its a bad show. Disagree in private. 4. Tags/Ids Tags now going for Junker the story has progressed where this is best, freelancer, pirate/merc, and miner are ok while working toward Junker 5.If you are destroyed tell the person that a beacon remains that contains the chronicles of scorn. 6.Avoid conflict with major houses. Run, lie, cheat( not literally by server standard), and steal. Fight only if last resort. 7.NEVER FIRE ON (OPG), and only fire on other Corsairs in the same event as houses(last resort). 8.Try to establish relation and alliances with other AI characters fight only for survival, or above stated reasons. 9.Respond to Corsair elite calls for aid//player characters. 10.Resource Harvesters offer money in the amount of 750k per trade circuit. 11.Share Bots/bats with Corsairs. 12.Post on Harvester Transmissions in RP section just cut and paste the other headers and footers so its uniform or, PM the facts to me and Ill post if you want secrecy or are self conscious. Dont worry if you do it wrong it not the end of the world but, let try to put on a show. This is where you will post your reports so that all Harvesters can be up to speed even if they were not present. Comm codes to quicken typing by cutting the amount of typing down. PS=pitt stop//docking, refueling, repairing, data upload, or real life needs FU=form up FUD=formed up CD=Cruise disrupted, as in the typist was. DE=disengaging for what ever reason AT=attack my target, we should all concentrate on one enemy player at a time. DT=disable target, keep their shields down and don't let them leave. adjfbadnfg=when a bunch of this stuff is typed it means help me now! Id love it if you folks got Teamspeak2, we will make channel called Harvester, the password is "theharvest" all lower case. Even if you dont have mic, its still good to have so you can hear other Harvester chatter and it will allow us to work even faster as a team by cutting the amount of typing down. Contact in game and Ill set it up. Bots are referred to as spare parts as all Harvesters have permanent nanites on board. Bats are referred to Harvesters as shield fuses. Selling cargo and prisoners is considered landing and having nanites reduce the said item to component parts and storing them in energy format//credits They must land to do this due to the amount of processor power needed. Let me know before making another Harvester so I can tell you what number we are on. If you recruit someone have them read the chronicles. As all harvesters have some of Scorns memories on board. Thus complete reading not needed. Also have them read this, cut, paste, forward whatever but this is probably the most complete consolidated "rule book there is" Thats all I have for now this is all our group, I am flattered you folks would play along so, let me know as we go if anything you think of may help we will give it a shot and see how it works in practice. We should also find quiet places to PVP each other for training, we have a war coming. Let me know if you have suggestion, concerns, or ideas. Alliances OPG, CYLON collective Friendly Corsair, GMG, IMG, Junkers Neutral Houses Unfriendly Pirates, terrorist Enemies Outcast Due to bias absorbed from Pyriel of the Scornstar, Lane Hackers due to their computer hacking ways and success in interdicting Harvester trade, Zoner players, oppressive keepers of the Alpha code, (NPCs are not targetable, due to the need to land on Gammu) At anyone or anything in the moment that tries to make the unit release its captives. Harvester AI forge - Malaclypse 666 - 03-24-2008 Niggle niggle. If you're hostile to Zoners, then I seriously doubt that the GMG will be friendly to you... they're our allies. Likewise, I'm not sure how friendly Corsairs would be, due to the Zoner/Order/Corsair connection. Although I'll give ya this one in a pinch. Cheers, Mal Harvester AI forge - ScornStar - 03-24-2008 Cool I'll address as best I can. I'll just say some things happen in character that look funny out of character. Also, the Zoner "non interferance" of some factions at war might also get "non interference" between factions at war with Zoners and, factions friendly to Zoners. No different than ZOner stance with Outcast and Corsairs. GMG, we are not allied, but friendly we dont want to make them mad we need and want thier fuel. And since Zoners are unlikely to send them aid against the Outcast they will probally stay out of the way as well in our conflict. Have I missed anything? If so I'm not against adjustments I just need to have it logic tested. So, I will retort to comments but, that doesn't mean I'm immovable, just want to test the logic. ;) Harvester AI forge - ScornStar - 03-24-2008 New members will be outfitted either nonight after event or tomarrow. Harvester AI forge - hovno - 03-24-2008 // my apology for incident with my cruiser and harvester_11... painful misunderstanding from my side. btw... I love RP between Harvesters and involved zoners (council members and me), my ships are 1. Jawaharlal (marsflyer) 2. Wyatt Earp (albatros) 3. Rastaman (adv. train) for my respect to our RP, I want ofer my train into ring... all harvesters (registered harvesters) + scornstar can attack my train without wory about rules 6.6 and 6.19. Harvester AI forge - ScornStar - 03-25-2008 Bump more programs required. PM Scornstar Harvester AI forge - sovereign - 03-25-2008 This little Bundschuh is confused. I ran into one of you guys grave robbing some Hessians in O-15, and while I know you guys are toasters I wasn't sure how to optimize interaction. Mind directing me to where I can find detailed information? Harvester AI forge - Xing - 03-25-2008 read the chronicle of scornstar for more information (sorry duno wheres the link, scorn could post it maybe?) Information however is very scarce. Harvester AI forge - ScornStar - 03-25-2008 The information hideing is part of their theme, I reviel it to members and Admin. Look at Zoner council for the data they have unraveled so far. If anyone gets harte burn over that drop me a PM and I'll see what I can do to coexist with you and your stories. |