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Low-Level Balancing - Printable Version

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Pages: 1 2


Low-Level Balancing - Mere_Mortal - 01-09-2012

First of all, let me just offer my sincere gratitude for the enormous amount of work done over the years. I don't want to sound ungrateful so I hope you understand that I respect all that has been done. In any case, I do wish to highlight a reservation I have about the fact that, yet again, low-level ships and equipment have, on the whole, been neglected. Whilst a few light-fighters have been improved, this has in fact further alienated others. Previously it was a least possible to use ships like the Patriot and Dagger to some kind of effective extent. The emphasis is clearly on high-tech ships and equipment and I believe that this is damaging to role-play as some people, myself included, enjoy flying rookie ships. Alas, they are becoming more and more useless.

These are my recommendations for the next edits.

LIGHT FIGHTERS
  • Patriot
    • Slightly increase hit-points and power.
  • Startracker
    • Increase agility to match the Bloodhound and Piranha.
  • Bloodhound
    • Increase power to 1800.
  • Bloodhound, Piranha, Cavalier
    • Increase agility slightly.
  • Legionnaire
    • This is actually a well-balanced light-fighter, but it just isn't strong enough for its environment. Maybe an increase in hull and power would be appropriate, to match the Hawk.
  • Hawk
    • Increase agility.
  • Gitano
    • Increase agility considerably. If that seems too much then consider removing the torpedo slot.
  • Banshee
    • Increase agility slightly.
HEAVY FIGHTERS
  • Defender
    • Increase hull and power to 1900.
    • All guns to class 4.
    • Maybe even increase ship class to 5 so that it can compete against light Rheinland craft.
  • Crusader
    • Increase ship class by one, to match the Dragon.
    • Increase agility.
  • Dragon, Wolfhound, Anubis, Stiletto, Valkyrie
    • Increase agility.
FREIGHTERS
  • CSV
    • The "Combat" part of the name is absurd. Give it a mine or CD slot and it could at least be useful.
GUNS
  • Stunpulse, Advanced Stunpulse
    • With the upgrades made to fighter shields, these now need an upgrade.
    • I have always maintained that we need a class 4 civilian shield-buster.
    • Increase classes, putting the damage to 150 and 200 respectively.
MINES
  • EMP Mine
    • A mine for shield damage would be very welcome, with damage around 1750.



Low-Level Balancing - dodike - 01-09-2012

I see these ships and weapons as a redundant content.


Low-Level Balancing - Mere_Mortal - 01-09-2012

Yes, and why is that? Two reasons:

1) They're useless because the developers have not given any due attention to them.
2) Too many people rather fly the most powerful ship in all the stars.

Quote:The emphasis is clearly on high-tech ships and equipment and I believe that this is damaging to role-play as some people, myself included, enjoy flying rookie ships. Alas, they are becoming more and more useless.



Low-Level Balancing - Jamez - 01-09-2012

Nice work. I too feel that the lower-end stuff has been neglected.

Would be nice to see it more balanced.


Low-Level Balancing - Chico - 01-10-2012

I use a Legionaire a lot.
I'd like to see these ships shown some love.
Not necessarily upgraded or even downgraded. Just made more 'equal'. That way, we can have some fun in them.
Don't forget the Barracuda or Dagger. I'm sure there are others we've missed.
Come on Devs....when you're not so busy and Mjolnir is away on holiday...please?


Low-Level Balancing - Vito - 01-10-2012

The Centurion could also use a proper Corsair powercore (now 900/9000) and armor rating (now 8500) to balance it being slower than most VHF

Chico is right about the Legionnaire, we don't even have any Corsair class 4 guns to use on it and our non-vanilla stats LF, the Decurion, is slower than an Eagle and almost as bit as a Titan (it's actually longer and has the same wingspan)


Low-Level Balancing - Tachyon - 01-10-2012

I am voting for a rebalance there, since I fly a dagger from time to time and pirate in it [a lot of fun, I promise].

A problem I see with the Stage1 LFs / HFs is, that they are actually mostly useless for many people in their actions. YOu cant destroy an embargo runner in a Patriot, for example.


Low-Level Balancing - dodike - 01-10-2012

' Wrote:I am voting for a rebalance there, since I fly a dagger from time to time and pirate in it [a lot of fun, I promise].

A problem I see with the Stage1 LFs / HFs is, that they are actually mostly useless for many people in their actions. YOu cant destroy an embargo runner in a Patriot, for example.
Patriot with a SNAC and bomber powercore should be just enough for the job.


Low-Level Balancing - kikatsu - 01-10-2012

No one is going to rebalance them at all, being viewed as stepping stones to 'real ships' the ones that area always around a million or so credits.

Why not just remove the mark 2 ships...the vanilla ones rebalanced to match one another, and just pull the old ships up to that level?

Then people go, oh what do new people fly then? Startrackers.


Low-Level Balancing - Mere_Mortal - 01-11-2012

' Wrote:Don't forget the Barracuda
The Barracuda is a perfect class 6 heavy-fighter, I don't feel that any changes to it are necessary.

' Wrote:You cant destroy an embargo runner in a Patriot, for example.
In all honesty, I'm not concerned about the ability to take on transports, freighters on the other hand should be possible but the Patriot will now struggle against heavy freighter shields due to the changes made to the Stunpulses.

' Wrote:Why not just remove the mark 2 ships...the vanilla ones rebalanced to match one another, and just pull the old ships up to that level?
Sorry, but that'll be the day I leave. Why? Because as I said before, it'll just prove to me that nobody cares an ounce about the role-play capabilities of the lesser craft, rather they just want big ships with big guns.