Faction Right #7 - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Rules & Requests (https://discoverygc.com/forums/forumdisplay.php?fid=6) +--- Forum: Rules (https://discoverygc.com/forums/forumdisplay.php?fid=25) +---- Forum: Faction Rules (https://discoverygc.com/forums/forumdisplay.php?fid=46) +---- Thread: Faction Right #7 (/showthread.php?tid=73275) |
Faction Right #7 - Pinko - 01-23-2012 Is it still really worth having? Has anyone ever used it? Quote:RIGHT 7) Official factions have the right for the purpose of training to equip a maximum of four (4) ships that are not normally allowed by their ID. (These would normally be their adverseries' ships.) This is subject to the following constraints: Faction Right #7 - escopton - 01-23-2012 Quote the right so people dont have to dig for it to give their opinion. Faction Right #7 - Pinko - 01-23-2012 Done. Faction Right #7 - Crackpunch - 01-23-2012 Could only be useful for the Order really. Faction Right #7 - Jamez - 01-23-2012 BAF uses em as far as I know. Faction Right #7 - Jayce - 01-23-2012 I see it as very useful for training tools, seeing as they get SpecOps ID's, so no nerf. Faction Right #7 - Prysin - 01-23-2012 as far as i know, Sails has used it, or is going to use it.... There has been talk of i Faction Right #7 - Patrician - 01-23-2012 Ive never really seen the point of going to the trouble to buy and set up the ships. With everyone on Skype and having multiple characters its easy enough to find someone to 'train' a few rounds in whatever ship you want. Faction Right #7 - Not Espi - 01-23-2012 A lot of factions do. Benitez, from the ones I know about. The right is kind of pointless, however. You can just make ships of the opposing faction with proper ID/IFF and meet up in a secluded place for that as well. Faction Right #7 - Matthews - 01-23-2012 BAF uses it abd i think [RM] too. It is usefull for sure. |