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Weapons Compatability Iusse - Printable Version

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Weapons Compatability Iusse - Regious Tuk'Cone - 01-30-2012

I'm having iusses with trying to equipe some weapons to my T-282 Garanchou. For some reason, weapons designed by GMG is reducing my Output by 43%. It seems fine, But I want to remove those annoying messages saying, "Incompatability Detected, Reducing output to 57% to compensate." If anyone has the same ship or have a really good understanding of the Tech Chart of weapons compatable with the T-282, please help.


Weapons Compatability Iusse - Echo 7-7 - 01-30-2012

Do you have a GMG ID?

PS. Your sig is too wide.


Weapons Compatability Iusse - sadtranslation - 01-30-2012

http://discoverygc.com/forums/index.php?showtopic=115127

Guess you should direct your questions regarding powerplant nerf here.


Weapons Compatability Iusse - Hielor - 01-30-2012

' Wrote:http://discoverygc.com/forums/index.php?showtopic=115127

Guess you should direct your questions regarding powerplant nerf here.
That's not where questions go. That's where obvious bugs go.

Questions, you should go here:
http://discoverygc.com/forums/index.php?showtopic=117424
and use the chart-reading skills that everyone learned in primary school to help yourself.


Weapons Compatability Iusse - Regious Tuk'Cone - 01-30-2012

Thanks you Hielor, chart you gave helps more. When did they make it so you need that ID?


Weapons Compatability Iusse - Hielor - 01-30-2012

' Wrote:Thanks you Hielor, chart you gave helps more. When did they make it so you need that ID?
4.86 added the autonerf when you're using stuff you're not supposed to.

In 4.85, using the GMG stuff without permission as a freelancer would've been a rules violation and open you up to a sanction.


Weapons Compatability Iusse - AeternusDoleo - 01-31-2012

' Wrote:Thanks you Hielor, chart you gave helps more. When did they make it so you need that ID?
Why would you need the GMG ID when you're flying GMG ships and using GMG weaponry, on a roleplay server? Lemme think about that for a minute...:sleep:


Weapons Compatability Iusse - Petitioner - 01-31-2012

' Wrote:Why would you need the GMG ID when you're flying GMG ships and using GMG weaponry, on a roleplay server? Lemme think about that for a minute...:sleep:
While you do, please think about why an oorp device is necessary for roleplay?:)


Weapons Compatability Iusse - Regious Tuk'Cone - 01-31-2012

To Hielor: If Im using a GMG ship and equipement that lowers my output by 43%, its not against the rules, It would mean I have to be more aware to avoid a fight since 57% Powercore Output would take serious turning point for me since that the opposing ships could hit me more than I can them. So technically, its not against the rules, its the outcome that defines the reasoning. Also, whats the matter with being different and getting a T-282 and not a Camara? Some flavor needed, man.


Weapons Compatability Iusse - Hielor - 02-01-2012

' Wrote:To Hielor: If Im using a GMG ship and equipement that lowers my output by 43%, its not against the rules, It would mean I have to be more aware to avoid a fight since 57% Powercore Output would take serious turning point for me since that the opposing ships could hit me more than I can them. So technically, its not against the rules, its the outcome that defines the reasoning. Also, whats the matter with being different and getting a T-282 and not a Camara? Some flavor needed, man.
Read what I wrote.

Quote:In 4.85, using the GMG stuff without permission as a freelancer would've been a rules violation and open you up to a sanction.

This is not 4.85, so no, it's not currently against the rules.

As for what's the matter with it--factions get to control who can use their tech. GMG doesn't want everyone using their tech. Ergo, the nerf.