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Player Bases and IDs. - Printable Version

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Player Bases and IDs. - Soul Reaper - 02-05-2012

Some IDs, for example the IMG ID has a line such as/close to:

''-Can actively hunt pirates and terrorists in systems where IMG as a base.''

Now, with the introduction of .86, we'll be able to build our own bases. And official factions will of course be doing this, obviously. So the question is, will these POS's pass as a 'base' on the ID? Example, if the IMG built a base in California, will they be able to hunt pirates and terrorists in that system?

Discuss. Or..simply an admin's answer will do.



Player Bases and IDs. - Bootsiuv - 02-06-2012

My initial thought is no, but I'm not 100% sure.

I guess it wouldn't be a huge deal if a faction wanted to spend tons of money/resources for a station (and then the money/time/whatever to keep it supplied) simply so they could actively hunt certain id'd players in a particular system.

I'm still thinking it will be no though.


Player Bases and IDs. - Narendran87 - 02-06-2012

Wait for it to come... Thats your best bet for now... As Things may be tweaked a little bit from now to make them work in the next update or whenever it comes


Player Bases and IDs. - Govedo13 - 02-06-2012

Comon sense- if the base is in your zoi yes if not no.


Player Bases and IDs. - SA_Scavenger - 02-06-2012

Nomad base right next to Manhattan, yus! Your best bet is to just wait and see. I did ask, in that thread by Linkus, to reveal a bit more with respect to POS and cloaks and whatnot.


Player Bases and IDs. - Sabre120 - 02-07-2012

I'd have to say no as absurdly rich factions would be able to abuse this power to maintain ABSOLUTE control over their ZoI.


Player Bases and IDs. - Silver - 02-07-2012

My take on that will be...

No.

Hard coded bases, yes, it applies.

Player owned ones, no, since it's open to abuse.

<3