Discovery Gaming Community
AI Tech - Printable Version

+- Discovery Gaming Community (https://discoverygc.com/forums)
+-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7)
+--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37)
+---- Forum: Discovery Mod Balance (https://discoverygc.com/forums/forumdisplay.php?fid=31)
+---- Thread: AI Tech (/showthread.php?tid=75602)

Pages: 1 2


AI Tech - JayDee Kasane - 02-27-2012

Hello. Looks like my PM to Aeternus Doleo was ignored, so I will post here

I have questions regards to AI technologys to devs, such as:
1 can/will you make AI IFF?
2 can/will you make AI Cruiser turrets/shield/thruster?
3 can/will you descrease AI Stem guns refire? (stem gun 1- 6.00 refire, stem 3- 8.00, stem 5- 4.00)
4 can/will you make AI tech buy'able?
5 can/will you abit change gun position on AI cruiser? (cause 1-6 slots too close to each other)
6 why AI Stem gun 5 have little damage but drains energy like Stem gun 3?
7 why Stem gun 3 and 5 have no fire sounds?

I know you have alot of work to do instead of it, but answer at least. maybe you will change something of what I sayed in last update. or you will change it now. or not even start to.

Also, if someone have AI Char, you can post here to share your thoughts about another things, but please no flood and stupid posts about ballance such as ''all must be as it is now''

I see that AI has a good potencial as faction, but Im not quite sure will I create it... maybe if I will find good players to join it. AI Lore is quite interesting and it can be used properly


AI Tech - JayDee Kasane - 02-27-2012

Devs? still awaiting for answer


AI Tech - Rommie - 02-27-2012

1 I don't see any point in having an AI IFF. They're not exactly hostile or allied with anyone. Not to mention there isn't any faction for them that might need the IFF.
2 Maybe. I don't see much of a reason to however.
3 The balance team will change it if they think they're not balanced right.
4 Doubt it, AI tech seems pretty OP to be used on other ships.
5 That's another balance question, but they seem fine to me.
6 They have different refire speeds.
7 Might of been overlooked. Might be fixed in the update.


And yeah, AD is usually very busy. It may take a while for him to answer.



AI Tech - Daedric - 02-27-2012

How about you give them a chance to answer your question. Being an ass doesn't help.


AI Tech - JayDee Kasane - 02-27-2012

Quote:1 I don't see any point in having an AI IFF. They're not exactly hostile or allied with anyone. Not to mention there isn't any faction for them that might need the IFF.

point is: when Im not allowing to dock on Gammu, people sayes: this is Zoner planet I will dock. and all my RP of guardian goes to hell. and MAYBE I will create an AI faction, if all will be fine to it

Quote:6 They have different refire speeds.

they do 2x less damage, but eat energy like hey do normal damage

Quote:4 Doubt it, AI tech seems pretty OP to be used on other ships.

with nerf system nothing to worrie about, AI tech red to everyone (exept VE)

Quote:5 That's another balance question, but they seem fine to me.

when you moung guns on 1-6 slots their textures conflicting with each other, this is not a problem as tactic, but commonn sense and model bug reason

Quote:2 Maybe. I don't see much of a reason to however.

it would be more faction style


AI Tech - Daedric - 02-27-2012

' Wrote:point is: when Im not allowing to dock on Gammu, people sayes: this is Zoner planet I will dock. and all my RP of guardian goes to hell. and MAYBE I will create an AI faction, if all will be fine to it
they do 2x less damage, but eat energy like hey do normal damage
with nerf system nothing to worrie about, AI tech red to everyone (exept VE)
when you moung guns on 1-6 slots their textures conflicting with each other, this is not a problem as tactic, but commonn sense and model bug reason
it would be more faction style

Gammu is a Zoner planet per the rules. You cannot prevent anyone from docking there, nor can you attack people for ignoring you when you tell them they can't dock there. Unless they've removed the AI ID restriction that made it so it can only attack in self defense.

They have a different refire rate, hence the reason they do less/more damage and eat less/more energy.

AI tech is not compatible with human technology. Thus, it shouldn't be mounted on anything but AI stuff.

Submit a bug report in the approapriate place. Somewhere in the Dev forum.

See above.


AI Tech - JayDee Kasane - 02-27-2012

Man... you mad? Do you see ANY zoner on Gammu? No humans there. there is radiation there that kills humans, no Zoner ID for sale, no Zoner ships/guns and only robots in bar. Read Gammu info All planet full of self-sufficent robots that were left by humans. I dont know why its Zoner IFFed at all... Not even Neutral
And now AI Can attack players if RPed correct. and you can make people to attack you anytime if you want

Edit: do you even understand what Im talking?
I sayed about Stem gun 5, they eat as many energy as Stem 3, but deal 2x LESS damage
Nerf system will not allow any non AI ship have AI tech.


AI Tech - JayDee Kasane - 02-28-2012

no more answers?


AI Tech - Daedric - 02-28-2012

' Wrote:Man... you mad? Do you see ANY zoner on Gammu? No humans there. there is radiation there that kills humans, no Zoner ID for sale, no Zoner ships/guns and only robots in bar. Read Gammu info All planet full of self-sufficent robots that were left by humans. I dont know why its Zoner IFFed at all... Not even Neutral
And now AI Can attack players if RPed correct. and you can make people to attack you anytime if you want

Edit: do you even understand what Im talking?
I sayed about Stem gun 5, they eat as many energy as Stem 3, but deal 2x LESS damage
Nerf system will not allow any non AI ship have AI tech.

No, I'm not mad. It doesn't matter what you see there. The base falls under the Zoner NPC faction rule wise. Do I think it to be stupid? I do. Do I know the lore of the planet? Probably better than you, because you don't seem to know it is an Easter Egg left over from vanilla Freelancer. Something ole Igiss should have fixed before he dreamed up Gallia.

As far as the guns go, I'd wager it is a balance issue. I'm not up to date on AI matters, but from your post I can guess you can't buy AI weaponry separately from the AI Drone. Thus, logically the AI Drone is balanced by the balance team with the weapons that come on it. Thus the Stem 3 and Stem 5 are as they are because they are balanced only to be used on the AI Drone.

That brings us to another point you asked about, why aren't the AI weapons purchasable, likely because they are only balanced for the AI Drone. If you read up on them you'll notice they have a unique feature in that they are not weak against any shield type.

I hope by reading the wiki over the past 5 minutes I was able to help answer some of your questions.


AI Tech - AeternusDoleo - 02-28-2012

' Wrote:Hello. Looks like my PM to Aeternus Doleo was ignored, so I will post here
Yes, it was, explicitly. I do not respond to devly demands via PM, or Skype, since they're often too numerous to respond to. And I want stuff being asked to be asked in the open, so people can respond to it.


1 can/will you make AI IFF?
Can? Yes. Will? No. Too much effort for too little a return. The AIs are not a solid NPC faction in this module, and won't likely ever be.

2 can/will you make AI Cruiser turrets/shield/thruster?
No. They can use generics and possibly Zoner stuff.

3 can/will you descrease AI Stem guns refire? (stem gun 1- 6.00 refire, stem 3- 8.00, stem 5- 4.00)
No.

4 can/will you make AI tech buy'able?
No. The AI tech is tied to a single ship - the AI drone. It is not intended to be usable on ANY other ship. Since AIs are not a faction we wouldn't be able to restrict purchasing.

5 can/will you abit change gun position on AI cruiser? (cause 1-6 slots too close to each other)
If it looks crappy, I can see about moving some gun positions. Arcs would not change however. And I'd have to check where there's room, it's a poor model to place guns on.

6 why AI Stem gun 5 have little damage but drains energy like Stem gun 3?
Because it was designed and modeled that way. You can deactivate that gun for greater efficiency but less top damage. Player choice.

7 why Stem gun 3 and 5 have no fire sounds?
Because it was designed and modeled that way. Not that I find any of the firing SFX for the stem guns particulary good, but I don't do sounds.