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Mining Bonus rotation options? - Govedo13 - 03-15-2012

From a Molly Feedback topic- it is clear that we does not ave the same activity levels as in 4.85- I tried to bring some of the reasons. In general my question is about the bolded part, what do you think about the Idea of rotating the mining bonus?
Right now 90% of the miners mine Aluminum, Silver and H3 because they seems to be more profitable then the other mining stuff- I personally have not wast knowledge about mining, I am from the pirate side and I see only what the most of the pirated traders haul.
' Wrote:Well you are right about Dublin- it is quite dead- mostly because all other mining locations are better and more profitable, so the mining factions does not mine in Dublin anymore, the gold rush times are gone since loong time.
It affects our activity too- 3 months ago there were 4-5 times more miners in Dublin- we had activity levels around 8-9 days per month and were always in top 10 of the active factions- now we have around 4-6 Days activity per month- after all there is no reason for Molly to patrol empty Dublin right?
Second thing is that every time when there are 3-4 miners in Dublin and I scramble team of 2-3 Mollys to rob them they simply log out.
I guess that the solution is to rotate the bonus of the mining field once per month or so on random way- so all of the involved factions could get the option to be active- you can also look at the activity levels of BMM| I cannot remember actually to see one in a month or 2 outside of Connecticut. In general it is mining balance issue not Molly only issue.
I guess rising this point in the General Discussion or something could help a bit.



Mining Bonus rotation options? - AeternusDoleo - 03-15-2012

I'm looking towards the playerbase for feedback on the mining system (I'm the one mainly determining it's configuration). Simply devving too much to keep an eye ingame on who mines what. If there is a heavy run on a particular resource, or field, to the point that other fields are left be then the fields in question need a bit of downtuning, or the commodity prices can be adjusted for that commodity/salepoint.

Adjusting the mining bonuses is also an option, but that's mainly done when the balance between the various mining factions for a specific commodity is skewed (such as all goldminers hopping to IMG so they don't take as many Molly torpedos in the exhaustports).


Mining Bonus rotation options? - SA_Scavenger - 03-15-2012

The very idea that you log 2 to 3 Mollys for the same amount of miners leads miners to log out when you come along. Either adjust your taxing amounts in order to invite more RP with miners or tax too much and have no activity.


Mining Bonus rotation options? - Jimothy - 03-15-2012

Or, the miner's are just power miners and don't care for RP anyways...


Mining Bonus rotation options? - Govedo13 - 03-15-2012

The bonus in general is ok- I mean from the monetary point of view, however from in-game point of view- Molly faction is really brutal towards BMM IDed players in Dublin- it means that they would loose their entire cargo and their ship or their entire cargo if caught- this is the way we roll - this is the way that Mollys should be also RPed towards BMM, and on top on that there are gaians, corsairs and independent pirates - so after a few times they just make other char and go to Koeln for example- because it is not so heavy pirated like in Dublin.
Less risk= more profit after all.
It would be unfair towards other mining and pirate factions to ask for better bonuses in Dublin, I am thinking that some kind of random rotation of the bonuses on weekly or monthly basis would give all factions fair chances to have activity- for example IMG have no reason to mine in Dublin like ever since they can mine elsewhere for better bonus, if the bonuses were not static people would change the locations more often, since the mining operations are activity hubs for all involved.
Second thing that I am not sure if it work is the recharging of the deposits- my guess is works kinda strange- in the time in the Europa night when there are 30-40 players they can mine almost undisturbed in full recharged fields or something like that, I find that the recharge time should be more dynamic too- faster recharging and faster depleting - I am not 100% sure how it works- it would be nice if you can give more info about it.
I monitor for example Cambridge- I pirate there a lot stuff- from 10 ore haulers 8 haul aluminum from Koeln, one hauls Silver and one Niobium.


Mining Bonus rotation options? - SA_Scavenger - 03-15-2012

' Wrote:Or, the miner's are just power miners and don't care for RP anyways...

Well yea, there's always that. Doesn't answer why miners don't feel it's worthwhile to mine in Dublin though.


Mining Bonus rotation options? - Govedo13 - 03-15-2012

Exactly this is the point indeed- so in general we are in strange circle- in currnet situation there are 2 options-
1 Mollys stop to exist in a way that they exist so the miners can powermine around.
2 Miners get motivated somehow to mine in Dublin.

I also want to remind that our ship line does not allow direct many PvP actions vs Military grade technology since we would loose all of the times in group fights- our ships are not like the hessian/hogosha ones for example and our activity is mainly dependent on piracy actions.

However the Mollys/Dublin are not the scope of the topic- It is about rotating mining bonus.


Mining Bonus rotation options? - AeternusDoleo - 03-15-2012

' Wrote:I monitor for example Cambridge- I pirate there a lot stuff- from 10 ore haulers 8 haul aluminum from Koeln, one hauls Silver and one Niobium.
No Beryllium transports from Cambridge to Dortmund? Surprising - in terms of credits-for-time-spent that's one of the best runs out there, and the BMM has a killer bonus on it, with a huge field for them north of the planet. Ah well.

As for the recharging/depleting. Fields have a maximum capacity (usually 50K). Any loot spawned by the field by any means is subtracted from this capacity. There's a set rate per minute that gets added back added to the capacity, up to the maximum. Each minable zone is calculated individually. The field's yields are multiplied by the field's remaining capacity percentage. IE 25% of the capacity mined, then field yield is 75% of the usual.


Mining Bonus rotation options? - Syrus - 03-15-2012

' Wrote:I'm looking towards the playerbase for feedback on the mining system (I'm the one mainly determining it's configuration). Simply devving too much to keep an eye ingame on who mines what. If there is a heavy run on a particular resource, or field, to the point that other fields are left be then the fields in question need a bit of downtuning, or the commodity prices can be adjusted for that commodity/salepoint.

Adjusting the mining bonuses is also an option, but that's mainly done when the balance between the various mining factions for a specific commodity is skewed (such as all goldminers hopping to IMG so they don't take as many torpedos in the exhaustports).
How often did the IMG tell you, that the field capacity / mining bonus / standard drops in Dublin are way too low?

Alright, let me give my feedback on the stuff I mined as IMG - of course... *shrugs*

Beryllium Ore
Cambridge - Only mined this once, I think, seemed fine dropwise, though I guess the field was barely touched and thereby fully regenerated. If the capacity is high enough to keep the drops similarly high it's ok. Sellprice is also ok for the short routes. Still wondering why people don't mine this more, I guess it's because the system is too big, there are jumpholes close to the fields / the fields are far from any base.

Cobalt Ore
Omega-7 and Omega-3 - As IMG its drops are decent, not good, but also not the worst. I wish for a closer sellpoint in Liberty so Omega-3 mining might become an option. The sellprice in Kusari is too low though, it should be similar to Silver ore, like it is now it doesn't make much sense as Silver will always be prefered.

Gold Ore
Dublin - AND "ONLY" DUBLIN - two fields only is a bit meh, isn't it? I think Dublin should house more Gold Ore fields. Anyway, the drops are straight out horrible. But that's probably because the fields are mined out all the time. I really feel the "capacity" thingy is neither working nor a good thing, imo it's unnecessary, but anyway: here the capacity is just too low. Or the regeneration is too low. Or the drops are simply too low. It's tedious to mine in Dublin. Sell price is at the low end of decent. Maybe a bit too low, considering that it was moved one (dangerous) lane further into New York (including the most overpirated lanes there are).
Moving the Rheinland sellpoint closer is nice, I'd prefer to see more ore go to Liberty though.

Niobium Ore
Tau-23 and Tau-37 - mining speed is awesome, almost even too fast. Field capacity and droprate was visibly going down after ~40k ore mined in T37. Sellprice is good for the long way to New Berlin, Denver might be the better option though, paying a bit less but being a bit quicker to reach if I'm not mistaken.
Overall this is fine, almost even too good. Sellpoint in Gallia might need a small price bump maybe.

Silver Ore
Omega-7 - Selling the stuff in Harris is really a good money maker. The droprate is often quite low though due to being mined quite often. If it isn't low it's ok though, overall a decent droprate for IMG, not too high, not too low (except when the field is empty again). It's weird though, that even though Cobalt and Silver have the same way till New Tokyo, Silver sells for way more than Cobalt. I think it would be fitting to increase Cobalt and Copper ore prices in Kusari a bit, so they become equal and more balanced.

Uncut Diamonds
Omega-11 - Mined suprisingly fast even for an IMG miner. Guess the field I was in was at capacity. Sellpoint in Kusari is ok, smuggling option for Liberty is there, if it's worth it, I can't tell though.
Omega-15 - Was a lot slower, still "ok" for the low bonus IMG gets.


Simply put:
I wish for the capacity to be removed again, as it didn't do what people wanted it to do. Miner still sit where they sat before. It's frustrating though, when you find someone to mine for and then realize the field is empty. The trader won't stick around for you to search for another mining spot.
Also I wish for Hegemons becoming USEFULL again. Solomining brought 60% of all mining activity, because most people don't have a buddy around all the time and this way they could just mine for themselves and once a trader comes by fill him. If no trader came, the miner just sold the ore himself.

At the moment I really see a problem with the Gold Ore fields in Dublin and also with the weird price difference for Cobalt/Copper/Silver from Omega-7.


Mining Bonus rotation options? - AeternusDoleo - 03-15-2012

Quote:I wish for the capacity to be removed again, as it didn't do what people wanted it to do. Miner still sit where they sat before. It's frustrating though, when you find someone to mine for and then realize the field is empty. The trader won't stick around for you to search for another mining spot.
Also I wish for Hegemons becoming USEFULL again. Solomining brought 60% of all mining activity, because most people don't have a buddy around all the time and this way they could just mine for themselves and once a trader comes by fill him. If no trader came, the miner just sold the ore himself.
Solo mining is NOT what the mining system is intended for, this was explained time and again. A mining capable transport is not going to happen. The few we have (Golem, Behemoth, GMG heavy miner) will be phased out eventually once there's a viable alternative.

Quote:At the moment I really see a problem with the Gold Ore fields in Dublin and also with the weird price difference for Cobalt/Copper/Silver from Omega-7.
"I can't mine gold anymore. Instead of me moving, I'll whine at the devs, ignoring all the other mining opportunities." No. Miners have other options. If Dublin doesn't work out for you, try Beryllium at Cambridge.

As for the price differences: Cobalt also mines in O3, Copper in O15 and Humboldt. Silver also in Humboldt. Pricing has to be adjusted based on what's available where. The intent was to have some cargoes go one way (Silver over Bretland to Harris and CaliMinor, Copper to Liberty with an alternative in Kusari, Cobalt to Liberty and Kusari). All of them with a decent enough profit that for the average mining band, it wouldn't matter what you'd mine, the profit would average out for the time spent. Doesn't seem people have caught on to that yet.