Hyperspace Scanners - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Welcome (https://discoverygc.com/forums/forumdisplay.php?fid=399) +--- Forum: Help & Support (https://discoverygc.com/forums/forumdisplay.php?fid=26) +--- Thread: Hyperspace Scanners (/showthread.php?tid=77653) |
Hyperspace Scanners - Charos - 04-07-2012 So I tried to use /survey with a Pirate Transport that has one of those installed. It didn't work and told me "Insufficient power to start module", what do? Hyperspace Scanners - sindroms - 04-07-2012 Get a larger ship with a larger powercore? Hyperspace Scanners - Charos - 04-07-2012 Yeah, apparently that scanner is for fighters only and not for transports. Hyperspace Scanners - Pancakes - 04-07-2012 "Pirate Transport" so that's how they call barge these days? Hyperspace Scanners - Pimper - 04-07-2012 According to the %discodir%/EXE/FLHook_plugins/jump.cfg (jumpdrive and survey module config file for servers): Hyperspace Survey Modules need a powercore of 100,000 to be activated, although they do not drain said energy. AND according to FLStat, the smallest ship that fulfills the energy requirements is a gunboat class ship (400,000 powercore, smallest you can get that has enough power to survey, but not enough space for comfortable surveying). |