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Mortar projectile/explosion effects - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Mortar projectile/explosion effects (/showthread.php?tid=78489) |
Mortar projectile/explosion effects - Narcotic - 04-19-2012 I liked them.:( ![]() ![]() ![]() I want them back! Mortar projectile/explosion effects - Camtheman - 04-19-2012 I agree lol the old ones were cooler... All of the effects, SNova, Nova, Mortars have the same effects but slightly changed. Also easier to see where the projectiles were going and on the opposite end, how they were coming at you. Mortar projectile/explosion effects - timelesschain - 04-19-2012 I prefer the idea behind the new mortar's effects, which appears to be an attempt to mimic the railguns from the Freelancer intro cutscene. It wasn't done very well, though, sadly, but I honestly still prefer them to the old effects, which were FAAAAR too big. Mortar projectile/explosion effects - Vredes - 04-19-2012 Why whould you want such massive explosions covering your whole screen? Mortar projectile/explosion effects - AeternusDoleo - 04-19-2012 Are we talking about the impact effects, or the humongous "blob" projectiles? If just the impact, I can see about returning the old ones for that. The fugly projectiles will not be returning however. Will tone down that ring a bit however - oversized effect was always idiotically oversized... Mortar projectile/explosion effects - Narcotic - 04-19-2012 ' Wrote:Why whould you want such massive explosions covering your whole screen? It just looks cool.:cool: ' Wrote:Are we talking about the impact effects, or the humongous "blob" projectiles? If just the impact, I can see about returning the old ones for that. The fugly projectiles will not be returning however. I don't care much about the projectiles (although they were easier to see). I'm not flying any capitals at all. I just liked the impact explosion effects. I would be satisfied with smaller ones, too. They really were big. And sometimes I even was blinded by it. The same effect, just 3-5 times smaller would be nice. Mortar projectile/explosion effects - Vredes - 04-19-2012 It kills the realism, explosion effects with the size of a planet... Mortar projectile/explosion effects - Narcotic - 04-19-2012 ' Wrote:It kills the realism, explosion effects with the size of a planet... 'Realism' is no case when talking about Freelancer. Anyways, I wasn't talking about the size, but the effects. Mortar projectile/explosion effects - SeaFalcon - 04-19-2012 well at least make a difference between the LM, Mortar and Heavy mortar. Projectile and explosion size. Bigger bomb, bigger projectile, bigger explosion sounds like logic. Mortar projectile/explosion effects - Xerque - 04-19-2012 ' Wrote:It kills the realism, explosion effects with the size of a planet... its an antimatter weapon if you fire it expect to get an big boom + on an vakum it keeps expanding. if you ask me the old size & effect was excelent but the projectiles are good as they are now, but the old L.Mortar was an eye candy loved it to fire. realism ? would you fly through an asteroid field ? woudl you jump into an radioactive system? but in FL we do it its an FUN game where RP & socialism rules p.s. the expanding ring on impact should do dmg too (0,5/10 scale) since its an antimatter explosion (at least an EMP pulse that wreck the shields down) |