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Discovery Player Base Guide - Printable Version

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RE: Discovery Player Base Guide - Couden - 10-18-2023

The guide needs to be updates, an old guide should be copied and archived


RE: Discovery Player Base Guide - Jean Paul Richter - 10-18-2023

(10-12-2023, 08:39 PM)St.Denis Wrote: Building Modules

Basic

Construction materials for Core Upgrade
Hull Panels x20000
Industrial Materials x50000
Robotics x20000
Basic Alloy x20000
Super Alloy x20000
Optronics x20000
Titanium x20000
Construction Machinery x20000
Nanocapacitors x10000
Core Upgrade Blueprints x1

Construction materials for Bulk Storage Module
Hull Panels x20000
Industrial Materials x10000
Robotics x5000
Optronics x5000
Construction Machinery x5000

Defense
All 3 have the same requirements.

Construction materials for Defense Module
Hull Panels x10000
Industrial Materials x10000
Robotics x10000
Construction Machinery x5000
Munitions x5000
Quantum Multiplexors x10000
Optronics x5000


Factory

Construction materials for Docking Module Factory
Hull Panels x10000
Industrial Materials x10000
Robotics x20000
Construction Machinery x5000
Optronics x10000

Construction materials for Jumpdrive Factory
Hull Panels x10000
Industrial Materials x10000
Robotics x20000
Superconductors x20000
Super Alloy x20000
Construction Machinery x5000
Quantum Multiplexors x10000
Optronics x10000

Construction materials for Hyperspace Scanner Factory
Hull Panels x10000
Industrial Materials x10000
Robotics x10000
Construction Machinery x5000
Quantum Multiplexors x20000
Bio-Neural Processors x10000
Optronics x20000
Xeno Relics x5000

Construction materials for Cloaking Device Factory
Hull Panels x10000
Industrial Materials x10000
Robotics x10000
Construction Machinery x5000
Quantum Multiplexors x20000
Bio-Neural Processors x10000
Optronics x20000
Xeno Relics x5000

Construction materials for Cloak Disruptor Factory
Hull Panels x5000
Industrial Materials x5000
Robotics x10000
Construction Machinery x5000
Optronics x10000
Quantum Multiplexors x10000
Bio-Neural Processors x5000
Xeno Relics x2500

Construction materials for Exotic Weapons Foundry
Hull Panels x10000
Industrial Materials x10000
Robotics x10000
Construction Machinery x5000
Optronics x5000
Quantum Multiplexors x10000
Bio-Neural Processors x5000
Xeno Relics x5000
Platinum x10000
Silver x1000
Reflective Lattices x200
Organic Capacitors x1000

Construction materials for Exotic Equipment Fabricator
Hull Panels x10000
Industrial Materials x10000
Robotics x10000
Construction Machinery x5000
Optronics x5000
Quantum Multiplexors x10000
Energy Field Equipment x5000
Xeno Relics x5000
Copper x10000
Gold x5000
Reflective Lattices x200
Organic Capacitors x1000

Refinery

Construction materials for Industrial Refinery
Hull Panels x10000
Industrial Materials x10000
Robotics x5000
Construction Machinery x5000
Optronics x5000

Construction materials for H-Fuel Plant
Hull Panels x10000
Industrial Materials x10000
Robotics x5000
Construction Machinery x5000
Optronics x5000

Construction materials for MOX Plant
Hull Panels x10000
Industrial Materials x10000
Robotics x5000
Construction Machinery x5000
Optronics x5000

Construction materials for Promethene Plant
Hull Panels x10000
Industrial Materials x5000
Cracking Catalysts x5000
Robotics x5000
Construction Machinery x5000
Energy Field Equipment x5000

Construction materials for Scrap Smelter
Hull Panels x10000
Industrial Materials x15000
Robotics x10000
Construction Machinery x5000

Construction materials for Exotic Materials Laboratory
Hull Panels x10000
Industrial Materials x10000
Robotics x5000
Construction Machinery x5000
Quantum Multiplexors x10000
Energy Field Equipment x5000
Optronics x5000

Utility
Construction materials for Hydroponics Bay
Hull Panels x10000
Industrial Materials x10000
Robotics x5000
Construction Machinery x5000
Fertilizers x5000

Should be easier like this


Basic Modules




Factory Modules




Refinery Modules




Made in Factories








Use [imgw ] [/imgw ] tags to fit images to the forum limits, or post them as links please ~Karst


RE: Discovery Player Base Guide - TheSauron - 10-18-2023

(10-18-2023, 12:48 PM)Jean Paul Richter Wrote: Should be easier like this

Basic Modules



Factory Modules



Refinery Modules




RE: Discovery Player Base Guide - Groshyr - 10-18-2023

[imgw] would be nice.


RE: Discovery Player Base Guide - St.Denis - 10-18-2023

Revised Requirements for Building Modules


Basic

Construction materials for Core Upgrade
Hull Panels - 10000
Industrial Materials - 25000
Robotics - 10000
Basic Alloy - 10000
Super Alloy - 10000
Optronics - 5000
Titanium - 10000
Construction Machinery - 10000
Nanocapacitors - 5000
Core Upgrade Blueprints - 1


Construction materials for Bulk Storage Module
Hull Panels - 10000
Industrial Materials - 5000
Robotics - 5000
Optronics - 5000
Construction Machinery - 5000


Defense
All 3 have the same requirements.

Construction materials for Defense Module
Hull Panels - 5000
Industrial Materials - 5000
Robotics - 5000
Construction Machinery - 5000
Munitions - 5000
Quantum Multiplexors - 5000
Optronics - 2500



Factory

Construction materials for Docking Module Factory
Hull Panels - 5000
Industrial Materials - 10000
Robotics - 10000
Construction Machinery - 5000
Optronics - 5000


Construction materials for Jumpdrive Factory
Hull Panels - 5000
Industrial Materials - 10000
Robotics - 10000
Superconductors - 10000
Super Alloy - 10000
Construction Machinery - 5000
Quantum Multiplexors - 5000
Optronics - 5000


Construction materials for Hyperspace Scanner Factory
Hull Panels - 5000
Industrial Materials - 10000
Robotics - 10000
Construction Machinery - 5000
Quantum Multiplexors - 10000
Bio-Neural Processors - 5000
Optronics - 10000
Xeno Relics - 2500


Construction materials for Cloaking Device Factory
Hull Panels - 5000
Industrial Materials - 10000
Robotics - 10000
Construction Machinery - 5000
Quantum Multiplexors - 10000
Bio-Neural Processors - 5000
Optronics - 10000
Xeno Relics - 2500


Construction materials for Cloak Disruptor Factory
Hull Panels - 5000
Industrial Materials - 5000
Robotics - 5000
Construction Machinery - 5000
Optronics - 5000
Quantum Multiplexors - 5000
Bio-Neural Processors - 2500
Xeno Relics - 1000


Construction materials for Exotic Weapons Foundry
Hull Panels - 5000
Industrial Materials - 10000
Robotics - 10000
Construction Machinery - 5000
Optronics - 2500
Quantum Multiplexors - 5000
Bio-Neural Processors - 2500
Xeno Relics - 1000
Platinum - 5000
Silver - 5000
Reflective Lattices - 200
Organic Capacitors -1000


Construction materials for Exotic Equipment Fabricator
Hull Panels - 5000
Industrial Materials - 10000
Robotics - 10000
Construction Machinery - 5000
Optronics - 2500
Quantum Multiplexors - 5000
Energy Field Equipment - 2500
Xeno Relics - 2500
Copper - 5000
Gold - 5000
Reflective Lattices - 200
Organic Capacitors -1000


Refinery

Construction materials for Industrial Refinery
Hull Panels - 5000
Industrial Materials - 5000
Robotics - 5000
Construction Machinery - 5000
Optronics - 2500


Construction materials for H-Fuel Plant
Hull Panels - 5000
Industrial Materials - 5000
Robotics - 5000
Construction Machinery - 5000
Optronics - 2500


Construction materials for MOX Plant
Hull Panels - 5000
Industrial Materials - 5000
Robotics - 5000
Construction Machinery - 5000
Optronics - 2500

Construction materials for Promethene Plant
Hull Panels - 5000
Industrial Materials - 5000
Cracking Catalysts - 5000
Construction Machinery - 5000
Energy Field Equipment - 2500

Construction materials for Scrap Smelter
Hull Panels - 5000
Industrial Materials - 10000
Robotics - 5000
Construction Machinery - 5000

Construction materials for Exotic Materials Laboratory
Hull Panels - 5000
Industrial Materials - 10000
Robotics - 5000
Construction Machinery - 5000
Quantum Multiplexors - 5000
Energy Field Equipment - 2500
Optronics - 2500


Utility
Construction materials for Hydroponics Bay
Hull Panels - 5000
Industrial Materials - 5000
Robotics - 5000
Construction Machinery - 5000
Fertilizers - 5000


RE: Discovery Player Base Guide - St.Denis - 10-18-2023

Revised Requirements for Items made in Factories


Cloak Disruptors
All 3 require the same commodities.

Construction materials for Cloak Disruptor:
Industrial Materials - 7500
Basic Alloy - 7500
Energy Field Equipment - 5000
Superconductors - 5000
Quantum Multiplexors - 5000
Bio-Neural Processors - 5000
Iridium - 5000
Optronics - 2500

Produced goods:
Cloak Disruptor

Workers:
Scientists x200

IFF bonuses: Are all now +15%
Object Unknown
Kishiro
LSF
EFL
KOI
Technocracy
BIS
GNI
MND
Core
Order

Docking Module

Construction materials for Docking Module:
Hull Panels - 2500
Industrial Materials - 5000
Robotics - 5000
Copper - 2500
Niobium - 2500
Molybdenum - 2500

Produced goods:
Docking Module x1

IFF bonuses: Are all now +15%
Bristol
ALG
BMM
Samura
Daumann
Bowex
DSE
EFL
GMS
IMG
Junkers
Kishiro
Kruger
RGS Shipping

Survey

Construction materials for Hyperspace Matrix MK1:
Basic Alloy - 15000
Industrial Materials - 10000
Robotics - 10000
Super Alloy - 7500
Quantum Multiplexors - 7500
Nanocapacitors - 7500
Diamonds - 5000
Azurite Gas - 5000
Optronics - 5000
Xeno Relics - 2500

Produced goods:
Hyperspace Matrix MK1 x1

Workers:
Scientists x200

IFF bonuses: Are all now +15%
Kishiro
Ageira
LSF
EFL
KOI
Technocracy
BIS
GNI
MND
Core
Order


Cloaks

Construction materials for Cloaking Device (small):
Industrial Materials - 7500
Robotics - 7500
Super Alloy - 5000
Superconductors - 5000
Nanocapacitors - 5000
Bio-Neural Processors - 2500
Copper - 5000
Gold - 5000
Platinum - 5000
Xeno Relics - 5000
Azurite Gas - 1500

Produced goods:
Light Cloaking Device x1

Workers:
Scientists x200

IFF bonuses: Are all now +15%
Kishiro
Ageira
LSF
EFL
KOI
Technocracy
BIS
GNI
MND
Core
Order

Construction materials for Cloaking Device (medium):
Industrial Materials - 12000
Robotics - 10000
Super Alloy - 7500
Superconductors - 7500
Nanocapacitors - 7500
Bio-Neural Processors - 5000
Copper - 7500
Gold - 7500
Platinum - 7500
Xeno Relics - 3500
Azurite Gas - 3000

Produced goods:
Cloaking Device Mk II x1

Workers & IFF bonuses are same as Light Cloak.

Construction materials for Cloaking Device (large):
Industrial Materials - 17500
Robotics - 17500
Super Alloy - 10000
Superconductors - 10000
Nanocapacitors - 10000
Bio-Neural Processors - 7500
Copper - 10000
Gold - 10000
Platinum - 10000
Xeno Relics - 5000
Azurite Gas - 5000

Produced goods:
Cloaking Device Mk II Advanced x1

Workers & IFF bonuses are same as Light Cloak.

Construction materials for Cloaking Device (transport):
Industrial Materials - 17500
Robotics - 12500
Super Alloy - 10000
Superconductors - 10000
Nanocapacitors - 10000
Bio-Neural Processors - 7500
Copper - 10000
Gold - 10000
Platinum - 10000
Xeno Relics - 6500
Azurite Gas - 7000

Produced goods:
Cloaking Device Mk III x1

Workers & IFF bonuses are same as Light Cloak.


Jump Drives

Construction materials for Jump Drive Series II:
Basic Alloy - 10000
Industrial Materials - 7500
Robotics - 7500
Super Alloy - 7500
Quantum Multiplexors - 7500
Energy Field Equipment - 2500
Platinum - 5000
Aluminium - 5000
Azurite Gas - 3500
Optronics - 2500
Xeno Relics - 1500
Silver - 5000

Produced goods:
Jump Drive Module Series II x1

Workers:
Scientists x200

IFF bonuses:Are all now +15%
Kishiro
Ageira
LSF
EFL
KOI
Technocracy
BIS
GNI
MND
Core
Order

Construction materials for Jump Drive Series III:
Basic Alloy - 15000
Industrial Materials - 10000
Robotics - 10000
Super Alloy - 7500
Quantum Multiplexors - 7500
Energy Field Equipment - 5000
Platinum - 7500
Aluminium - 7500
Azurite Gas - 7000
Optronics - 10000
Xeno Relics - 3000
Silver - 7500

Produced goods:
Jump Drive Module Series III x1

Workers & IFF bonuses are same as JDII

Construction materials for Jump Drive Series IV:
Basic Alloy - 25000
Industrial Materials - 15000
Robotics - 15000
Super Alloy - 10000
Quantum Multiplexors - 10000
Energy Field Equipment - 7500
Platinum - 10000
Aluminium - 10000
Azurite Gas - 10000
Optronics - 7500
Xeno Relics - 5000
Silver - 10000

Produced goods:
Jump Drive Module Series IV x1

Workers & IFF bonuses are same as JDII


RE: Discovery Player Base Guide - St.Denis - 10-18-2023

A Revised Guide to the Manufacturing Prices of POB Modules


Module Cost at cheapest sell point Cost at most expensive sell point
Core Upgrade 0.935 million credits 4.055 million credits
Storage Module 0.4 million credits 1.735 million credits
Defense Module 0.395 million credits 1.765 million credits
Docking Module Factory 0.395 million credits 1.56 million credits
Jump Drive Factory 0.715 million credits 2.86 million credits
Hyperspace Scanner Factory 0.962 million credits 2.89 million credits
Cloaking Device Factory 0.962 million credits 2.89 million credits
Cloak Disruptor Factory 0.528 million credits 1.766 million credits
Exotic Weapons Foundry 1.428 million credits** 3.356 million credits
Exotic Equipment Fabricator 1.442 million credits** 3.597 million credits
Industrial Refinery 0.255 million credits 1.13 million credits
H-Fuel Plant 0.255 million credits 1.13 million credits
MOX Plant 0.255 million credits 1.13 million credits
Promethene Plant 0.215 million credits 1.157 million credits
Scrap Smelter 0.22 million credits 1.24 million credits
Exotic Materials Laboratory 0.405 million credits 1.847 million credits
Hydroponics Bay 0.215 million credits 1.285 million credits

** Unknown price with the needed Reflective Lattices and Organic Capacitors

Seeing as no Base will be near all the cheapest selling places, the prices will vary somewhere between min and max.

As usual, prices are subject to Dev reviews.

Thanks to @DonSam for the help with the figures.


RE: Discovery Player Base Guide - St.Denis - 10-18-2023

A Guide to the Manufacturing Prices of POB Produced Items

This one is going to really change people's perception on what certain items are now worth.

Item Cost at cheapest sell point Cost at most expensive sell point
Cloak Disruptor 0.97 million credits 2.27 million credits
Docking Module 0.782 million credits 1.44 million credits
Hyperspace Matrix MK1 1.545 million credits 4.347 million credits
Cloaking Device Light 1.997 million credits 4.007 million credits
Cloaking Device MkII 2.91 million credits 5.663 million credits
Cloaking Device MkIII 4.164 million credits 8.168 million credits
Cloaking Device MkIIA 4.017 million credits 7.937 million credits
Jump Drive MkII 2.109 million credits 4.573 million credits
Jump Drive MkIII 3.135 million credits 6.742 million credits
Jump Drive MkIV 4.165 million credits 9.402 million credits

Seeing as no Base will be near all the cheapest selling places, the prices will vary somewhere between min and max.

As usual, prices are subject to Dev reviews.

Thanks to @DonSam for the help with the figures.


RE: Discovery Player Base Guide - Czechmate - 10-18-2023

thanks for your hard work!


RE: Discovery Player Base Guide - Wildkins - 10-22-2023

Updated (mostly) to reflect changes in Discovery 5.0: Fire and Fortune.