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Discovery Player Base Guide - Printable Version

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+---- Thread: Discovery Player Base Guide (/showthread.php?tid=80349)

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RE: Discovery Player Base Guide - SwiftWing - 11-04-2023

(11-04-2023, 07:13 AM)St.Denis Wrote:
(11-04-2023, 05:57 AM)SwiftWing Wrote: I'm trying to find a listing for POB crew/scientist etc for each POB buildable Modules can anyone point me in the correct direction please if it has already been listed.

I think that Refinery crew and the likes should be included on the Build Items in the Guide, because each Items list needs to have the number of crew numbers listed at the bottom of the , if none, "Crew: None" should be used etc. or something.


Construction materials for Industrial Refinery
Hull Panels - 5000
Industrial Materials - 5000
Robotics - 5000
Construction Machinery - 5000
Optronics - 2500
Operational needs: Crew - 100 <-----

is this possible to be added to the POB Guide?

Are these of any help?

https://discoverygc.com/forums/showthread.php?tid=80349&pid=2307807#pid2307807
https://discoverygc.com/forums/showthread.php?tid=80349&pid=2307813#pid2307813

Yes of Great help thanks, but any chance they can also be added to the Build/Construction needs requirement for each POB Refinery's and POB construction list, so everyone will know in advance of when constructing anything? this will help greatly when finishing there construction because they can have them ready to drop and or pick the Items up while there doing all there other running around for Construction Smile thanks so very Much and God Bless Smile

Might can be listed as something like this "Operational needs: 100 Scientists"


RE: Discovery Player Base Guide - St.Denis - 11-04-2023

(11-04-2023, 01:39 PM)SwiftWing Wrote: Yes of Great help thanks, but any chance they can also be added to the Build/Construction needs requirement for each POB Refinery's and POB construction list, so everyone will know in advance of when constructing anything? this will help greatly when finishing there construction because they can have them ready to drop and or pick the Items up while there doing all there other running around for Construction Smile thanks so very Much and God Bless Smile

Might can be listed as something like this "Operational needs: 100 Scientists"

As in this?
https://discoverygc.com/forums/showthread.php?tid=80349&pid=2308906#pid2308906


RE: Discovery Player Base Guide - NOVA-5 - 11-05-2023

(05-16-2012, 02:10 AM)Discovery Freelancer Tutorials Wrote: 150 Industrial Materials
150 Super Alloy
100 Basic Alloy
100 Optronics
50 Construction Machinery
50 Nanocapacitors

2,500,000 credits

Once the base as been deployed,
that 2.5m will vanish into the ether?


RE: Discovery Player Base Guide - St.Denis - 11-05-2023

(11-05-2023, 10:33 AM)NOVA-5 Wrote:
(05-16-2012, 02:10 AM)Discovery Freelancer Tutorials Wrote: 150 Industrial Materials
150 Super Alloy
100 Basic Alloy
100 Optronics
50 Construction Machinery
50 Nanocapacitors

2,500,000 credits

Once the base as been deployed,
that 2.5m will vanish into the ether?

I think that is the intention.


RE: Discovery Player Base Guide - Gabriel Angelos - 11-06-2023

I belive it will be very helpful if the devs can add batch number at crafting. It will help regulating overuse of supply. Specially in hydroponics bay where water resource are being consumed by crew and for crafting. If there is a max batch number then it will be helpful to regulate essential supplies.
EDIT :
Please change Toxic waste generation of Advance scrap smelting from 150 to 200
Also why two food rations
[Image: 2lTzS5c.png]
Please make it single


RE: Discovery Player Base Guide - St.Denis - 11-07-2023

Base Decay


Just in case people think they have a few days to before they need to worry about supplying their Bases, just be be aware of the Decay Rates.

Quote:- - Core 1
• Maximum Hit Points = 12,000,000

- - Core 2
• Maximum Hit Points = 16,000,000

- - Core 3
• Maximum Hit Points = 20,000,000

- - Core 4
• Maximum Hit Points = 24,000,000


Quote:• Wear and Tear Damage every 60 seconds = (200 * Core Level)
Wear and TearBase will take 4x Damage on bases below Crew requirement

If your Base hasn't got enough Crew, then this is how long it will last from full health.

Core 1 - 200 x 1 x 4 x 1440 (minutes in a day) = 1,152,000 per day - will last 10.4 days before destruction.

Core 2 - 200 x 2 x 4 x 1440 = 2,304,000 - will last 6.9 days before destruction.

Core 3 - 200 x 3 x 4 x 1440 = 3,456,000 - will last 5.8 days before destruction.

Core 4 - 200 x 4 x 4 x 1440 = 4,608,000 - will last 5.2 days before destruction.

So please be aware that you don't have much time before your Base disappears.


RE: Discovery Player Base Guide - Czechmate - 11-07-2023

This has to be an oversight surely lol


RE: Discovery Player Base Guide - Reno - 11-07-2023

It's a job now.


RE: Discovery Player Base Guide - Couden - 11-07-2023

(11-07-2023, 12:02 PM)Reno Wrote: It's a job now.

Always has been


RE: Discovery Player Base Guide - Czechmate - 11-07-2023

Eh cmon 5 days for core 4 cannot be intended