Discovery Gaming Community
Discovery Player Base Guide - Printable Version

+- Discovery Gaming Community (https://discoverygc.com/forums)
+-- Forum: Welcome (https://discoverygc.com/forums/forumdisplay.php?fid=399)
+--- Forum: Help & Support (https://discoverygc.com/forums/forumdisplay.php?fid=26)
+---- Forum: Tutorials & Tools (https://discoverygc.com/forums/forumdisplay.php?fid=178)
+---- Thread: Discovery Player Base Guide (/showthread.php?tid=80349)

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43


Player Base Guide - Daedric - 06-20-2012

A single repair cycle consists of the following:

Quote:1. Base scans itself for damage. If damage is detected it moves onto step 2. If no damage is detected it stops here.
2. Uses 2 basic alloy to make repairs.
3. Base scans itself for damage. If damage is detected it moves onto step 4. If no damage is detected it stops here.
4. Uses 2 robotics to make repairs.
5. Base scans itself for damage. If damage is detected it moves onto step 6. If no damage is detected is stops here.
6. Uses 2 ship hull panels to make repairs.

If your base doesn't have one of the repair materials it skips that material. Now, for each base level it runs that cycle an extra time. Base level 1 runs that cycle once. Level 2, twice. Level 3, three times. Level 4, four times. This means the higher the base level the more it can repair itself per 16 second tick. This is why higher level bases are more difficult to destroy if stocked correctly.


Player Base Guide - Talesin - 06-26-2012

' Wrote:If your base doesn't have one of the repair materials it skips that material.

Ah good, thanks for that response, i weren't sure if it would do that.

Regards,
Talesin


Player Base Guide - Daedric - 07-02-2012

Would love any and all information on the new weapons platforms so that I can update them into the guide. I'd also like information regarding the player docking stuff too. I'll try to get test some of it myself and get the guide updated with the new info as soon as it comes in.


Player Base Guide - Xenakis - 07-02-2012

Quick question is gallic fuel only promethene?


Player Base Guide - Daedric - 07-02-2012

' Wrote:Quick question is gallic fuel only promethene?

Gallic Fuel is promethene when using a cloak device. It is Oil in all other instances.

Actually, for shields I'm not sure. I'll have to get someone to test it for me. Good catch.


Player Base Guide - Charos - 07-02-2012

Promethene is for shields and other equipment. Not sure if Oil is used on the shields though.


Player Base Guide - sampankaj001 - 07-02-2012

As far as I have tested & know Oil wont work for shields... in .85

Dunno about new update.....


Player Base Guide - SnakThree - 07-02-2012

' Wrote:As far as I have tested & know Oil wont work for shields... in .85

Dunno about new update.....
Hmph?


Player Base Guide - Daedric - 07-02-2012

I know oil is used for jump drives and scanners, not sure about shields. I'll see if I can pester a tester to test it for me.

Still looking for any info on the new weapons platforms if anyone can get it! I heard they were not able to be built right now though.


Player Base Guide - Charos - 07-02-2012

' Wrote:The two new turrets can't be build atm (they show up as an error when you try to put the command).

When that'll be fixed I'll make a post about them. The MK I though has a mix of cruiser pulse/cerberus and battleship MK II turrets.

EDIT

The Array MKII is the classic battleship pulse/cerberus turret.
The Array MKIII has a mix of battleship razors and lots of solaris/gattling solaris guns

(yn)