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Discovery Player Base Guide - Printable Version

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RE: Discovery Player Base Guide - Os_SK - 03-11-2024

(05-16-2012, 02:17 AM)Discovery Freelancer Tutorials Wrote: You can also outright stop an ongoing construction:

This will void any processed resources. You will not be refunded.

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Code:
/build stop <category> <list number>

example: /build stop basic 2
(05-16-2012, 02:17 AM)Discovery Freelancer Tutorials Wrote: Later on, if you wish to destroy a constructed module, use this command:

Be warned that this will not refund any resources that were used to construct the module.

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Code:
/destroy <module number>

example: /destroy 4

I think the description here should be changed, the Build stop command is invalid, and the Destroy command can cancel the module under construction.


RE: Discovery Player Base Guide - Gabriel Angelos - 04-10-2024

DSE manufacturing has only one bonus and i.e. for Docking Modules
Will there be another manufacturing bonus for DSE Like JD or something else


RE: Discovery Player Base Guide - A Magpie - 04-21-2024

Of important note:
The rework made POB guns unable to damage hull. An POB rocking defmods with no players to defend it will die at the exact same speed as a POB with no defmods. While the guide states "massive amounts of shield and energy damage", someone at first glance assumes these to be similar to the defense modules of old that damaged shield and hull.
Stating the defense modules to not damage hull would make it a lot cleaner.

The anti-fighter and anti-GB modules are of the damage type w_stationpulse01 and so their damage is multiplied by 1000. I have already accounted for this in the below table.
Defense ModuleShield Damage OnlyRefireRange
Anti-Fighter Turret150006.676500
Anti-GB Turret720003.039500
Anti-Large Cap20008.334000
Battleship Siege TurretDamage to Base: 72,0000.504000