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To unlawful faciton leaders regarding Pirate ID - Printable Version

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To unlawful faciton leaders regarding Pirate ID - Govedo13 - 05-23-2012

http://discoverygc.com/forums/index.php?showtopic=125050
You still can make the Pirate ID no dock or hostile to your bases to you if this fix your RP within t he new rep-hack system. I find strange that only Mollys and LWB made them no-dock.

AD- I am sorry to throw more work at you but I really find it strange only 2 unlawful factions from so many non-pirate friendly.


To unlawful faciton leaders regarding Pirate ID - Cond0r - 05-23-2012

I....have no idea what you just said.


To unlawful faciton leaders regarding Pirate ID - Evan_ - 05-23-2012

Indy pirates are cool for reinforcements, distraction, and for targets if there is no better. If I'd be an unlawful faction, I'd certainly keep them around for practical reasons unless such is directly against my political agenda.


To unlawful faciton leaders regarding Pirate ID - Snak6 - 05-23-2012

Way to kill mroe activity. At least if there is pirate IDed ships, you get to shoot them, if they dock on your station, you report it for ex-FR5.


To unlawful faciton leaders regarding Pirate ID - Tachyon - 05-23-2012

I just don't see a problem. It's not like they should be as the Vigilante ID -IMG bases.


To unlawful faciton leaders regarding Pirate ID - Ursus - 05-23-2012

' Wrote:I....have no idea what you just said.
The new and improved reputation tables can have maximum rep defined on any ID. So for example, IMG can define max of -8 with corsairs (always red), -5 with Hessians (no docking), and -2 to Kruger (never friendly), and so forth (examples not real). Indy IDs like Freelancer and Pirate can also be included in these tables. Although Pirate ID already gets tweaked to all of the lawfuls and corps, it is also possible for the official unlawful factions to define these reps. For example, Mollies have defined indy pirate with max rep that prevents docking on Molly bases.

Govedo13 would like to remind other official unlawful factions about this opportunity.




To unlawful faciton leaders regarding Pirate ID - Cond0r - 05-23-2012

' Wrote:The new and improved reputation tables can have maximum rep defined on any ID. So for example, IMG can define max of -8 with corsairs (always red), -5 with Hessians (no docking), and -2 to Kruger (never friendly), and so forth (examples not real). Indy IDs like Freelancer and Pirate can also be included in these tables. Although Pirate ID already gets tweaked to all of the lawfuls and corps, it is also possible for the official unlawful factions to define these reps. For example, Mollies have defined indy pirate with max rep that prevents docking on Molly bases.

Govedo13 would like to remind other official unlawful factions about this opportunity.
Thank you.


To unlawful faciton leaders regarding Pirate ID - Daedric - 05-23-2012

Perhaps you should consider that other unlawful factions might like to leave room to role play with indy pirates in some other form than killing them for being on their turf. What the Mollys have done is basically set a hard limit on their role play interaction with ALL indy pirates. Might fit their role play, doesn't mean it fits the role play of other criminal groups.


To unlawful faciton leaders regarding Pirate ID - Curios - 05-23-2012

' Wrote:http://discoverygc.com/forums/index.php?showtopic=125050
You still can make the Pirate ID no dock or hostile to your bases to you if this fix your RP within t he new rep-hack system. I find strange that only Mollys and LWB made them no-dock.

AD- I am sorry to throw more work at you but I really find it strange only 2 unlawful factions from so many non-pirate friendly.

This still will not stop anyone from getting the ship before ID so I hereby find this to be a wast of time.


To unlawful faciton leaders regarding Pirate ID - ProwlerPC - 05-23-2012

Bah, although I don't know much of LWB but if Mollys and pirates begin shooting each other just wait a little bit and they will want to draw up a cease fire agreement. I never have been a big fan of the generic IDs outside of the Vanilla Freelancer one but I never seen any reason to crusade against them. Really just more fodder in the long run.