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Slipsteam - Printable Version

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+---- Thread: Slipsteam (/showthread.php?tid=8169)

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Slipsteam - Varyag - 04-29-2008

I've been hearing a lot about the hit box on the slipstream. I fly one pretty regular so I would like to know how bad it really is. I have seen a lot of ships diplayed in wireframe with the hitbox it uses placed inside for a comparison (ie. the crow in the thread about its hitbox). Could anyone help me out and post that for the slipstream. I would love to be able to see it, I know a bunch of us would.

If there is a link where it shows this that anyone knows of, could someone post that?

Thanks all.



Slipsteam - Dusty Lens - 04-29-2008

I'll post some screenshots of it tomorrow, assuming someone doesn't beat me to it, but the slipstream's hitbox is chiefly borked in that it doesn't precisely fit the model... The shots go right through the wings because the hitbox for the wings is slightly forward of what you see on the screen.

The hitbox just needs a little stretching to fit the model is all.


Slipsteam - Tenacity - 04-29-2008

While the crow's hitbox is too large for the model, making it excessively easy to hit - the slipstream's hitbox is extremely small.

That, combined with it's high manuverability and occasional player/server lag, make the slipstream nearly impossible to kill, even with superior numbers, because you simply cant hit the darn thing.

As an example, earlier today we engaged Basilisk in his slipstream between manhattan and west point. Liberty side had myself (liberty gunboat), two liberty players in VHFs, a fourth fighter in an HF, and a nuetral (merc?) player in some sort of combat craft, didnt catch what he was flying but it looked like a fighter.

So basically 5 players, and Basilisk managed to take out everyone except me by himself. Afterwards he ran from me, as his weapons wouldnt have done much at all to my shields, and I wouldnt have been able to hit him anyways - the engagement would have lasted indefinitely.

As it is right now, the slipstream is one of the best fighters in the game simply because you cant hit it, and it still carries significant firepower.


Slipsteam - Jinx - 04-29-2008

for its agility, it has too much firepower ( or energy ) - but when i checked it out ... back then... it did not feel very agile ( compared to the wyrm or the liberator ) - actually, it felt quite heavy.... even in the hammerhead it feels more agile. ( but thats only a subjective feeling, i daresay - oftan caused by the camera placement rather than the ship itself )



i have not had a single pvp against a slipstream yet - so i can t say much about its hitbox, - but even a matching hitbox makes it a hard to hit target, cause it has a very low profile. - however, when the hitbox is adjusted, maybe we can reskin it with a default borderworld skin? ( i just don t like the black skin much )




Slipsteam - C.law - 04-29-2008

I'm not so sure the Slipstream hit box is too inaccurate for its size. Its a very small ship to begin with, very manuverable and with decent fire power. A talented pilot, such as Basilisk, is able to manuver his craft to exploit the Slipstream's features. I can imagine that this combination is extremely frustrating to opponents who are used to bigger and less manuverable targets and may even seem as if a Slipstream is lagging (when using the thruster effectively).

I don't believe that the Slipstream cannot be hit or that it is even very difficult to hit. For example, I've fought Basilisk on numerous occasions and I have killed him or come to a draw with him on a lot of those occasions. He's good, but not mythical.

Furthermore, I think you have to be in the right mindset to fight a good lf pilot. Everytime I fight a slipstream, more specifically Basilisk, I am convinced I am going to be slaughtered and therefore I have to fight even harder. You can't go in thinking that you'll win just because you've got a bigger ship, more bots/bats and a ton more firepower, which is a mistake that I've seen many newer players make.


-Former Freelancer Widow...


Slipsteam - Varyag - 04-29-2008

I did get pretty beat up in that fight. I lost both class 7 guns, my cm dropper and my train cruise disrupter all to gunfire. I was also out of bots till one of the fighters popped and I was able to restock. It was like 500k in repairs once I ran and docked.


Slipsteam - chopper - 04-29-2008

No, slipstream is not too agile, that's wrong.
It's hitbox is bugged, yes, but it's not too agile.
It's not even close to Liberator or Wyrm.
And it's still easier to hit a Slipstream then Liberator.

It needs a better (and a bit bigger maybe) hitbox - and it will be fine.

Slipstream with 4 krakens and 2 debilitators is.. Amazing.




Slipsteam - mjolnir - 04-29-2008

That's what happens. the shots hit guns instead of hull. You loose half guns before half nanobots.

Yes it's much slower than any other LF.. it's "Very Heavy Light Fighter ":)

We did some tests without shield a while ago and it showed that only the middle 1/3 of the ship gets hit.


AoM told me it had Titan hitbox, without all wings and fins.


Slipsteam - Dusty Lens - 04-29-2008

It does indeed have a Titan hitbox.

I don't have access to it right now, but come tomorrow I'll slap down the images.

On that note, I wonder if a few threads similar to the 'Crow' one might be in order, just to enlighten.


Slipsteam - frozen - 04-29-2008

id have to agree with mjolnir. its more like a very heavy light fighter:P

though, funnily, ive managed to supernova a wyrm, but never the slippy (even if it was luck), so that makes me have doubts about da dodgy hitbox it currently has >.>

(as a side note, ive supernovaed quite a few LFs, including the nommie LF, and the phantom. agreed, its luck to sn a LF, but still, it requires a bit of skill too, and ive managed it. furthermore. i hate fighting LFs. dey be soooooo annoying lil buggers! >.> <.< )

EDIT: dusty, while ye be at it, why dont u post the hitboxes for most fighters? im sure that will bring quite a few things out in da open too:P