Supernovas! - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Balance (https://discoverygc.com/forums/forumdisplay.php?fid=31) +---- Thread: Supernovas! (/showthread.php?tid=8333) |
Supernovas! - Clayph - 05-06-2008 Nomad Strangelet Cannon Hull Damage - 123 000 Shield Damage - 61 500 Range - 2300m Energy Usage - 25 000 Projectile Speed - 350 m/s Little is known about it. Capable of growing living weapons on the bodies of their ships the Nomads show further evolution with Solar cannon. Unleashing massive amounts of energy in form of micro star it can tear apart the thickest of hulls and breach through most powerful shields delivering critical blows swiftly and accurately. Rheinland Plasma Cannon Sternenfaust Hull Damage - 145 000 Shield Damage - 72 500 Range - 1800 m Energy Usage - 39 000 Projectile Speed - 270 m/s Refire Rate - 0.15 Sternenfaust was developed during the research of Rheinland Gunboat Forward Cannon. Scientists were unable to raise amount of plasma that Cannon would produce but they discovered a way how to mount it on Bomber-class vessels using rare superconductors and crystal circuits. Sternenfaust is very expensive weapon, therefore is used only on Bombers of best Rheinland Military pilots. (Projectile: The one of Rheinland Gunboat Forward Cannon.) Kusari Photon Mortar Kagutsuchi Hull Damage - 115 000 Shield Damage - 57 500 Range - 2100 m Energy Usage - 31 000 Projectile Speed - 300 m/s Refire Rate 0.22 This weapon, named after God of Fire was developed in 590 A.S. by Kishiro Technologies for purposes of stone blasting during the building of monumental Planetary Arch in Tohoku. Only few of the mining ships had Kagutsuchi mounted, but its destructive potentional was very unstable and one of the weapons detonated on the ship. Since then every information concerning Kagutsuchi has been classified by the Kusari Naval Forces. In 817 A.S., scientists on Kansai Research station finally managed to tune this weapon in a way to make it safe and mountable for Bombers. However to work properly, this weapon requires very rare focusing Diamonds from Von Rohe belt in Omega-11. The dangerousness of that area is very high, which makes these weapons relatively rare and only used on Tau war front. (Projectile: The one of EXCALIBUR or Kusari Gunboat Forward Cannon. They both look Kusarian.) Liberty Ion Cannon Arbiter Hull Damage - 128 000 Shield Damage - 64 000 Range - 2400 m Projectile Speed - 280 m/s Refire Rate - 0.20 Energy Usage - 36 000 Arbiter was discovered while development of Osiris and was meant to be used onboard. It was heavily modified Liberty Cruiser Forward Cannon but when Osiris was stolen, it's fate became unknown. In 814 A.S. there was an information leak from LSF concerning the Arbiter. Weapon was supposed to be in joint research of LSF and Liberty Navy, tested to be mountable on Bomber-class vessels. In 816 A.S. few of these weapons were tested in field tests on Planet Anchorage, showing astonishing results. In 817 A.S. weapon was ready for limited production and now can be seen only on high ranking LSF or Liberty Navy vessels. (Projectile: The one of DIAMONDBACK or dimished Liberty Cruiser Forward Gun.) Bretonia Tachyon Cannon Obliterator Hull Damage - 136 000 Shield Damage - 68 000 Range - 1850 m Projectile Speed - 275 m/s Refire Rate - 0.16 Energy Usage - 38 500 First Obliterator was developed on Cambridge Research Station using the Nomad technologies that were held there. Tachyon flow was transmitted via neural nodes of Nomad tissue and therefore was very dangerous and scientistists eventually suspended the research. Later scientists discovered a way how to reproduce these technologies without being in danger of intoxication by Nomad tissue. Three years of extensive field testing and approval of Her Majesty Queen was needed to launch factory production of this powerful weapon, to counter the growing numbers of Kusari capital ships in Tau systems. (Projectile: The one of ARCHANGEL.) Corsair Neutron Blaster Demeter Hull Damage - 142 000 Shield Damage - 71 000 Range - 1350 m Projectile Speed - 285 m/s Refire Rate - 0.18 Energy Usage - 37 500 Due to relative unstability of Order Antimatter Cannons, mainly developed with use of Alien prototypes found on Nauru and Corsairs' fear of everything non-Human, Elders on Crete decided to make a large raiding operation throughout whole Sirius. Facilities such as Willard, Kansai, Cambridge and even heavily guarded Fairbanks and Palermo were attacked by small Corsair parties. Some of them succeeded, mainly in the unprepared Kansai and Willard. Gathered prototypes were refined by Crete engineers, range sacrificed for better potentional and Neutron emitting lens were built in using Liberty power core. The result was Demeter named after the ancient-Earth Greek goddess of Harvest. This weapon brings new hope for the Corsairs and their food-shortage problems, sight of this mighty ordinance on a Praetorian frightens even the toughest and most stubborn traders. (Projectile: Outcast Gunboat turret one. Resembles the Salamanca imho.) Outcast Particle Blaster Basilisk Hull Damage - 129 000 Shield Damage - 64 500 Range - 1700m Projectile Speed - 290m/s Refire Rate - 0.19 Energy Usage - 37 500 Due to new threat, the fearsome Corsair weapon Demeter, Outcasts were forced to make new counter rapidly. Using the knowledge scientists obtained from graviton storms emitted by Razgriz Black Hole, they have used the power that destroyed their planet to destroy their foes. Named after mythical serpents which killed by touch, this weapon is no different. Well balanced power requirements along with increased range which gives Outcasts advantage above Corsairs, this weapon is one of the most deadly ordnances ever seen in Sirius. (Projectile: Kraken Turret) Zoner Antimatter Cannon Auraka Hull Damage - 132 000 Shield Damage - 66 000 Range - 2100m Projectile Speed - 285m/s Refire Rate - 0.18 Energy Usage - 39 000 Found deep in the Tokelau Cloud in sealed asteroid envelope, this apparently Daam K'Vosh weapon was seemingly the same as previously known Supernova Antimatter Cannon, although thorough tests on Corinth discovered that it is very advanced version of the old cannon. It's cooldown time was slightly reduced, but the biggest advantage was it's amazing range. Named after the ancient-Earth Polynesian god of death, this weapon is feared by everyone that crosses the path of Zoners. (Projectile: The one of WILD FIRE.) Order Dark Matter Cannon Serket Hull Damage - 155 000 Shield Damage - 77 500 Range - 2300m Projectile Speed - 295 m/s Refire Rate - 0.15 Energy Usage - 40 500 The great success in adapting Alien technologies taught Order engineers technologies uknown in Sirius. One of the least explored substances in Sirius was the Dark Matter. Amounts of Dark Matter were transported in secret convoys from Texas System to Evora Shipyard, where classified experiments took place. Only mysterious explosions on the surface of planet Braga were the only marks of tests of Serket. Named after ancient-Earth Egyptian goddess of death, this weapon was never given for use to anyone other than the best Order pilots. It is the most destructive energy-based fighter weaponry in Sirius. (Projectile: Dark purple ARCHANGEL projectile.) Bounty Hunter Guild Laser Mortar Remington Hull Damage - 125 000 Shield Damage - 62 500 Range - 2450m Projectile Speed - 295m/s Refire Rate - 0.19 Energy Usage - 31 500 Bounty Hunters' motto is personified in this weapon: to get a criminal, one must think like a criminal. Since Bounty Hunters rely on hit and run strategy, this Laser cannon was a weapon of their choice. Jointly developed with Ageira technologies, using the ruby focusing arrays, this weapon is able to penetrate even the strongest hull of capital ship on a single spot from big distance offering them tactical advantage. However it has low energy efficiency like all Bounty Hunters Guild weapons for the sake of range and damage. (Projectile: Red colored Orca GB forward gun projectile.) Credits to Blodo for the awesome flavor text on Raiden, Vidar and Lilith. Blood Dragon Photon Mortar Raiden Hull Damage - 113 000 Shield Damage - 56 500 Range -2400 m Energy Usage - 31 500 Projectile Speed - 320 m/s Refire Rate 0.22 The Raiden, is a codename for a weapon based off a prototype of the Kusari Kagutsuchi, originally developed by Kishiro Technologies in 590 A.S. The large network of supporters and infiltrators employed by the Blood Dragons managed to smuggle two prototypes to Chugoku through the GMG who initially secretly acquired the weapons from Kishiro. The prototypes were unstable, and thus required extensive modifications to be safe enough to use on the battlefield with high efficiency. After some research the Blood Dragons have indeed managed to get the prototype working and safer than the one employed by the Kusari Navy, albeit with lower damage. Range and refire were higher however, as the weapon was less prone to overload. The Raiden is still costly to produce, and as such is only mounted on the most elite bombers of the Blood Dragons. Red Hessian Tachyon Cannon Vidar Hull Damage - 140 000 Shield Damage - 70 000 Range - 1900 m Energy Usage - 38 500 Projectile Speed - 275 m/s Refire Rate - 0.14 The rapid escalation of the Hessian - Corsair conflict, along with the constant threat of Rheinland battleships ever closing on key Hessian bases have led the faction to more and more problems with obtaining high powered armament for their bombers. Prolonged and dangerous supply lines meant many transports were lost and many shipments of weaponry simply did not make it. With an increasing lack of equipment, the Red Hessians decided it was time to act. They have pulled together the resources of the Bundschuh and the LWB in a joint research project. Thus the Vidar was created. Named after a Norse god of vengeance, this weapon delivers a devastating punch albeit at a slower rate of fire. Manufactured on Red Hessian bases, it is a formidable weapon that has since seen it's spread to many elite bomber divisions of revolutionaries across Rheinland. Liberty Rogue Particle Blaster Lilith Hull Damage - 131 000 Shield Damage - 65 500 Range - 1850m Projectile Speed - 295m/s Refire Rate - 0.18 Energy Usage - 38 500 With the development of the Outcast Basilisk weapon, it seemed inevitable that as with all Outcast equipment it would soon spread into the hands of the Liberty pirates. The first blasters the Rogues got their hands on were underpowered however, with much of the prime Outcast technology replaced with inferior pieces to prevent the Rogues from reverse engineering the weapon in it's entire glory. Horribly underpowered and prone to malfunction, the gun was of little use until vastly modified by a Lane Hacker development team. Gaining in power tenfold, the "Lilith" (as the Lane Hackers dubbed it) was spread across Rogue bases in Liberty, becoming the weapon of choice in surprise attacks against the vast fleets of capital ships that Liberty employed. The modifications on the Lilith had enabled it to have a slightly better damage output than most other weapons of this kind at the cost of increased energy consumption. Original Supernova Stats for comparison. Hull Damage: 132 000 Shield Damage: 66 000 Range: 1960m Projectile Speed: 280m/s Refire Rate: 0.17 Energy Usage: 38 000 Tell me if you think it is seriously unbalanced. ;) Supernovas! - globalplayer-svk - 05-06-2008 some bombers have 58 000 energy power plant i think, so they will be able to shoot 2 kusari mortars together..... Supernovas! - frozen - 05-06-2008 does the cat have that power plant? i dunno, but i dont think it does. and since its the kusari version of the supernova, noone apart from the KNF/KSP should be mounting those guns in the first place right (since every lawful house has its own version, and so do the order,corsairs,outcasts, and zoners) EDIT: that is, if we take into consideration that these guns are made, and put into the new version of disco Supernovas! - Robert.Fitzgerald - 05-06-2008 Up the energy usage for KU SN to 30k. Sorted! Edit: Frozen, I believe the infocards will state oorply that they are the respective factions only, with exception of Basilisk (I think) and Zoner (civ, all other factions like gaians etc). Supernovas! - Clayph - 05-06-2008 ' Wrote:does the cat have that power plant? i dunno, but i dont think it does. Exactly! If you see a noob with two of the mortars, just press the report button and he will get sanctioned. EDIT: OK, I will up the usage to 29 200:lol: Supernovas! - Tic - 05-06-2008 This is pefect, just make one for BHGs, something about 90k damage with 0.3 refire and 25k power usage Supernovas! - wrathkin - 05-06-2008 I think 29200 should be the minumum cost, considering the powerplants. Supernovas! - Tarkis - 05-06-2008 Kudos on actually doing this. And on all the work it may have/probably did take. Supernovas! - Clayph - 05-06-2008 ' Wrote:This is pefect, just make one for BHGs, something about 90k damage with 0.3 refire and 25k power usage Tic.. These are supernovas, not mini razors.. I won't make supernova with Mini refire :shok: And yes.. Looks like I will introduce myself to .ini editing today..:P Whaddaya think about name Remington for BHG Supernova? EDIT: Remington added. EDIT2: Deleted the restricting line in Demeter's infocard. Outcast side of criminals will have Basilisks, Corsair side will have Demeters.:) Supernovas! - Tic - 05-06-2008 Bounty Hunter Guild Laser Mortar Remington Hull Damage - 125 000 Shield Damage - 61 000 Range - 2350m Projectile Speed - 295m/s Refire Rate - 0.19 Energy Usage - 34 000 Im sorry Clayph, but these stats suck. First, 0.19 fire rate, wont work, since on BHG bomber it takes 16-20 seconds for 34k power to recharge, so there is no use of it. Also, range has no meaning, it would be good even at 1500m, since you anyway have to be within that range to hit something, because capships can just strafe too fast. But i agree with 295m/s This is what i would like Hull Damage - 145 000 Shield Damage - 72 500 Range - 1700m Projectile Speed - 295m/s Refire Rate - 0.15 Energy Usage - 35 000 |