Light Corsair battleship turrets? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Balance (https://discoverygc.com/forums/forumdisplay.php?fid=31) +---- Thread: Light Corsair battleship turrets? (/showthread.php?tid=8347) Pages:
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Light Corsair battleship turrets? - Muleo - 05-07-2008 What do people think? Light Corsair turret 930 hull damage 4.0 refire 3000 energy Compare this to the Corsair turret with; 1000 hull damage, 4.0 refire, but 7000 energy With some calculations recently I found that the light corsair turret combined with an inferno and mortar own almost all other loadouts (but in general give the best damage output for energy) Is the light corsair turret too energy efficient? Or is it fine? It is an extremely weak 4.0 turret after all Light Corsair battleship turrets? - AdamantineFist - 05-07-2008 Ummm.... waaay to energy efficient. It should be brought up to 5500 energy or something. Light Corsair battleship turrets? - Dab - 05-07-2008 Ah, when I checked the stats when talking to you I saw the normal turrets.. Didn't notice Light ones were BS class as well.. So yeah, definitely need balanced then.. Now the lights do what, 70 more damage for 4,000 less energy? Same refire.. Nerf the damage, not energy, else we just have two versions of the same turret. Give it 450-550 damage. Since energy is just under half of the normal turret's 450 damage would make it the same damage as the normal has damage per energy usage. Light Corsair battleship turrets? - Muleo - 05-07-2008 ' Wrote:Ah, when I checked the stats when talking to you I saw the normal turrets.. Didn't notice Light ones were BS class as well.. So yeah, definitely need balanced then.. Now the lights do what, 70 more damage for 4,000 less energy? Same refire.. Nerf the damage, not energy, else we just have two versions of the same turret. Give it 450-550 damage. Since energy is just under half of the normal turret's 450 damage would make it the same damage as the normal has damage per energy usage. I think it should be put down to 600~700. Generally it seems like, the lower damage output of the gun, it becomes a lot more energy efficient, extreme example, Ceberus, you get 2x more damage for like 20x more energy, so if you get half damage, it should use less than half energy Now since the Corsair turret is 1000 damage for 7000 energy, 650 damage for 3000 energy seems fair, since the Corsair turret is rather weak to begin with, and the Light corsair turret is even weaker, it deserves to be energy efficient, but still do decent/competitive damage. Light Corsair battleship turrets? - Cosmos - 05-07-2008 u cant have a BS firing weapons that do 450-600 dmg pershot... its stupid BS are supposed to be the most powerful ship in the game are they not? Light Corsair battleship turrets? - Dab - 05-07-2008 ' Wrote:I think it should be put down to 600~700.Seems good enough.. 650 could work.. ' Wrote:u cant have a BS firing weapons that do 450-600 dmg pershot... its stupid BS are supposed to be the most powerful ship in the game are they not?Yes, but these are LIGHT Corsair Battleship turrets. They fire twice as fast as normal BS turrets, so it should have half the damage per hit to equal the damage. Then you figure in the lower energy costs. The lower energy costs mean it should do less damage.. Would a gun be balanced if it did 2,000 damage for 6,000 damage to a gun that does 2,100 damage for 12,000 energy? No.. And all the other guns use 10-12,000 energy per shot with 1,900-2,300 damage. Light Corsair battleship turrets? - Zavier - 05-07-2008 Dab... 650 damage will make the weakest and most useless battleship gun. It only fires twice as fast as a 2.00 gun. Say an average of 2100 for a normal gun in one shot, which is half a second THe light corsair gun would do that--- in four, which is a full second, and thats only if all four bursts hit. Light Corsair battleship turrets? - Dusty Lens - 05-08-2008 If the Corsairs are going to be getting the weakest/most energy efficient guns o' the lot I imagine their saving grace is going to be in their ability to strike the enemy more often than not. To that effect they'd best get a speed perk to deal with the damage nerf. Light Corsair battleship turrets? - Dab - 05-08-2008 Zavier, you didn't pay attention to the entire situation did you? There are two; Corsair Battleship Turrets, and Light Corsair Battleship Turrets Normals do 1,000 damage with 4.00 refire. Thats 2,000 damage if it were 2.00 refire.. That fits all the others, yes? Now please take the time to notice the 2nd is called a Light Corsair Battleship Turrets. Light as in, light on energy usage.. The 1,000 damage one uses 7,000 energy, which means 14,000 if it were 2.00 refire, which fits the usage of normal turrets. Now the light uses only 3,000 energy.. Less than half of the normal turret. Doesn't it fit that the damage should be in keeping with the energy? If the normal one does 1,000 damage for 7,000 energy. 1 damage for 7 energy each.. Should the light do 1 for 7? With only 3,000 energy usage, that would mean to keep with it, it should be 400-450 damage.. Making it 650 would make it MORE powerful than any other battleship turret in the game besides Order BS Turret MkIIs. They would be doing 1,300 damage for only 6,000 energy per shot. To be fully balanced, they should only do 550 damage to fit in damage-wise with the other turrets, except that it does the more damage, but it takes longer to do that damage than the other turrets, however it doesn't run out of energy like others can.. Plus factor in the fact that the Light Corsair BS Turrets are for ANTI-FIGHTER purposes.. They can be used on other capships, but aren't meant to be able to do so effectively, as they are meant to fight enemy fighters and bombers, hence the faster refire rate. @Mule: Told you this would happen. Light Corsair battleship turrets? - Zavier - 05-08-2008 So up its energy. 650 damage is far too low (less than a gunboat turret!) for a battleship to have. Yes, I realize its a "Light" turret...However, does that have mean that its weaker than the smallest capital ships basic weaponry? I suggest the following stats: Light Corsair BATTLESHIP turret: 930 damage 5500 energy per shot Everything else the same Regular Corsair BATTLESHIP turret: 1050 damage 7200 energy per shot everything else the same Good? Yes? No? Not everything needs a nerf, you know.. |