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Inpenetratable armor for caps - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Inpenetratable armor for caps (/showthread.php?tid=85331) |
Inpenetratable armor for caps - ... kur nubėgo? - 08-09-2012 Nothing new. I don't know if this was suggested earlier or if this possible at all. But here's the suggestion. It comes from same idea how WoT works. Suggestions would be to give some cap ships inpenetratable hull armor in some ares of the ship, so that some type of guns wouldn't be able to do any damage at all, while some specific guns would be able to do damage. Yes this would be yet another buff for capital ships, but as well I think this would give more tactical approuch towards capital ship fights as would positioning of your ship to fire onto unarmored sections of targeted capital would be a must. Positioning your capital vessel to soak damage in deffense would be important too. How to balance this out? Maybe explosive projectiles wouldn't be effected by armor as they damage multiple sections of the ship. Nova torps could be buffed accordinatly. Making snac less useful, less bombers would use them, less fighters would be snaced in general. Your thoughs? And more important: is this even possible? Inpenetratable armor for caps - AeternusDoleo - 08-09-2012 It is possible to put destructable components on ships (like the wings of vanilla craft getting blown off) and give these components very high hitpoints. They would not help much against explosives (the concussive blast would hit both the armor and the ship beneath it), but they'd definately block any kind of gunfire when the hit is on the armor component. It would be an insane amount of work to do, but the idea itself is not bad. I don't think any other FL community has such. Maybe it could even be offset by having this armor plating on various sections of the hull (all destructable and VERY tough) and doing away with the battleship and cruiser shields afterward. Inpenetratable armor for caps - Zynth - 08-09-2012 Not sure about the possibility, perhaps something to do with components that were present in the original game? Anyway, this is a wonderful idea. I remember in SP, Tobias said that the engines of the Rheinland gunboats were their weakest spot. If we are able to implement this, it would revolutionize capital ship warfare. Capital ship captains will have to think about orientation of a ship rather than positioning alone and gunboats using turret steer to fire while thrusting away will be weakened for having its rear exposed. I'm all for this idea. The only problem is it's possibility. I can see Aeternus posting, I assume we'll get the answer soon. EDIT: Ninja'd by Aeternus. Inpenetratable armor for caps - Mímir - 08-09-2012 The idea is somewhat limited by the wonky physics in freelancer - the suggested tactical combat will be nullified in group fights by fighters slamming into battleships, so the BS's efforts to get into a good position while shielding itself is in vain. If the physics were better, I like the idea though. Inpenetratable armor for caps - Starsunder - 08-09-2012 Perhaps instead of making certain areas invulnerable, you could make certain 'weak spots' which take more damage instead? Inpenetratable armor for caps - Coin - 08-09-2012 in vanilla mp, we'd line up torpedos all on one component, and hammer away at that, and smash lib destroyers with eagles. might i suggest the engine as the most logical place to have the 'weakness'. and perhaps the 'bridge' as the second place? +1 to starsunder Inpenetratable armor for caps - Diomedes - 08-09-2012 I definitely like the idea, especially the way Aeternus worded it. Giving large ships, GB and larger say, stronger armoured areas and weaker vulnerable ones would bring in a lot more tactics in fights involving these vessels, as they fight for superior orientation and snubs have to be mindful of where they line up for a strafing run. Not only does this make sense and add to the tactics, it would be a lot more fun for that SNAC/Mortar/what have you to the enemy's bridge/engine/other weakspot to stand out. In terms of explosives, this could be explained as Novas being designed for punching through armour. Although, even with that the balance may remain tough. The idea of armour instead of shields is an interesting one, and might just make for more fun as well. My only comment would be I'm more in favour of strong and weak points over outright invulnerable ones. True, the physics are wonky. But the damage penalty for snubs ramming larger ships should keep intentional collisions down. And no one can really control how it will happen anyway, someone trying to use ramming to expose a weakspot may just as easy put their enemy in a better position. Inpenetratable armor for caps - Bloody Reverb - 08-09-2012 Hmm...Good idea. But... - Put thoose parts everywhere and i mean every part of ship - extremely reduce capship hull so...if bombers and fighters (etc) want to kill a cap..they have to shoot on one hull part (plate) and blow it (make a hole). Then just shoot into that place and blow the ship. Inpenetratable armor for caps - Diomedes - 08-09-2012 ' Wrote:Hmm...Good idea. Now I'm wondering why I didn't think of that. This is a great idea too. Brings in tactical elements for cap battles like switching facings will attempting to stay on one side of the enemy. Weak and strong spots could be made with varying hitpoints for different armour locations. Only problem I see is again explosives, which will damage the armour and the hull simultaneously and unfortunately may make this unworkable. Only idea I have hear is to space the armour, so there is a gap between the armour and the hull. But I think Nova blasts are too large for this to really work. Inpenetratable armor for caps - Gentlefood - 08-09-2012 One of the biggest issues I see offhand is caps then lose the "regenerative" armor and "Temporary invulnerability screen" that everything from fighters to transports to current caps enjoy. As a single unit of shielding blocks 100% of incoming damage regardless of how powerful a shot. I don't think people understand how difficult this would be to balance. Getting components knocked off currently, and afaik, can only be fixed by docking on a base and repairing your ship that way. Which means sure it would be 'neat' to see a Capital have wear an tear, but currently caps are faaaaar too weak for this to be effective. And to strengthen caps would make situations against them just as one sided. Cap battles are already exceptionally quick, especially compared to fighter ones. And besides gunboats, capital craft can be easily destroyed by two or three bombers without support, and in some cases with it. I'm not saying I don't like the idea. I'm just saying the balance around it would definitely be difficult. |