probing like eve - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: probing like eve (/showthread.php?tid=85436) |
probing like eve - Mímir - 08-11-2012 Hi I have been thinking, it is possible to make some form of rudimentary scanner/probing system like in Eve? Som of the most fun I had in that game was hiding in systems, launching probes and scanning for unsuspecting ships on missions and steal their loot:D Something like that (either a specific ship, some piece of expensive or player-built gear) with a simple interface (text like TLAGSNET would be just fine). It would make space a little more dangerous, and reward players/fleets "on the move" as it takes some time to line up the probes for triangulation and information can't be fed realtime if the target moves. Here's a video explaining the probing in Eve - I don't expect something fancy-looking like that naturally. probing like eve - Swallow - 08-11-2012 Possible to be done since we `ve got /pos command. probing like eve - Corsair - 08-12-2012 So you want to be able to send out probes in-system to track down players? That would be an interesting mechanic for sure. probing like eve - Vexykin - 08-12-2012 Intresting, but yet we already have something like that...TLAGSNET Imo. But system wide probes? If such an mechanism is ever going to be created i think it can be real boring in Freelancer because FLHook doesn't give much opportunities. probing like eve - ssc - 08-12-2012 Vex, the Trade Lane Network doesnt count since it only scans where theres a Trade Lane. I think he means a system that allows tracking to a area in systems like Tau-50 or in the Omicrons. This function can have iRP properties, such as scanning nebulas and such as science vessels. Just not another Star Trek thing though, a'right? Don't want people acting like Picard of the starship Enterprise. probing like eve - Echo 7-7 - 08-12-2012 While it's a really nice game mechanic (yes, I've played EVE and tried it myself), I don't think it really fits in with the Freelancer universe. The FLHook coding required would be particularly complicated and may cause unwanted server lag when implemented. Such a complicated system would also be a bit of a waste in Freelancer, as in most systems, everything is placed on/around the system's plane, thus drawing all relevant action into a select region - not a wholly three-dimensional zone like in EVE. probing like eve - Mímir - 08-12-2012 Maybe you are right - a full text interface might also be confusing/close to impossible to use, so maybe it would be wasted work and nobody would use it when it comes down to that. probing like eve - Durandal - 08-15-2012 ' Wrote:Tau-50 Need to know where the secret Tau 50 hole is 8| |