Terraforming In Discovery - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Terraforming In Discovery (/showthread.php?tid=86135) Pages:
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Terraforming In Discovery - Psymple - 08-23-2012 Well a discussion sorta broke out in Planetforms Faction thread and I dont wanna hijack it so... Essentially it broke out about the time span of Terraforming being crazy long. (something I appreciate) So I think we sorta got so far that: Terraforming from scratch: ~300 years Just introducing greenhouse gasses to raise the temp: ~50-100 years. --- Now we are Role playing Murilo as a planet that used to be a Water world, however, due to its orbit path it has a global winter and a global summer. Due to the planet having been kept warm though water vapour as its primary green house gas this meant that if any of the water was to freeze then the planets ability to store heat would be reduced. So when Murilo went through a particularly bad winter it started a progressively worsening Ice age, that has now locked the planet in an ice age due to an ice crust forming over the planets oceans. This has sealed the water vapour out of the atmosphere and thus reduced the planets ability to store heat to almost nothing. Our RP then is that we want to release the water vapour back into the atmosphere along with some "Super Green House Gasses" kick-starting Murilo back in to a cycle of progressive de-frosting. --- So my points of discussion are: A: Should players be allowed to impart such details about planets as this allowing them to facilitate their RP? I know alot of people already do but still, lets see opinions anyway. B: Does this seem like a reasonable RP, I don't claim to have done a Degree in Geography but I would hope I have a basic grasp of the subject. C/D: Time span and Methods. Personally I don't mind, this is only a secondary project for OZ and has yet to even begin. I imagine it would depend on how long it would take us to melt all the ice on the entire planets surface, and considering we don't particularly want to use Orbital bombardments to do it that might take us some time... Although we might resort to this, if we can guarantee the safety of the planets core we could probably get away with using orbital bombardment to "break the ice up". --- Anyway criticism and general discussion is appreciated. Also, sorry for the rather sporadic nature of this thread... Terraforming In Discovery - Prysin - 08-23-2012 put it this way, if we couldnt "terraform" any planets with hard iRP work, whats the point of having planetform as a faction in this mod? Terraforming In Discovery - Aingar - 08-23-2012 ' Wrote:put it this way, if we couldnt "terraform" any planets with hard iRP work, whats the point of having planetform as a faction in this mod? Well, creating more harris-like planets that would be sellpoints for terraform stuff?:crazy: Terraforming In Discovery - Lumik - 08-23-2012 ' Wrote:put it this way, if we couldnt "terraform" any planets with hard iRP work, whats the point of having planetform as a faction in this mod? Problem is with time span. Gap between disco versions are inRP years (for example around three years between 4.85 and 4.86 I think), but terraforming needs at least tens of years. So until storyline make bigger time span like 50 years to 4.87, it is unreal to finish terraforming inRP because the planet would by terraformed unrealistically quickly. Terraforming In Discovery - Coin - 08-23-2012 nanobots working their magic? somehow? edit: i believe the original terraformer completed His work from start to finish in 7 days. i digress. one of jupiters? moons, Io? is a ball of ice, with a liquid ocean underneath. if biodomes can withstand the pressure differentials of space, surely adaptive domes could withstand immersion in the sea for six months, and then floating to the surface for the growing season. countries adjacent to the artic circle manage to have agriculture, despite their on-off relationship with the sun. submersible farms, and a lot of fishing, you'd be able to support a large population. Terraforming In Discovery - Psymple - 08-23-2012 ' Wrote:nanobots working their magic? somehow? OMG, Planetform... MAKE ME BIO BOTS! Please. :) ' Wrote:Problem is with time span. Gap between disco versions are inRP years (for example around three years between 4.85 and 4.86 I think), but terraforming needs at least tens of years. So until storyline make bigger time span like 50 years to 4.87, it is unreal to finish terraforming inRP because the planet would by terraformed unrealistically quickly. I disagree, there is no reason that they cannot progress slowly with each update... I mean not everything has to be done instantly. If I was trying to turn Murilo into a Tropical Jungle world with crazy biodiversity then I would expect it to take a bloody long time! Terraforming In Discovery - Hone - 08-23-2012 If you've aknowledged that terraforming takes hundreds of years, and thats with planetform, anyone else would take much longer, you shouldnt then say "Our faction can do it super quickly though". Turning it into a base where you can sell terraforming supplies would be cool though, if you RPd it. Terraforming In Discovery - Psymple - 08-23-2012 ' Wrote:If you've aknowledged that terraforming takes hundreds of years, and thats with planetform, anyone else would take much longer, you shouldnt then say "Our faction can do it super quickly though". Well it would be "with planetform" (if they dont die again:P) and the idea is not "oh we are going to terraform"... We are doing a "type" of terraforming, obveously not all terraforming projects take the same length of time. In real life we only have a choice between a few planets, and even then there isnt really a choice... Considering: Mercury: Is too close to the sun and far too damn hot. Venus: The Atmosphere is 90x as dense and due to this the hottest planet in Sol. Jupiter: Gas giant... crazy huge... Saturn: We are sorta getting too far away from the sun now... Nepture, Uranus: Same... So Mars is sorta the only option... In FLancer there are thousands... due to this you can pick a much more suitable planet to terraform and thus its alot quicker. Still would take a while though...:) But yes we would be buying Terraforming supplies when we get to the point where we require them!:) Terraforming In Discovery - Hone - 08-24-2012 Well you'd need to talk to the devs about wether this planet was "super terraformable". A start might be working like Bretonia did, and constructing a POB to act as a terraforming station, and asking the devs about if it survives, making a docking point for the planet. Terraforming In Discovery - Hell Hunter - 08-24-2012 But isn't it for only offical factions to ask to get a base? or a planet... Also my opinion on this is rather, hmmm.. Reasonable RP? Why terraform the planet, when its going to be a giant sea, its all ice. And not to mention its resourceless. Why terraform a resourceless world just for water? Also if you were to put it back into its 'defrosting' stages, it will take many years to melt. So lets just say it wouldnt progress 'sooo' fast in RP. (plus I like murilo as ice :<) |