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Thoughts and ideas for 3.85. - Printable Version

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Thoughts and ideas for 3.85. - LoneTiger - 05-23-2008

I have been playing 3.84 for not a long time, I haven't even played freelancer in about 3 years or so, so its a pleasant mod with lots to offer and enjoy, even with the roleplay some people have or don't have.:)

Anyway, just a few thoughts I would like to share with you guys.

1.- Changes to trade items are ok, I have no complaints there, but many places, stations, bases or planets that should be able to provide some items by their location alone don't seem to do so. example of this would be certain rogue bases that should sells drugs, but have none, military bases that should sell weapons (trade ones, not ship ones), bases located in the middle of a nebula that seem not to have any output of any kind there.

2.- Some trade items made my eyes raise, when i first found "plutonium" on sigma 19 i think I was curious about it, then i saw 'perishable' ok, plutonium might have a perishable life, like 3000 years or so of natural decay?

3.- What's really the point of trying to roleplay when the other party has a gun in their fighter that does 1/3rd of my armor and shield combined? 1 shot shields go (even glancing shots), 2 more shots and I'm dead, so obey their roleplay and give up all your stuff to them or die and lose your stuff anyway. (yes I'm talking of the mini ripper everyone seems to have)

4.- The merc, trader, and freelancer tags should be available in other planets or bases and those 2 tags in particular should not require to have high friendship with the base that sells them. neutral rep should be more than enough.

Anyway, these are the only little knacks that come to mind right now.
See you in game.
LT. :cool:


Thoughts and ideas for 3.85. - sovereign - 05-23-2008

It's 4.84/5, btw.

And there's a thread for these kind of suggestions, brb, fetching linky...

EDIT: Found it.


Thoughts and ideas for 3.85. - LoneTiger - 05-23-2008

Copying and posting there:)