Trade Development Blog - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Developers Forum (https://discoverygc.com/forums/forumdisplay.php?fid=183) +--- Thread: Trade Development Blog (/showthread.php?tid=88081) |
RE: Trade Development Blog - LaWey - 09-04-2019 Please, add Sirius Credit Cards of all values buyable on big economical centres (capital planets, tradecentres). Will help to create immersive RP situations. RE: Trade Development Blog - Thexare - 09-19-2019 Why does Freeport 5, in Omega-41 - you know, the neutron star system - buy solar panels at the highst price? RE: Trade Development Blog - Nightowl - 09-20-2019 (09-19-2019, 09:18 AM)Thexare Wrote: Why does Freeport 5, in Omega-41 - you know, the neutron star system - buy solar panels at the highst price?Tey are dieing there very fast? RE: Trade Development Blog - LaWey - 09-20-2019 (09-20-2019, 09:19 AM)Nightowl Wrote:He means, that radiation of neutron star probably have spectrum and flux properties, not much compatible with photoelements regimes of electricity generation.(09-19-2019, 09:18 AM)Thexare Wrote: Why does Freeport 5, in Omega-41 - you know, the neutron star system - buy solar panels at the highst price?Tey are dieing there very fast? Use this star as free source of needed gamma rays for photodisintegration processes seems probably more perspective. RE: Trade Development Blog - Vulkhard Muller - 10-01-2019 Space Prison ReWork
The goal of this post is to propose a set of economic changes for DiscoveryGC to add that would not only boost Police Activity options, but would also encourage inter house Police Rp.
RE: Trade Development Blog - Vulkhard Muller - 10-07-2019 Not sure if this was an oversight but the only place to buy Blue Diamonds is currently on Bonn Station for 3220. Not sure if this has to do with the Gallic Political Shake Up, or just an oversight. RE: Trade Development Blog - Skorak - 01-24-2020 I've noticed Galveston Outpost not buying or selling anything at all. I've not requested anything back then either. So I want to make a few suggestions. It's a forward outpost under construction. So probably weaponry and construction materials. Buy Black Market Munitions possibly and/or Light Arms. Light Arms Food Rations | It buys Water and Oxygen already. H-Fuel Basic Alloy Crew? Pharmaceuticals Liberty Ale Pilots - Sep but also Navy and so on Sell Either the black market ammo or something else. Hull Segments? Houston and Rochester sell it. Could provide a third faction to buy from like it is for the rest of the pob repairs. - Just an idea. Wedel in Hamburg used to sell Hull Segments. And we even rped with the Unioners about their supply. Any plan to give them to Vierlande? Or to another unlawful source? Thank you. RE: Trade Development Blog - Thexare - 02-17-2020 Now that Canberra Star City is implemented as a canon thing, I would like to request economy on behalf of Natio Octavarium. While I do have this ordered in a somewhat rigid way, I'm not too set on the exact specifics as long as the basic ideas are represented. I apologize for the size of this, but the base has no economy just yet. It's effectively a freeport, catering specifically to the shadier elements and those who would want to make contact with them. As such, I'd like for it to be a decent dropoff point for a wide range of cargo, including as a fence for piracy. Notable Things To Sell: We can sell more if you feel it's appropriate, but these are the most important ones for our current RP Food Rations As addressed here, we grow our own food, and produce enough to export some. Our local production likely doesn't qualify as Luxury, and selling Luxury could conflict with one of our imports.
Counterfeit SoftwareWe had, in previous negotiations, made a deal with the Lane Hackers including our distribution of their counterfeit software. While the price wouldn't be great due to distance from production, it would be following up on RP.
Engine ComponentsWe have some ship-related production going on on Canberra, and while much of it is for maintenance of our own ships, it makes sense that we would also sell some. Engine Components were chosen because they're sold relatively nearby, so the price would be relatively low; it'd fit fine within the formula, even at a slightly higher price than the current origin in Honshu.
Imports of specific interest: Industrial Materials As per Project DORIC we're working on a shipyard. We'll need plenty of equipment.
Light Arms, Side Arms, Black Market Light Arms, Black Market Munitions, Volgograd OrdnanceFor local resale, These could also theoretically be set to be sold by the base (except VO, presumably); the prices would obviously be grossly inflated due to distance from production, but it fits our arms dealing history (see also, Leeds resistance).
Luxury Food and Kyushu RiceAs mentioned in the previously-linked Gaian comm, we import rice from Kyushu and various foods farmed on Cambridge.
Pharmaceuticals, Consumer GoodsAlways in demand.
CardamineWhile I know we're very close to Malta and this wouldn't be terribly profitable as a result, I feel this is important to represent the small portion of our population that is addicted to Cardamine.
HydroGroMuch like Cardamine, this wouldn't be a very high-value thing, but it follows up on established RP and could therefore be a thematically-appropriate filler commodity for a run if nothing else.
Various BoozeI mean, former pirates.
Imports We Don't Want: While we're big on a lot of contraband, we do have specific things we shouldn't get. Slaves Despite our friendliness with Malta, NO generally maintains a very anti-slavery stance; even as far back as Kansas, we helped re-home slaves that the Bundschuh had freed. Sorry for the lack of hard evidence here, but the actual in-game encounter was by another member; doesn't seem like a huge deal anyway.
ArtifactsShortly after we settled in Kansas, the object in the Tuttle Creek Nebula became a problem for us. Shortly after relocating to Tau-44, the Wild became a problem for us. We're not taking chances on any alien objects.
POB Commodities: Not part of the economy proper, but still of interest. My requests are below: Armaments Ties into earlier mentions of arms dealing.
Fusion DiodesAs explained in Report: CORINTHIAN, we're quite familiar with fancy reactors, and would likely be producing components to fix our own. Additionally, this would provide the only non-lawful buy point for a commodity that's vital to any POB.
Captain Morgan, our 1iC, also has expressed a desire for a passenger-related component, and suggested Colonists as an inbound commodity and one of the other ones outbound. RE: Trade Development Blog - SnakThree - 02-17-2020 Please move Bio-Neural Processors sellpoint to Prudhoe Skunk Works Otherwise this station in Alaska is useless in terms of visiting more than once. RE: Trade Development Blog - Xoria - 03-03-2020 At a glance, the previous two requests appear to be relevant and responsible changes and I will incorporate them when possible. |