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Improved AI? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: The Community (https://discoverygc.com/forums/forumdisplay.php?fid=4) +--- Forum: Freelancer Forum (https://discoverygc.com/forums/forumdisplay.php?fid=11) +--- Thread: Improved AI? (/showthread.php?tid=90027) Pages:
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Improved AI? - DragonRider - 11-15-2012 I'l keep this short. I like playing freelancer vanilla from time to time. But the NPC AI is crap. Is there any way to make the NPC's smarter or something? A mod prehaps? And i know the "DIFFICULTY_SCALE = 2.00" trick. RE: Improved AI? - Antonio - 11-15-2012 Smarter? Don't you hate it when you fight against someone 1 v 1 and there are 10 VHFs draining your shield and taking your nanobots constantly? RE: Improved AI? - Govedo13 - 11-15-2012 Facepalm. I wish you to encounter the Bret GB patrol everytime when you pirate in Wolf in Cambridge to get the idea. You also have no idea that Disco AI is a twicked and a lot better then the vanilla one.Npcs even need reduction at some places, bases on other hand, not all of them but some specific could use some badass guns. RE: Improved AI? - AeternusDoleo - 11-15-2012 The AI has been tweaked for gunboats and mission capitals, yes. Not so much for snubs, and frankly, the capital stuff needs work too. It's... not easy to do, since there's no documentation on how/what each AI parameter actually does. RE: Improved AI? - Lamare - 11-16-2012 Seems to me that question is how to improve NPCs AI in Vanilla freelancer, becouse its just too easy. It have nothing to do with disco RE: Improved AI? - sajjukar - 11-16-2012 The snubs are improved...remeber when fighting with your starflea was easy? Well not anymore...i am not extreme pilot with fighters but i can cope most situations but with these AI's...like a moderator/admin said : they where improved to mimic the skills of the average player or even better...so the new AI's are ment to keep the rookies at bay Edit: is the improvement based on game files or server side hook plugins? RE: Improved AI? - AeternusDoleo - 11-16-2012 So far, any AI improvement is done by improving the weapons loadout of NPC ships as needed, and in most cases adjusting the "burst fire" duration while reducing it's pausing interval. Burst fire is when an NPC isn't under attack, and goes full offensive - especially on gunboats setting that was a major improvement. There's no hook currently that deals with NPC tactics (there's a minor hook that is used for the playerbase weapon platforms, which also count as NPC ships). RE: Improved AI? - DragonRider - 11-16-2012 (11-16-2012, 01:12 AM)Lamare Wrote: Seems to me that question is how to improve NPCs AI in Vanilla freelancer, becouse its just too easy. Did anyone here exept Lamare even read my post? I am talking about the NPC's in Freelancer VANILLIA. Not Discovery. ![]() Now, can you guys be a little but more helpful and give me an anser? RE: Improved AI? - sajjukar - 11-16-2012 Oh you mean those things that allways circle you triing to get on your tail? RE: Improved AI? - SparkyRailgun - 11-16-2012 (11-16-2012, 08:52 AM)DragonRider Wrote: Now, can you guys be a little but more helpful and give me an anser? Certainly not with that attitude. |