Discovery Gaming Community
Player Bases - Printable Version

+- Discovery Gaming Community (https://discoverygc.com/forums)
+-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7)
+--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37)
+--- Thread: Player Bases (/showthread.php?tid=90670)



Player Bases - Duvelske - 12-02-2012

Heya all,

well i was thinking. as now everyone can make each module they want. But we all set an IFF for it. With this iff we identify the base as a part that faction. Wich maybe in the future we can do things like:

- Shipyard (creation of special ships wich are restricted by IFF.)

- Restrict creation of modules like jumpdrives etc to certain IFF's (this makes it more economical and logical as now tech is available for everyone. Would have more sense if cloak for example is at Order for example.)

- add some changes to the docking rights. Make it more IFF. so like if i make /setrep samura 0.55. etc etc. and make like /showreps (for whole wich you manually did set. all others are just the same as the plain IFF for zoner for example the setrep samura will override the Zoner IFF) And no not players!

This is what i have atm in my mind wich i would love to see.


RE: Player Bases - Charos - 12-02-2012

I believe that creating ships to fly is impossible. How about a weapons factory though? Producing advanced transport+ turrets would be nice.