Discovery Gaming Community
Capital ship missiles vs CMs. - Printable Version

+- Discovery Gaming Community (https://discoverygc.com/forums)
+-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7)
+--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37)
+--- Thread: Capital ship missiles vs CMs. (/showthread.php?tid=90802)

Pages: 1 2 3


Capital ship missiles vs CMs. - Lonely_Ghost - 12-05-2012

Well, this problem was already being open in 85 version, seems that it was sucessfuly ignored till this time... I'd like to change it.

Why?
As you may see, capital ships has missile turrets. Nothing wrong with thouse missile turrets, if they would not have endless amo. When there is only one cruiser or battleship, with couple of missile turrets, it's not hard to neutralize it, however, when there are few more capital ships, which keep constantly launch missiles on single target. Doesn't matter, it's battleship, cruiser, gunship, fighter being missiled, your 70 CMs would not be enough against 3 and more missile ships to hold for long time.

What could be done.
Seems, that giving missile turret amo wont' solve the problem, because you still wont have enough CM's to evaid it.
My option is remove amo from CM, making it same endless like missiles.
Why.
Let's look at the situation: 4 Cruisers engaged 3 fighter. All 4 selecting single target and keep missile it. CM's amo getting deplited. When you are at 0, the thuster is only thingk you can rely on. However, when more than 2 ships keep missiling single target, dodge getting hard.
So you need to keep focusing on missiles, forgetting about fight and other, while those who plays on cruisers need just to press "launch missile" button,and sudenly, your thuster fails.
So, when you would have same CM's conditions as missiles, this would make fight more fair, because other player should need to use guns, which is a bit other than just "Launch missile".

What can you say about it?


RE: Capital ship missiles vs CMs. - Silver - 12-05-2012

Tbh, there is a multitude of work arounds that a snub can use against missile spamming bs's.

For instance, you can.. 'box' the missiles. Granted, if the said cap isn't on top of you and/or is a solaris platform.

I would go for an increased energy use instead of an ammo limit.
That way they can't spam like it was friday night at the local pub with horses, midgets and drunken carnies.

8)


RE: Capital ship missiles vs CMs. - Narcotic - 12-05-2012

I'd say remove CD ammo aswell then.

However, myself, I've got killed more often by missile spam than by gunfire, which is quite annoying since I'm only flying Snubs, which can't survive them. There are a few tricks how to kill snubs in a single cap (with double missiles.) For example spamming missiles and CD's at the same time, which often can't be avoided/dodged, especially when the Snub has a Cloak mounted instead of CM's.

But in the end, I'd keep everything as it is. Caps are supposed to destroy Snubs without any large effort, but just dumbly shooting missiles. The main problem here is (for me), that you meet Caps far too often...


RE: Capital ship missiles vs CMs. - Silver - 12-05-2012

(12-05-2012, 10:17 PM)Narcotic Wrote: The main problem here is (for me), that you meet Caps far too often...

Aye, yesterday was totally the example.
5 Bombers vs 5 caps for like 10 minutes.

The missile spam T_T hurted my ears.

Then the snubs arrived and we had to jiggy for our lives.

XD


RE: Capital ship missiles vs CMs. - Zen_Mechanics - 12-05-2012

Its easy to evade, but it's a battleship.. logic tells me it should have loads of missiles.


RE: Capital ship missiles vs CMs. - Veygaar - 12-05-2012

Leave it as is...

...basically what you're saying is that when you're ganked you have no chance.

This is normal.


RE: Capital ship missiles vs CMs. - Lonely_Ghost - 12-05-2012

Quote:Caps are supposed to destroy Snubs without any large effort, but just dumbly shooting missiles.

I'd say, capital ship should kill snub easy, while defending itself. Not as offensive.
Then next situation: 3 Cruisers engaged one cruiser. Failed to make sufficent damage by guns, they started to just missile it. CM's went to 0....
Im not talking anything like one cruiser should kill 3 hostile in commando style, but at least, make the fight challenging, not just sitting OOTR and target thuster with missiles.


RE: Capital ship missiles vs CMs. - Knjaz - 12-05-2012

(12-05-2012, 10:35 PM)Veygaar Wrote: Leave it as is...

...basically what you're saying is that when you're ganked you have no chance.

This is normal.

This. I also don't know why snubs should have the capability to troll whole battlegroups, with the "yay you can't hit me ololol".

Saw enough of that in .85


RE: Capital ship missiles vs CMs. - Silver - 12-05-2012

Ptf.

We can still troll missile spam caps.
Just ask the Maryland 8)

Trololololololol.

Tongue

Plus, laggers and LF's do that daily to everyone.
Why should cap users should experience diferently?
Because they spent x more e-cash?

8|


RE: Capital ship missiles vs CMs. - EisenSeele - 12-05-2012

If you're a gunboat and you're getting hit by cruiser missiles even without cms you're doing it very wrong. Hell, it's easy to dodge cruiser missiles in cruisers without cms. What are you doing (or not doing) to get hit in a snub? :l

Also, snubs can run from caps at any time. If you die to any number of caps that have no snub escort while in a snub yourself, you're going it terribly wrong.